X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fpiece.h;h=341e877dab938863708cc6216676d0766e933fef;hp=f88eead856bf13a630cb0d393d9ec0149976990f;hb=95212222c7444538b84326208e433ac12f15e9fb;hpb=df4b106716f0fb0a5f5887b1cffeb544174008f7 diff --git a/src/piece.h b/src/piece.h index f88eead8..341e877d 100644 --- a/src/piece.h +++ b/src/piece.h @@ -17,23 +17,11 @@ along with this program. If not, see . */ - #if !defined(PIECE_H_INCLUDED) #define PIECE_H_INCLUDED -//// -//// Includes -//// - -#include "color.h" -#include "square.h" #include "value.h" - -//// -//// Types -//// - enum PieceType { PIECE_TYPE_NONE = 0, PAWN = 1, KNIGHT = 2, BISHOP = 3, ROOK = 4, QUEEN = 5, KING = 6 @@ -44,13 +32,13 @@ enum Piece { BP = 9, BN = 10, BB = 11, BR = 12, BQ = 13, BK = 14, PIECE_NONE = 16 }; -ENABLE_OPERATORS_ON(PieceType); -ENABLE_OPERATORS_ON(Piece); - +enum Color { + WHITE, BLACK, COLOR_NONE +}; -//// -//// Constants -//// +ENABLE_OPERATORS_ON(PieceType) +ENABLE_OPERATORS_ON(Piece) +ENABLE_OPERATORS_ON(Color) /// Important: If the material values are changed, one must also /// adjust the piece square tables, and the method game_phase() in the @@ -69,14 +57,9 @@ const Value RookValueEndgame = Value(0x4FE); const Value QueenValueMidgame = Value(0x9D9); const Value QueenValueEndgame = Value(0x9FE); -extern const Value PieceValueMidgame[17]; -extern const Value PieceValueEndgame[17]; -extern const int SlidingArray[18]; - - -//// -//// Inline functions -//// +inline Piece make_piece(Color c, PieceType pt) { + return Piece((int(c) << 3) | int(pt)); +} inline PieceType type_of_piece(Piece p) { return PieceType(int(p) & 7); @@ -86,33 +69,25 @@ inline Color color_of_piece(Piece p) { return Color(int(p) >> 3); } -inline Piece piece_of_color_and_type(Color c, PieceType pt) { - return Piece((int(c) << 3) | int(pt)); +inline Color opposite_color(Color c) { + return Color(int(c) ^ 1); } -inline int piece_is_slider(Piece p) { - return SlidingArray[p]; +inline bool color_is_ok(Color c) { + return c == WHITE || c == BLACK; } -inline SquareDelta pawn_push(Color c) { - return (c == WHITE ? DELTA_N : DELTA_S); +inline bool piece_type_is_ok(PieceType pt) { + return pt >= PAWN && pt <= KING; } -inline bool piece_type_is_ok(PieceType pc) { - return pc >= PAWN && pc <= KING; +inline bool piece_is_ok(Piece p) { + return piece_type_is_ok(type_of_piece(p)) && color_is_ok(color_of_piece(p)); } -inline bool piece_is_ok(Piece pc) { - return piece_type_is_ok(type_of_piece(pc)) && color_is_ok(color_of_piece(pc)); +inline char piece_type_to_char(PieceType pt) { + static const char ch[] = " PNBRQK"; + return ch[pt]; } - -//// -//// Prototypes -//// - -extern char piece_type_to_char(PieceType pt, bool upcase = false); -extern PieceType piece_type_from_char(char c); - - #endif // !defined(PIECE_H_INCLUDED)