X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fpawns.h;h=fbf6df126d995f7f73bde6d1bec5244826bdfaa1;hp=5939253b5da7b0c9adc38e4eb89ec39ec16daeb0;hb=7a84b8ca34ee8597920de8e52cae074c31543540;hpb=6b7efa0cd14b73416c9030462f79a02bbfc7ad2c diff --git a/src/pawns.h b/src/pawns.h index 5939253b..fbf6df12 100644 --- a/src/pawns.h +++ b/src/pawns.h @@ -17,21 +17,14 @@ along with this program. If not, see . */ - #if !defined(PAWNS_H_INCLUDED) #define PAWNS_H_INCLUDED -//// -//// Includes -//// - -#include "bitboard.h" -#include "scale.h" -#include "value.h" +#include "position.h" +#include "tt.h" +#include "types.h" -//// -//// Types -//// +const int PawnTableSize = 16384; /// PawnInfo is a class which contains various information about a pawn /// structure. Currently, it only includes a middle game and an end game @@ -39,90 +32,63 @@ /// to add further information in the future. A lookup to the pawn hash table /// (performed by calling the get_pawn_info method in a PawnInfoTable object) /// returns a pointer to a PawnInfo object. -class Position; class PawnInfo { friend class PawnInfoTable; public: - PawnInfo() { clear(); } - Score pawns_value() const; - Value kingside_storm_value(Color c) const; - Value queenside_storm_value(Color c) const; Bitboard pawn_attacks(Color c) const; - Bitboard passed_pawns() const; - ScaleFactor scale_factor(Color c) const; + Bitboard passed_pawns(Color c) const; int file_is_half_open(Color c, File f) const; int has_open_file_to_left(Color c, File f) const; int has_open_file_to_right(Color c, File f) const; - int get_king_shelter(const Position& pos, Color c, Square ksq); + + template + Score king_shelter(const Position& pos, Square ksq); private: - void clear(); - int updateShelter(const Position& pos, Color c, Square ksq); + template + Score updateShelter(const Position& pos, Square ksq); Key key; - Bitboard passedPawns; + Bitboard passedPawns[2]; Bitboard pawnAttacks[2]; Square kingSquares[2]; Score value; - int16_t ksStormValue[2], qsStormValue[2]; - uint8_t halfOpenFiles[2], kingShelters[2], factor[2]; + int halfOpenFiles[2]; + Score kingShelters[2]; }; -/// The PawnInfoTable class represents a pawn hash table. It is basically -/// just an array of PawnInfo objects and a few methods for accessing these -/// objects. The most important method is get_pawn_info, which looks up a -/// position in the table and returns a pointer to a PawnInfo object. -class PawnInfoTable { +/// The PawnInfoTable class represents a pawn hash table. The most important +/// method is get_pawn_info, which returns a pointer to a PawnInfo object. +class PawnInfoTable : public SimpleHash { public: - PawnInfoTable(unsigned numOfEntries); - ~PawnInfoTable(); - PawnInfo* get_pawn_info(const Position& pos); + PawnInfo* get_pawn_info(const Position& pos) const; private: template - Score evaluate_pawns(const Position& pos, Bitboard ourPawns, Bitboard theirPawns, PawnInfo* pi); - - unsigned size; - PawnInfo* entries; + Score evaluate_pawns(const Position& pos, Bitboard ourPawns, Bitboard theirPawns, PawnInfo* pi) const; }; -//// -//// Inline functions -//// - inline Score PawnInfo::pawns_value() const { return value; } -inline Bitboard PawnInfo::passed_pawns() const { - return passedPawns; -} - inline Bitboard PawnInfo::pawn_attacks(Color c) const { return pawnAttacks[c]; } -inline Value PawnInfo::kingside_storm_value(Color c) const { - return Value(ksStormValue[c]); -} - -inline Value PawnInfo::queenside_storm_value(Color c) const { - return Value(qsStormValue[c]); -} - -inline ScaleFactor PawnInfo::scale_factor(Color c) const { - return ScaleFactor(factor[c]); +inline Bitboard PawnInfo::passed_pawns(Color c) const { + return passedPawns[c]; } inline int PawnInfo::file_is_half_open(Color c, File f) const { - return (halfOpenFiles[c] & (1 << int(f))); + return halfOpenFiles[c] & (1 << int(f)); } inline int PawnInfo::has_open_file_to_left(Color c, File f) const { @@ -133,8 +99,9 @@ inline int PawnInfo::has_open_file_to_right(Color c, File f) const { return halfOpenFiles[c] & ~((1 << int(f+1)) - 1); } -inline int PawnInfo::get_king_shelter(const Position& pos, Color c, Square ksq) { - return (kingSquares[c] == ksq ? kingShelters[c] : updateShelter(pos, c, ksq)); +template +inline Score PawnInfo::king_shelter(const Position& pos, Square ksq) { + return kingSquares[Us] == ksq ? kingShelters[Us] : updateShelter(pos, ksq); } #endif // !defined(PAWNS_H_INCLUDED)