X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fpiece.h;h=f88eead856bf13a630cb0d393d9ec0149976990f;hp=e0dcc783baa433881814deba72097cd39ab0919a;hb=c1558dde12620fdf1995c08d3a09cb4c18b4539a;hpb=f0858cd22972c0f893ab8d012a0f1783cd9faff2 diff --git a/src/piece.h b/src/piece.h index e0dcc783..f88eead8 100644 --- a/src/piece.h +++ b/src/piece.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008 Marco Costalba + Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -26,8 +26,8 @@ //// #include "color.h" -#include "misc.h" #include "square.h" +#include "value.h" //// @@ -35,70 +35,49 @@ //// enum PieceType { - NO_PIECE_TYPE = 0, + PIECE_TYPE_NONE = 0, PAWN = 1, KNIGHT = 2, BISHOP = 3, ROOK = 4, QUEEN = 5, KING = 6 }; enum Piece { - NO_PIECE = 0, WP = 1, WN = 2, WB = 3, WR = 4, WQ = 5, WK = 6, - BP = 9, BN = 10, BB = 11, BR = 12, BQ = 13, BK = 14, - EMPTY = 16, OUTSIDE = 17 + PIECE_NONE_DARK_SQ = 0, WP = 1, WN = 2, WB = 3, WR = 4, WQ = 5, WK = 6, + BP = 9, BN = 10, BB = 11, BR = 12, BQ = 13, BK = 14, PIECE_NONE = 16 }; +ENABLE_OPERATORS_ON(PieceType); +ENABLE_OPERATORS_ON(Piece); + //// //// Constants //// -const PieceType PieceTypeMin = PAWN; -const PieceType PieceTypeMax = KING; +/// Important: If the material values are changed, one must also +/// adjust the piece square tables, and the method game_phase() in the +/// Position class! +/// +/// Values modified by Joona Kiiski -const int SlidingArray[18] = { - 0, 0, 0, 1, 2, 3, 0, 0, 0, 0, 0, 1, 2, 3, 0, 0, 0, 0 -}; +const Value PawnValueMidgame = Value(0x0C6); +const Value PawnValueEndgame = Value(0x102); +const Value KnightValueMidgame = Value(0x331); +const Value KnightValueEndgame = Value(0x34E); +const Value BishopValueMidgame = Value(0x344); +const Value BishopValueEndgame = Value(0x359); +const Value RookValueMidgame = Value(0x4F6); +const Value RookValueEndgame = Value(0x4FE); +const Value QueenValueMidgame = Value(0x9D9); +const Value QueenValueEndgame = Value(0x9FE); -const SquareDelta Directions[16][16] = { - {DELTA_ZERO}, - {DELTA_NW, DELTA_NE, DELTA_ZERO}, - {DELTA_SSW, DELTA_SSE, DELTA_SWW, DELTA_SEE, - DELTA_NWW, DELTA_NEE, DELTA_NNW, DELTA_NNE, DELTA_ZERO}, - {DELTA_SE, DELTA_SW, DELTA_NE, DELTA_NW, DELTA_ZERO}, - {DELTA_S, DELTA_E, DELTA_W, DELTA_N, DELTA_ZERO}, - {DELTA_S, DELTA_E, DELTA_W, DELTA_N, - DELTA_SE, DELTA_SW, DELTA_NE, DELTA_NW, DELTA_ZERO}, - {DELTA_S, DELTA_E, DELTA_W, DELTA_N, - DELTA_SE, DELTA_SW, DELTA_NE, DELTA_NW, DELTA_ZERO}, - {DELTA_ZERO}, - {DELTA_ZERO}, - {DELTA_SW, DELTA_SE, DELTA_ZERO}, - {DELTA_SSW, DELTA_SSE, DELTA_SWW, DELTA_SEE, - DELTA_NWW, DELTA_NEE, DELTA_NNW, DELTA_NNE, DELTA_ZERO}, - {DELTA_SE, DELTA_SW, DELTA_NE, DELTA_NW, DELTA_ZERO}, - {DELTA_S, DELTA_E, DELTA_W, DELTA_N, DELTA_ZERO}, - {DELTA_S, DELTA_E, DELTA_W, DELTA_N, - DELTA_SE, DELTA_SW, DELTA_NE, DELTA_NW, DELTA_ZERO}, - {DELTA_S, DELTA_E, DELTA_W, DELTA_N, - DELTA_SE, DELTA_SW, DELTA_NE, DELTA_NW, DELTA_ZERO}, -}; - -const SquareDelta PawnPush[2] = { - DELTA_N, DELTA_S -}; +extern const Value PieceValueMidgame[17]; +extern const Value PieceValueEndgame[17]; +extern const int SlidingArray[18]; //// //// Inline functions //// -inline Piece operator+ (Piece p, int i) { return Piece(int(p) + i); } -inline void operator++ (Piece &p, int) { p = Piece(int(p) + 1); } -inline Piece operator- (Piece p, int i) { return Piece(int(p) - i); } -inline void operator-- (Piece &p, int) { p = Piece(int(p) - 1); } -inline PieceType operator+ (PieceType p, int i) {return PieceType(int(p) + i);} -inline void operator++ (PieceType &p, int) { p = PieceType(int(p) + 1); } -inline PieceType operator- (PieceType p, int i) {return PieceType(int(p) - i);} -inline void operator-- (PieceType &p, int) { p = PieceType(int(p) - 1); } - inline PieceType type_of_piece(Piece p) { return PieceType(int(p) & 7); } @@ -111,40 +90,12 @@ inline Piece piece_of_color_and_type(Color c, PieceType pt) { return Piece((int(c) << 3) | int(pt)); } -inline Piece pawn_of_color(Color c) { - return piece_of_color_and_type(c, PAWN); -} - -inline Piece knight_of_color(Color c) { - return piece_of_color_and_type(c, KNIGHT); -} - -inline Piece bishop_of_color(Color c) { - return piece_of_color_and_type(c, BISHOP); -} - -inline Piece rook_of_color(Color c) { - return piece_of_color_and_type(c, ROOK); -} - -inline Piece queen_of_color(Color c) { - return piece_of_color_and_type(c, QUEEN); -} - -inline Piece king_of_color(Color c) { - return piece_of_color_and_type(c, KING); -} - inline int piece_is_slider(Piece p) { - return SlidingArray[int(p)]; -} - -inline int piece_type_is_slider(PieceType pt) { - return SlidingArray[int(pt)]; + return SlidingArray[p]; } inline SquareDelta pawn_push(Color c) { - return PawnPush[c]; + return (c == WHITE ? DELTA_N : DELTA_S); } inline bool piece_type_is_ok(PieceType pc) {