X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fpiece.cpp;h=84d12af107563c2809403c62b5d1ce16b031997d;hp=e06b6be2715c8d9d02f142b60d38ee6c8cafcadb;hb=df4b106716f0fb0a5f5887b1cffeb544174008f7;hpb=9d1e4d041d97d2a11a430a3bb6fa360fca31e69f diff --git a/src/piece.cpp b/src/piece.cpp index e06b6be2..84d12af1 100644 --- a/src/piece.cpp +++ b/src/piece.cpp @@ -1,18 +1,18 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008 Marco Costalba + Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. - + Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. - + You should have received a copy of the GNU General Public License along with this program. If not, see . */ @@ -22,45 +22,36 @@ //// Includes //// -#include +#include #include "piece.h" +using namespace std; -//// -//// Constants and variables -//// +// Tables indexed by Piece -const int SlidingArray[18] = { - 0, 0, 0, 1, 2, 3, 0, 0, 0, 0, 0, 1, 2, 3, 0, 0, 0, 0 +const Value PieceValueMidgame[17] = { + VALUE_ZERO, + PawnValueMidgame, KnightValueMidgame, BishopValueMidgame, + RookValueMidgame, QueenValueMidgame, + VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, + PawnValueMidgame, KnightValueMidgame, BishopValueMidgame, + RookValueMidgame, QueenValueMidgame, + VALUE_ZERO, VALUE_ZERO, VALUE_ZERO }; -const SquareDelta Directions[16][16] = { - {DELTA_ZERO}, - {DELTA_NW, DELTA_NE, DELTA_ZERO}, - {DELTA_SSW, DELTA_SSE, DELTA_SWW, DELTA_SEE, - DELTA_NWW, DELTA_NEE, DELTA_NNW, DELTA_NNE, DELTA_ZERO}, - {DELTA_SE, DELTA_SW, DELTA_NE, DELTA_NW, DELTA_ZERO}, - {DELTA_S, DELTA_E, DELTA_W, DELTA_N, DELTA_ZERO}, - {DELTA_S, DELTA_E, DELTA_W, DELTA_N, - DELTA_SE, DELTA_SW, DELTA_NE, DELTA_NW, DELTA_ZERO}, - {DELTA_S, DELTA_E, DELTA_W, DELTA_N, - DELTA_SE, DELTA_SW, DELTA_NE, DELTA_NW, DELTA_ZERO}, - {DELTA_ZERO}, - {DELTA_ZERO}, - {DELTA_SW, DELTA_SE, DELTA_ZERO}, - {DELTA_SSW, DELTA_SSE, DELTA_SWW, DELTA_SEE, - DELTA_NWW, DELTA_NEE, DELTA_NNW, DELTA_NNE, DELTA_ZERO}, - {DELTA_SE, DELTA_SW, DELTA_NE, DELTA_NW, DELTA_ZERO}, - {DELTA_S, DELTA_E, DELTA_W, DELTA_N, DELTA_ZERO}, - {DELTA_S, DELTA_E, DELTA_W, DELTA_N, - DELTA_SE, DELTA_SW, DELTA_NE, DELTA_NW, DELTA_ZERO}, - {DELTA_S, DELTA_E, DELTA_W, DELTA_N, - DELTA_SE, DELTA_SW, DELTA_NE, DELTA_NW, DELTA_ZERO}, -}; - -const SquareDelta PawnPush[2] = { - DELTA_N, DELTA_S +const Value PieceValueEndgame[17] = { + VALUE_ZERO, + PawnValueEndgame, KnightValueEndgame, BishopValueEndgame, + RookValueEndgame, QueenValueEndgame, + VALUE_ZERO, VALUE_ZERO, VALUE_ZERO, + PawnValueEndgame, KnightValueEndgame, BishopValueEndgame, + RookValueEndgame, QueenValueEndgame, + VALUE_ZERO, VALUE_ZERO, VALUE_ZERO +}; + +const int SlidingArray[18] = { + 0, 0, 0, 1, 2, 3, 0, 0, 0, 0, 0, 1, 2, 3, 0, 0, 0, 0 }; @@ -68,28 +59,18 @@ const SquareDelta PawnPush[2] = { //// Functions //// -/// Translating piece types to/from English piece letters: +/// Translating piece types to/from English piece letters -static const char PieceChars[] = " pnbrqk"; +static const string PieceChars(" pnbrqk PNBRQK"); char piece_type_to_char(PieceType pt, bool upcase) { - return upcase? toupper(PieceChars[pt]) : PieceChars[pt]; -} -PieceType piece_type_from_char(char c) { - const char *ch = strchr(PieceChars, tolower(c)); - return ch? PieceType(ch - PieceChars) : NO_PIECE_TYPE; + return PieceChars[pt + int(upcase) * 7]; } +PieceType piece_type_from_char(char c) { -/// piece_is_ok() and piece_type_is_ok(), for debugging: - -bool piece_is_ok(Piece pc) { - return - piece_type_is_ok(type_of_piece(pc)) && - color_is_ok(color_of_piece(pc)); -} + size_t idx = PieceChars.find(c); -bool piece_type_is_ok(PieceType pc) { - return pc >= PAWN && pc <= KING; + return idx != string::npos ? PieceType(idx % 7) : PIECE_TYPE_NONE; }