X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fpawns.h;h=e1583fc04928f14a34895188133fcf0e3e3d6824;hp=ba337a8d64a3726fbf91273e30800093d548839c;hb=55df3fa2d7631ed67e46f9433aa7f3a71c18e5e7;hpb=5c81602d14539f8259a715477315e28b5de7cb54 diff --git a/src/pawns.h b/src/pawns.h index ba337a8d..e1583fc0 100644 --- a/src/pawns.h +++ b/src/pawns.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2009 Marco Costalba + Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,117 +17,99 @@ along with this program. If not, see . */ - #if !defined(PAWNS_H_INCLUDED) #define PAWNS_H_INCLUDED -//// -//// Includes -//// - -#include "bitboard.h" -#include "value.h" +#include "misc.h" +#include "position.h" +#include "types.h" -//// -//// Types -//// +const int PawnTableSize = 16384; -/// PawnInfo is a class which contains various information about a pawn -/// structure. Currently, it only includes a middle game and an end game -/// pawn structure evaluation, and a bitboard of passed pawns. We may want -/// to add further information in the future. A lookup to the pawn hash table -/// (performed by calling the get_pawn_info method in a PawnInfoTable object) -/// returns a pointer to a PawnInfo object. -class Position; +/// PawnEntry is a class which contains various information about a pawn +/// structure. Currently, it only includes a middle game and an end game +/// pawn structure evaluation, and a bitboard of passed pawns. We may want +/// to add further information in the future. A lookup to the pawn hash +/// table (performed by calling the probe method in a PawnTable object) +/// returns a pointer to a PawnEntry object. -class PawnInfo { +class PawnEntry { - friend class PawnInfoTable; + friend struct PawnTable; public: - Value mg_value() const; - Value eg_value() const; - Value kingside_storm_value(Color c) const; - Value queenside_storm_value(Color c) const; - Bitboard passed_pawns() const; + Score pawns_value() const; + Bitboard pawn_attacks(Color c) const; + Bitboard passed_pawns(Color c) const; int file_is_half_open(Color c, File f) const; int has_open_file_to_left(Color c, File f) const; int has_open_file_to_right(Color c, File f) const; + template + Score king_safety(const Position& pos, Square ksq); + private: - void clear(); + template + Score update_safety(const Position& pos, Square ksq); + + template + Value shelter_storm(const Position& pos, Square ksq); Key key; - Bitboard passedPawns; - int16_t mgValue, egValue; - int16_t ksStormValue[2], qsStormValue[2]; - uint8_t halfOpenFiles[2]; + Bitboard passedPawns[COLOR_NB]; + Bitboard pawnAttacks[COLOR_NB]; + Square kingSquares[COLOR_NB]; + int minKPdistance[COLOR_NB]; + int castleRights[COLOR_NB]; + Score value; + int halfOpenFiles[COLOR_NB]; + Score kingSafety[COLOR_NB]; }; -/// The PawnInfoTable class represents a pawn hash table. It is basically -/// just an array of PawnInfo objects and a few methods for accessing these -/// objects. The most important method is get_pawn_info, which looks up a -/// position in the table and returns a pointer to a PawnInfo object. - -class PawnInfoTable { - -public: - PawnInfoTable(unsigned numOfEntries); - ~PawnInfoTable(); - void clear(); - PawnInfo* get_pawn_info(const Position& pos); +/// The PawnTable class represents a pawn hash table. The most important +/// method is probe, which returns a pointer to a PawnEntry object. -private: - unsigned size; - PawnInfo* entries; -}; +struct PawnTable { + PawnEntry* probe(const Position& pos); -//// -//// Inline functions -//// + template + static Score evaluate_pawns(const Position& pos, Bitboard ourPawns, + Bitboard theirPawns, PawnEntry* e); -inline Value PawnInfo::mg_value() const { - return Value(mgValue); -} + HashTable entries; +}; -inline Value PawnInfo::eg_value() const { - return Value(egValue); -} -inline Bitboard PawnInfo::passed_pawns() const { - return passedPawns; +inline Score PawnEntry::pawns_value() const { + return value; } -inline Value PawnInfo::kingside_storm_value(Color c) const { - return Value(ksStormValue[c]); +inline Bitboard PawnEntry::pawn_attacks(Color c) const { + return pawnAttacks[c]; } -inline Value PawnInfo::queenside_storm_value(Color c) const { - return Value(qsStormValue[c]); +inline Bitboard PawnEntry::passed_pawns(Color c) const { + return passedPawns[c]; } -inline int PawnInfo::file_is_half_open(Color c, File f) const { - return (halfOpenFiles[c] & (1 << int(f))); +inline int PawnEntry::file_is_half_open(Color c, File f) const { + return halfOpenFiles[c] & (1 << int(f)); } -inline int PawnInfo::has_open_file_to_left(Color c, File f) const { +inline int PawnEntry::has_open_file_to_left(Color c, File f) const { return halfOpenFiles[c] & ((1 << int(f)) - 1); } -inline int PawnInfo::has_open_file_to_right(Color c, File f) const { +inline int PawnEntry::has_open_file_to_right(Color c, File f) const { return halfOpenFiles[c] & ~((1 << int(f+1)) - 1); } -inline void PawnInfo::clear() { - - passedPawns = EmptyBoardBB; - mgValue = egValue = 0; - ksStormValue[WHITE] = ksStormValue[BLACK] = 0; - qsStormValue[WHITE] = qsStormValue[BLACK] = 0; - halfOpenFiles[WHITE] = halfOpenFiles[BLACK] = 0xFF; +template +inline Score PawnEntry::king_safety(const Position& pos, Square ksq) { + return kingSquares[Us] == ksq && castleRights[Us] == pos.can_castle(Us) + ? kingSafety[Us] : update_safety(pos, ksq); } - #endif // !defined(PAWNS_H_INCLUDED)