X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fpiece.h;h=f88eead856bf13a630cb0d393d9ec0149976990f;hp=7f5ea7a400cff15601518cf36d8f210476232776;hb=c1558dde12620fdf1995c08d3a09cb4c18b4539a;hpb=e6376d9b8daae0aa0dcda618ec6330bda2dcfaf7 diff --git a/src/piece.h b/src/piece.h index 7f5ea7a4..f88eead8 100644 --- a/src/piece.h +++ b/src/piece.h @@ -27,6 +27,7 @@ #include "color.h" #include "square.h" +#include "value.h" //// @@ -43,29 +44,40 @@ enum Piece { BP = 9, BN = 10, BB = 11, BR = 12, BQ = 13, BK = 14, PIECE_NONE = 16 }; +ENABLE_OPERATORS_ON(PieceType); +ENABLE_OPERATORS_ON(Piece); + //// //// Constants //// -const int SlidingArray[18] = { - 0, 0, 0, 1, 2, 3, 0, 0, 0, 0, 0, 1, 2, 3, 0, 0, 0, 0 -}; +/// Important: If the material values are changed, one must also +/// adjust the piece square tables, and the method game_phase() in the +/// Position class! +/// +/// Values modified by Joona Kiiski + +const Value PawnValueMidgame = Value(0x0C6); +const Value PawnValueEndgame = Value(0x102); +const Value KnightValueMidgame = Value(0x331); +const Value KnightValueEndgame = Value(0x34E); +const Value BishopValueMidgame = Value(0x344); +const Value BishopValueEndgame = Value(0x359); +const Value RookValueMidgame = Value(0x4F6); +const Value RookValueEndgame = Value(0x4FE); +const Value QueenValueMidgame = Value(0x9D9); +const Value QueenValueEndgame = Value(0x9FE); + +extern const Value PieceValueMidgame[17]; +extern const Value PieceValueEndgame[17]; +extern const int SlidingArray[18]; //// //// Inline functions //// -inline Piece operator+ (Piece p, int i) { return Piece(int(p) + i); } -inline void operator++ (Piece &p, int) { p = Piece(int(p) + 1); } -inline Piece operator- (Piece p, int i) { return Piece(int(p) - i); } -inline void operator-- (Piece &p, int) { p = Piece(int(p) - 1); } -inline PieceType operator+ (PieceType p, int i) {return PieceType(int(p) + i);} -inline void operator++ (PieceType &p, int) { p = PieceType(int(p) + 1); } -inline PieceType operator- (PieceType p, int i) {return PieceType(int(p) - i);} -inline void operator-- (PieceType &p, int) { p = PieceType(int(p) - 1); } - inline PieceType type_of_piece(Piece p) { return PieceType(int(p) & 7); } @@ -79,7 +91,7 @@ inline Piece piece_of_color_and_type(Color c, PieceType pt) { } inline int piece_is_slider(Piece p) { - return SlidingArray[int(p)]; + return SlidingArray[p]; } inline SquareDelta pawn_push(Color c) {