X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fpawns.h;h=e6bc2c315a344b5987fe3ba2b1a1c100fafcc144;hp=c4a616c2d766de3fe7698ce3d512e72117a3747a;hb=55bd27b8f08a151128d7065fa2819aa3e9605299;hpb=bb751d6c890f5c50c642366d601740366cfae8d0 diff --git a/src/pawns.h b/src/pawns.h index c4a616c2..e6bc2c31 100644 --- a/src/pawns.h +++ b/src/pawns.h @@ -1,130 +1,115 @@ /* - Glaurung, a UCI chess playing engine. - Copyright (C) 2004-2008 Tord Romstad + Stockfish, a UCI chess playing engine derived from Glaurung 2.1 + Copyright (C) 2004-2008 Tord Romstad (Glaurung author) + Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad - Glaurung is free software: you can redistribute it and/or modify + Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. - - Glaurung is distributed in the hope that it will be useful, + + Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. - + You should have received a copy of the GNU General Public License along with this program. If not, see . */ - #if !defined(PAWNS_H_INCLUDED) #define PAWNS_H_INCLUDED -//// -//// Includes -//// - +#include "misc.h" #include "position.h" +#include "types.h" +const int PawnTableSize = 16384; -//// -//// Types -//// +/// PawnEntry is a class which contains various information about a pawn +/// structure. Currently, it only includes a middle game and an end game +/// pawn structure evaluation, and a bitboard of passed pawns. We may want +/// to add further information in the future. A lookup to the pawn hash +/// table (performed by calling the probe method in a PawnTable object) +/// returns a pointer to a PawnEntry object. -/// PawnInfo is a class which contains various information about a pawn -/// structure. Currently, it only includes a middle game and an end game -/// pawn structure evaluation, and a bitboard of passed pawns. We may want -/// to add further information in the future. A lookup to the pawn hash table -/// (performed by calling the get_pawn_info method in a PawnInfoTable object) -/// returns a pointer to a PawnInfo object. +class PawnEntry { -class PawnInfo { - - friend class PawnInfoTable; + friend struct PawnTable; public: - Value mg_value() const; - Value eg_value() const; - Value kingside_storm_value(Color c) const; - Value queenside_storm_value(Color c) const; - Bitboard passed_pawns() const; - bool file_is_half_open(Color c, File f) const; - bool has_open_file_to_left(Color c, File f) const; - bool has_open_file_to_right(Color c, File f) const; + Score pawns_value() const; + Bitboard pawn_attacks(Color c) const; + Bitboard passed_pawns(Color c) const; + int file_is_half_open(Color c, File f) const; + int has_open_file_to_left(Color c, File f) const; + int has_open_file_to_right(Color c, File f) const; + + template + Score king_safety(const Position& pos, Square ksq); private: - void clear(); + template + Score update_safety(const Position& pos, Square ksq); + + template + Value shelter_storm(const Position& pos, Square ksq); Key key; - Bitboard passedPawns; - int16_t mgValue, egValue; - int8_t ksStormValue[2], qsStormValue[2]; - uint8_t halfOpenFiles[2]; + Bitboard passedPawns[2]; + Bitboard pawnAttacks[2]; + Square kingSquares[2]; + int minKPdistance[2]; + int castleRights[2]; + Score value; + int halfOpenFiles[2]; + Score kingSafety[2]; }; -/// The PawnInfoTable class represents a pawn hash table. It is basically -/// just an array of PawnInfo objects and a few methods for accessing these -/// objects. The most important method is get_pawn_info, which looks up a -/// position in the table and returns a pointer to a PawnInfo object. - -class PawnInfoTable { +/// The PawnTable class represents a pawn hash table. The most important +/// method is probe, which returns a pointer to a PawnEntry object. -public: - PawnInfoTable(unsigned numOfEntries); - ~PawnInfoTable(); - void clear(); - PawnInfo *get_pawn_info(const Position &pos); - -private: - unsigned size; - PawnInfo *entries; -}; +struct PawnTable { + PawnEntry* probe(const Position& pos); -//// -//// Inline functions -//// + template + static Score evaluate_pawns(const Position& pos, Bitboard ourPawns, + Bitboard theirPawns, PawnEntry* e); -inline Value PawnInfo::mg_value() const { - return Value(mgValue); -} + HashTable entries; +}; -inline Value PawnInfo::eg_value() const { - return Value(egValue); -} -inline Bitboard PawnInfo::passed_pawns() const { - return passedPawns; +inline Score PawnEntry::pawns_value() const { + return value; } -inline Value PawnInfo::kingside_storm_value(Color c) const { - return Value(ksStormValue[c]); +inline Bitboard PawnEntry::pawn_attacks(Color c) const { + return pawnAttacks[c]; } -inline Value PawnInfo::queenside_storm_value(Color c) const { - return Value(qsStormValue[c]); +inline Bitboard PawnEntry::passed_pawns(Color c) const { + return passedPawns[c]; } -inline bool PawnInfo::file_is_half_open(Color c, File f) const { - return (halfOpenFiles[c] & (1 << int(f))); +inline int PawnEntry::file_is_half_open(Color c, File f) const { + return halfOpenFiles[c] & (1 << int(f)); } -inline bool PawnInfo::has_open_file_to_left(Color c, File f) const { +inline int PawnEntry::has_open_file_to_left(Color c, File f) const { return halfOpenFiles[c] & ((1 << int(f)) - 1); } -inline bool PawnInfo::has_open_file_to_right(Color c, File f) const { +inline int PawnEntry::has_open_file_to_right(Color c, File f) const { return halfOpenFiles[c] & ~((1 << int(f+1)) - 1); } -inline void PawnInfo::clear() { - mgValue = egValue = 0; - passedPawns = EmptyBoardBB; - ksStormValue[WHITE] = ksStormValue[BLACK] = 0; - qsStormValue[WHITE] = qsStormValue[BLACK] = 0; - halfOpenFiles[WHITE] = halfOpenFiles[BLACK] = 0xFF; +template +inline Score PawnEntry::king_safety(const Position& pos, Square ksq) { + return kingSquares[Us] == ksq && castleRights[Us] == pos.can_castle(Us) + ? kingSafety[Us] : update_safety(pos, ksq); } - #endif // !defined(PAWNS_H_INCLUDED)