X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fpiece.h;h=341e877dab938863708cc6216676d0766e933fef;hp=5b66949901dbbf185d8930a472ee7efa01815a4d;hb=95212222c7444538b84326208e433ac12f15e9fb;hpb=d3600c39a745179ed6b094b305d0645e83a1ee86 diff --git a/src/piece.h b/src/piece.h index 5b669499..341e877d 100644 --- a/src/piece.h +++ b/src/piece.h @@ -1,75 +1,65 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008 Marco Costalba + Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. - + Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. - + You should have received a copy of the GNU General Public License along with this program. If not, see . */ - #if !defined(PIECE_H_INCLUDED) #define PIECE_H_INCLUDED -//// -//// Includes -//// - -#include "color.h" -#include "misc.h" -#include "square.h" - - -//// -//// Types -//// +#include "value.h" enum PieceType { - NO_PIECE_TYPE = 0, + PIECE_TYPE_NONE = 0, PAWN = 1, KNIGHT = 2, BISHOP = 3, ROOK = 4, QUEEN = 5, KING = 6 }; enum Piece { - NO_PIECE = 0, WP = 1, WN = 2, WB = 3, WR = 4, WQ = 5, WK = 6, - BP = 9, BN = 10, BB = 11, BR = 12, BQ = 13, BK = 14, - EMPTY = 16, OUTSIDE = 17 + PIECE_NONE_DARK_SQ = 0, WP = 1, WN = 2, WB = 3, WR = 4, WQ = 5, WK = 6, + BP = 9, BN = 10, BB = 11, BR = 12, BQ = 13, BK = 14, PIECE_NONE = 16 }; +enum Color { + WHITE, BLACK, COLOR_NONE +}; -//// -//// Constants and variables -//// - -const PieceType PieceTypeMin = PAWN; -const PieceType PieceTypeMax = KING; - -extern const int SlidingArray[18]; -extern const SquareDelta Directions[16][16]; -extern const SquareDelta PawnPush[2]; - - -//// -//// Inline functions -//// - -inline Piece operator+ (Piece p, int i) { return Piece(int(p) + i); } -inline void operator++ (Piece &p, int) { p = Piece(int(p) + 1); } -inline Piece operator- (Piece p, int i) { return Piece(int(p) - i); } -inline void operator-- (Piece &p, int) { p = Piece(int(p) - 1); } -inline PieceType operator+ (PieceType p, int i) {return PieceType(int(p) + i);} -inline void operator++ (PieceType &p, int) { p = PieceType(int(p) + 1); } -inline PieceType operator- (PieceType p, int i) {return PieceType(int(p) - i);} -inline void operator-- (PieceType &p, int) { p = PieceType(int(p) - 1); } +ENABLE_OPERATORS_ON(PieceType) +ENABLE_OPERATORS_ON(Piece) +ENABLE_OPERATORS_ON(Color) + +/// Important: If the material values are changed, one must also +/// adjust the piece square tables, and the method game_phase() in the +/// Position class! +/// +/// Values modified by Joona Kiiski + +const Value PawnValueMidgame = Value(0x0C6); +const Value PawnValueEndgame = Value(0x102); +const Value KnightValueMidgame = Value(0x331); +const Value KnightValueEndgame = Value(0x34E); +const Value BishopValueMidgame = Value(0x344); +const Value BishopValueEndgame = Value(0x359); +const Value RookValueMidgame = Value(0x4F6); +const Value RookValueEndgame = Value(0x4FE); +const Value QueenValueMidgame = Value(0x9D9); +const Value QueenValueEndgame = Value(0x9FE); + +inline Piece make_piece(Color c, PieceType pt) { + return Piece((int(c) << 3) | int(pt)); +} inline PieceType type_of_piece(Piece p) { return PieceType(int(p) & 7); @@ -79,55 +69,25 @@ inline Color color_of_piece(Piece p) { return Color(int(p) >> 3); } -inline Piece piece_of_color_and_type(Color c, PieceType pt) { - return Piece((int(c) << 3) | int(pt)); -} - -inline Piece pawn_of_color(Color c) { - return piece_of_color_and_type(c, PAWN); -} - -inline Piece knight_of_color(Color c) { - return piece_of_color_and_type(c, KNIGHT); -} - -inline Piece bishop_of_color(Color c) { - return piece_of_color_and_type(c, BISHOP); +inline Color opposite_color(Color c) { + return Color(int(c) ^ 1); } -inline Piece rook_of_color(Color c) { - return piece_of_color_and_type(c, ROOK); +inline bool color_is_ok(Color c) { + return c == WHITE || c == BLACK; } -inline Piece queen_of_color(Color c) { - return piece_of_color_and_type(c, QUEEN); +inline bool piece_type_is_ok(PieceType pt) { + return pt >= PAWN && pt <= KING; } -inline Piece king_of_color(Color c) { - return piece_of_color_and_type(c, KING); +inline bool piece_is_ok(Piece p) { + return piece_type_is_ok(type_of_piece(p)) && color_is_ok(color_of_piece(p)); } -inline int piece_is_slider(Piece p) { - return SlidingArray[int(p)]; +inline char piece_type_to_char(PieceType pt) { + static const char ch[] = " PNBRQK"; + return ch[pt]; } -inline int piece_type_is_slider(PieceType pt) { - return SlidingArray[int(pt)]; -} - -inline SquareDelta pawn_push(Color c) { - return PawnPush[c]; -} - - -//// -//// Prototypes -//// - -extern char piece_type_to_char(PieceType pt, bool upcase); -extern PieceType piece_type_from_char(char c); -extern bool piece_is_ok(Piece pc); -extern bool piece_type_is_ok(PieceType pt); - - #endif // !defined(PIECE_H_INCLUDED)