X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fpawns.h;h=e6bc2c315a344b5987fe3ba2b1a1c100fafcc144;hp=528bc873fd98b443f562434955c5600e40d2bd01;hb=55bd27b8f08a151128d7065fa2819aa3e9605299;hpb=9fc602bae74b8e09bd45ace3b42a8ce84d56b23c diff --git a/src/pawns.h b/src/pawns.h index 528bc873..e6bc2c31 100644 --- a/src/pawns.h +++ b/src/pawns.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,119 +17,99 @@ along with this program. If not, see . */ - #if !defined(PAWNS_H_INCLUDED) #define PAWNS_H_INCLUDED -//// -//// Includes -//// - -#include "bitboard.h" -#include "value.h" +#include "misc.h" +#include "position.h" +#include "types.h" -//// -//// Types -//// +const int PawnTableSize = 16384; -/// PawnInfo is a class which contains various information about a pawn +/// PawnEntry is a class which contains various information about a pawn /// structure. Currently, it only includes a middle game and an end game /// pawn structure evaluation, and a bitboard of passed pawns. We may want -/// to add further information in the future. A lookup to the pawn hash table -/// (performed by calling the get_pawn_info method in a PawnInfoTable object) -/// returns a pointer to a PawnInfo object. -class Position; +/// to add further information in the future. A lookup to the pawn hash +/// table (performed by calling the probe method in a PawnTable object) +/// returns a pointer to a PawnEntry object. -class PawnInfo { +class PawnEntry { - friend class PawnInfoTable; + friend struct PawnTable; public: - PawnInfo() { clear(); } - Score pawns_value() const; - Value kingside_storm_value(Color c) const; - Value queenside_storm_value(Color c) const; Bitboard pawn_attacks(Color c) const; - Bitboard passed_pawns() const; + Bitboard passed_pawns(Color c) const; int file_is_half_open(Color c, File f) const; int has_open_file_to_left(Color c, File f) const; int has_open_file_to_right(Color c, File f) const; - int get_king_shelter(const Position& pos, Color c, Square ksq); + + template + Score king_safety(const Position& pos, Square ksq); private: - void clear(); - int updateShelter(const Position& pos, Color c, Square ksq); + template + Score update_safety(const Position& pos, Square ksq); + + template + Value shelter_storm(const Position& pos, Square ksq); Key key; - Bitboard passedPawns; + Bitboard passedPawns[2]; Bitboard pawnAttacks[2]; - Score value; - int16_t ksStormValue[2], qsStormValue[2]; - uint8_t halfOpenFiles[2]; Square kingSquares[2]; - uint8_t kingShelters[2]; + int minKPdistance[2]; + int castleRights[2]; + Score value; + int halfOpenFiles[2]; + Score kingSafety[2]; }; -/// The PawnInfoTable class represents a pawn hash table. It is basically -/// just an array of PawnInfo objects and a few methods for accessing these -/// objects. The most important method is get_pawn_info, which looks up a -/// position in the table and returns a pointer to a PawnInfo object. -class PawnInfoTable { +/// The PawnTable class represents a pawn hash table. The most important +/// method is probe, which returns a pointer to a PawnEntry object. -public: - PawnInfoTable(unsigned numOfEntries); - ~PawnInfoTable(); - PawnInfo* get_pawn_info(const Position& pos); +struct PawnTable { + + PawnEntry* probe(const Position& pos); -private: template - Score evaluate_pawns(const Position& pos, Bitboard ourPawns, Bitboard theirPawns, PawnInfo* pi); + static Score evaluate_pawns(const Position& pos, Bitboard ourPawns, + Bitboard theirPawns, PawnEntry* e); - unsigned size; - PawnInfo* entries; + HashTable entries; }; -//// -//// Inline functions -//// - -inline Score PawnInfo::pawns_value() const { +inline Score PawnEntry::pawns_value() const { return value; } -inline Bitboard PawnInfo::passed_pawns() const { - return passedPawns; -} - -inline Bitboard PawnInfo::pawn_attacks(Color c) const { +inline Bitboard PawnEntry::pawn_attacks(Color c) const { return pawnAttacks[c]; } -inline Value PawnInfo::kingside_storm_value(Color c) const { - return Value(ksStormValue[c]); -} - -inline Value PawnInfo::queenside_storm_value(Color c) const { - return Value(qsStormValue[c]); +inline Bitboard PawnEntry::passed_pawns(Color c) const { + return passedPawns[c]; } -inline int PawnInfo::file_is_half_open(Color c, File f) const { - return (halfOpenFiles[c] & (1 << int(f))); +inline int PawnEntry::file_is_half_open(Color c, File f) const { + return halfOpenFiles[c] & (1 << int(f)); } -inline int PawnInfo::has_open_file_to_left(Color c, File f) const { +inline int PawnEntry::has_open_file_to_left(Color c, File f) const { return halfOpenFiles[c] & ((1 << int(f)) - 1); } -inline int PawnInfo::has_open_file_to_right(Color c, File f) const { +inline int PawnEntry::has_open_file_to_right(Color c, File f) const { return halfOpenFiles[c] & ~((1 << int(f+1)) - 1); } -inline int PawnInfo::get_king_shelter(const Position& pos, Color c, Square ksq) { - return (kingSquares[c] == ksq ? kingShelters[c] : updateShelter(pos, c, ksq)); +template +inline Score PawnEntry::king_safety(const Position& pos, Square ksq) { + return kingSquares[Us] == ksq && castleRights[Us] == pos.can_castle(Us) + ? kingSafety[Us] : update_safety(pos, ksq); } #endif // !defined(PAWNS_H_INCLUDED)