X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fpawns.h;h=ec926a42ba669bc073a34ba66e134c7b2b5d6dec;hp=cc3e5e6689163ebd41132ca4130abded8803ec17;hb=2af2c67650c4ac2531e6ab2753830f91c0999876;hpb=2f1935078da225c90f7887ed8c345cc7baebcfcc diff --git a/src/pawns.h b/src/pawns.h index cc3e5e66..ec926a42 100644 --- a/src/pawns.h +++ b/src/pawns.h @@ -1,7 +1,8 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,90 +18,69 @@ along with this program. If not, see . */ -#if !defined(PAWNS_H_INCLUDED) +#ifndef PAWNS_H_INCLUDED #define PAWNS_H_INCLUDED +#include "misc.h" #include "position.h" -#include "tt.h" #include "types.h" -const int PawnTableSize = 16384; +namespace Pawns { -/// PawnInfo is a class which contains various information about a pawn -/// structure. Currently, it only includes a middle game and an end game -/// pawn structure evaluation, and a bitboard of passed pawns. We may want -/// to add further information in the future. A lookup to the pawn hash table -/// (performed by calling the get_pawn_info method in a PawnInfoTable object) -/// returns a pointer to a PawnInfo object. -class PawnInfo { +/// Pawns::Entry contains various information about a pawn structure. A lookup +/// to the pawn hash table (performed by calling the probe function) returns a +/// pointer to an Entry object. - friend class PawnInfoTable; +struct Entry { -public: - Score pawns_value() const; - Bitboard pawn_attacks(Color c) const; - Bitboard passed_pawns(Color c) const; - int file_is_half_open(Color c, File f) const; - int has_open_file_to_left(Color c, File f) const; - int has_open_file_to_right(Color c, File f) const; + Score pawn_score(Color c) const { return scores[c]; } + Bitboard pawn_attacks(Color c) const { return pawnAttacks[c]; } + Bitboard passed_pawns(Color c) const { return passedPawns[c]; } + Bitboard pawn_attacks_span(Color c) const { return pawnAttacksSpan[c]; } + int weak_unopposed(Color c) const { return weakUnopposed[c]; } + int pawn_asymmetry() const { return asymmetry; } + int open_files() const { return openFiles; } - template - Score king_shelter(const Position& pos, Square ksq); - -private: - template - Score updateShelter(const Position& pos, Square ksq); - - Key key; - Bitboard passedPawns[2]; - Bitboard pawnAttacks[2]; - Square kingSquares[2]; - Score value; - int halfOpenFiles[2]; - Score kingShelters[2]; -}; - - -/// The PawnInfoTable class represents a pawn hash table. The most important -/// method is get_pawn_info, which returns a pointer to a PawnInfo object. + int semiopen_file(Color c, File f) const { + return semiopenFiles[c] & (1 << f); + } -class PawnInfoTable : public SimpleHash { -public: - PawnInfo* get_pawn_info(const Position& pos) const; + int pawns_on_same_color_squares(Color c, Square s) const { + return pawnsOnSquares[c][bool(DarkSquares & s)]; + } -private: template - Score evaluate_pawns(const Position& pos, Bitboard ourPawns, Bitboard theirPawns, PawnInfo* pi) const; -}; - + Score king_safety(const Position& pos, Square ksq) { + return kingSquares[Us] == ksq && castlingRights[Us] == pos.can_castle(Us) + ? kingSafety[Us] : (kingSafety[Us] = do_king_safety(pos, ksq)); + } -inline Score PawnInfo::pawns_value() const { - return value; -} - -inline Bitboard PawnInfo::pawn_attacks(Color c) const { - return pawnAttacks[c]; -} + template + Score do_king_safety(const Position& pos, Square ksq); -inline Bitboard PawnInfo::passed_pawns(Color c) const { - return passedPawns[c]; -} + template + Value evaluate_shelter(const Position& pos, Square ksq); -inline int PawnInfo::file_is_half_open(Color c, File f) const { - return halfOpenFiles[c] & (1 << int(f)); -} + Key key; + Score scores[COLOR_NB]; + Bitboard passedPawns[COLOR_NB]; + Bitboard pawnAttacks[COLOR_NB]; + Bitboard pawnAttacksSpan[COLOR_NB]; + Square kingSquares[COLOR_NB]; + Score kingSafety[COLOR_NB]; + int weakUnopposed[COLOR_NB]; + int castlingRights[COLOR_NB]; + int semiopenFiles[COLOR_NB]; + int pawnsOnSquares[COLOR_NB][COLOR_NB]; // [color][light/dark squares] + int asymmetry; + int openFiles; +}; -inline int PawnInfo::has_open_file_to_left(Color c, File f) const { - return halfOpenFiles[c] & ((1 << int(f)) - 1); -} +typedef HashTable Table; -inline int PawnInfo::has_open_file_to_right(Color c, File f) const { - return halfOpenFiles[c] & ~((1 << int(f+1)) - 1); -} +void init(); +Entry* probe(const Position& pos); -template -inline Score PawnInfo::king_shelter(const Position& pos, Square ksq) { - return kingSquares[Us] == ksq ? kingShelters[Us] : updateShelter(pos, ksq); -} +} // namespace Pawns -#endif // !defined(PAWNS_H_INCLUDED) +#endif // #ifndef PAWNS_H_INCLUDED