X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fpiece.h;h=40a01e1005401ee7c807c22746484f77945b52ad;hp=5b66949901dbbf185d8930a472ee7efa01815a4d;hb=13bd0cff0d1f7977ee68cf995d2b5f84159974ba;hpb=d3600c39a745179ed6b094b305d0645e83a1ee86 diff --git a/src/piece.h b/src/piece.h index 5b669499..40a01e10 100644 --- a/src/piece.h +++ b/src/piece.h @@ -1,18 +1,18 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008 Marco Costalba + Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. - + Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. - + You should have received a copy of the GNU General Public License along with this program. If not, see . */ @@ -21,56 +21,42 @@ #if !defined(PIECE_H_INCLUDED) #define PIECE_H_INCLUDED -//// +//// //// Includes //// #include "color.h" -#include "misc.h" #include "square.h" -//// +//// //// Types //// enum PieceType { - NO_PIECE_TYPE = 0, + PIECE_TYPE_NONE = 0, PAWN = 1, KNIGHT = 2, BISHOP = 3, ROOK = 4, QUEEN = 5, KING = 6 }; enum Piece { - NO_PIECE = 0, WP = 1, WN = 2, WB = 3, WR = 4, WQ = 5, WK = 6, - BP = 9, BN = 10, BB = 11, BR = 12, BQ = 13, BK = 14, - EMPTY = 16, OUTSIDE = 17 + PIECE_NONE_DARK_SQ = 0, WP = 1, WN = 2, WB = 3, WR = 4, WQ = 5, WK = 6, + BP = 9, BN = 10, BB = 11, BR = 12, BQ = 13, BK = 14, PIECE_NONE = 16 }; //// -//// Constants and variables +//// Constants //// -const PieceType PieceTypeMin = PAWN; -const PieceType PieceTypeMax = KING; - -extern const int SlidingArray[18]; -extern const SquareDelta Directions[16][16]; -extern const SquareDelta PawnPush[2]; +const int SlidingArray[18] = { + 0, 0, 0, 1, 2, 3, 0, 0, 0, 0, 0, 1, 2, 3, 0, 0, 0, 0 +}; -//// +//// //// Inline functions //// -inline Piece operator+ (Piece p, int i) { return Piece(int(p) + i); } -inline void operator++ (Piece &p, int) { p = Piece(int(p) + 1); } -inline Piece operator- (Piece p, int i) { return Piece(int(p) - i); } -inline void operator-- (Piece &p, int) { p = Piece(int(p) - 1); } -inline PieceType operator+ (PieceType p, int i) {return PieceType(int(p) + i);} -inline void operator++ (PieceType &p, int) { p = PieceType(int(p) + 1); } -inline PieceType operator- (PieceType p, int i) {return PieceType(int(p) - i);} -inline void operator-- (PieceType &p, int) { p = PieceType(int(p) - 1); } - inline PieceType type_of_piece(Piece p) { return PieceType(int(p) & 7); } @@ -83,51 +69,29 @@ inline Piece piece_of_color_and_type(Color c, PieceType pt) { return Piece((int(c) << 3) | int(pt)); } -inline Piece pawn_of_color(Color c) { - return piece_of_color_and_type(c, PAWN); -} - -inline Piece knight_of_color(Color c) { - return piece_of_color_and_type(c, KNIGHT); -} - -inline Piece bishop_of_color(Color c) { - return piece_of_color_and_type(c, BISHOP); -} - -inline Piece rook_of_color(Color c) { - return piece_of_color_and_type(c, ROOK); -} - -inline Piece queen_of_color(Color c) { - return piece_of_color_and_type(c, QUEEN); +inline int piece_is_slider(Piece p) { + return SlidingArray[int(p)]; } -inline Piece king_of_color(Color c) { - return piece_of_color_and_type(c, KING); +inline SquareDelta pawn_push(Color c) { + return (c == WHITE ? DELTA_N : DELTA_S); } -inline int piece_is_slider(Piece p) { - return SlidingArray[int(p)]; +inline bool piece_type_is_ok(PieceType pc) { + return pc >= PAWN && pc <= KING; } -inline int piece_type_is_slider(PieceType pt) { - return SlidingArray[int(pt)]; +inline bool piece_is_ok(Piece pc) { + return piece_type_is_ok(type_of_piece(pc)) && color_is_ok(color_of_piece(pc)); } -inline SquareDelta pawn_push(Color c) { - return PawnPush[c]; -} - //// //// Prototypes //// -extern char piece_type_to_char(PieceType pt, bool upcase); +extern char piece_type_to_char(PieceType pt, bool upcase = false); extern PieceType piece_type_from_char(char c); -extern bool piece_is_ok(Piece pc); -extern bool piece_type_is_ok(PieceType pt); #endif // !defined(PIECE_H_INCLUDED)