X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.cpp;h=0b687a8d1496e797e22983b36ca7b0819fd92ea8;hp=98ba5c6009c663e1304faa9e9325499bd86ff141;hb=45b0aea875860e9f0fe2d0435ee6163906639194;hpb=f7096ea7cedeb81d9799e4440a670736825c6a7e diff --git a/src/position.cpp b/src/position.cpp index 98ba5c60..0b687a8d 100644 --- a/src/position.cpp +++ b/src/position.cpp @@ -17,12 +17,12 @@ along with this program. If not, see . */ +#include #include #include #include #include #include -#include #include "bitcount.h" #include "movegen.h" @@ -1149,9 +1149,9 @@ void Position::clear() { startState.epSquare = SQ_NONE; st = &startState; - for (int i = 0; i < 8; i++) + for (int i = 0; i < PIECE_TYPE_NB; i++) for (int j = 0; j < 16; j++) - pieceList[0][i][j] = pieceList[1][i][j] = SQ_NONE; + pieceList[WHITE][i][j] = pieceList[BLACK][i][j] = SQ_NONE; } @@ -1223,6 +1223,7 @@ Key Position::compute_material_key() const { /// game and the endgame. These functions are used to initialize the incremental /// scores when a new position is set up, and to verify that the scores are correctly /// updated by do_move and undo_move when the program is running in debug mode. + Score Position::compute_psq_score() const { Score score = SCORE_ZERO; @@ -1254,21 +1255,14 @@ Value Position::compute_non_pawn_material(Color c) const { } -/// Position::is_draw() tests whether the position is drawn by material, -/// repetition, or the 50 moves rule. It does not detect stalemates, this -/// must be done by the search. -bool Position::is_draw() const { +/// Position::is_draw() tests whether the position is drawn by 50 moves rule +/// or by repetition. It does not detect stalemates. - // Draw by material? - if ( !pieces(PAWN) - && (non_pawn_material(WHITE) + non_pawn_material(BLACK) <= BishopValueMg)) - return true; +bool Position::is_draw() const { - // Draw by the 50 moves rule? if (st->rule50 > 99 && (!checkers() || MoveList(*this).size())) return true; - // Draw by repetition? int i = 4, e = std::min(st->rule50, st->pliesFromNull); if (i <= e) @@ -1279,7 +1273,7 @@ bool Position::is_draw() const { stp = stp->previous->previous; if (stp->key == st->key) - return true; + return true; // Draw after first repetition i += 2; @@ -1293,45 +1287,36 @@ bool Position::is_draw() const { /// Position::flip() flips position with the white and black sides reversed. This /// is only useful for debugging especially for finding evaluation symmetry bugs. +static char toggle_case(char c) { + return char(islower(c) ? toupper(c) : tolower(c)); +} + void Position::flip() { - const Position pos(*this); + string f, token; + std::stringstream ss(fen()); - clear(); + for (Rank rank = RANK_8; rank >= RANK_1; rank--) // Piece placement + { + std::getline(ss, token, rank > RANK_1 ? '/' : ' '); + f.insert(0, token + (f.empty() ? " " : "/")); + } - sideToMove = ~pos.side_to_move(); - thisThread = pos.this_thread(); - nodes = pos.nodes_searched(); - chess960 = pos.is_chess960(); - gamePly = pos.game_ply(); + ss >> token; // Active color + f += (token == "w" ? "B " : "W "); // Will be lowercased later - for (Square s = SQ_A1; s <= SQ_H8; s++) - if (!pos.is_empty(s)) - { - Piece p = Piece(pos.piece_on(s) ^ 8); - put_piece(~s, color_of(p), type_of(p)); - } + ss >> token; // Castling availability + f += token + " "; - if (pos.can_castle(WHITE_OO)) - set_castle_right(BLACK, ~pos.castle_rook_square(WHITE, KING_SIDE)); - if (pos.can_castle(WHITE_OOO)) - set_castle_right(BLACK, ~pos.castle_rook_square(WHITE, QUEEN_SIDE)); - if (pos.can_castle(BLACK_OO)) - set_castle_right(WHITE, ~pos.castle_rook_square(BLACK, KING_SIDE)); - if (pos.can_castle(BLACK_OOO)) - set_castle_right(WHITE, ~pos.castle_rook_square(BLACK, QUEEN_SIDE)); + std::transform(f.begin(), f.end(), f.begin(), toggle_case); - if (pos.st->epSquare != SQ_NONE) - st->epSquare = ~pos.st->epSquare; + ss >> token; // En passant square + f += (token == "-" ? token : token.replace(1, 1, token[1] == '3' ? "6" : "3")); - st->checkersBB = attackers_to(king_square(sideToMove)) & pieces(~sideToMove); + std::getline(ss, token); // Half and full moves + f += token; - st->key = compute_key(); - st->pawnKey = compute_pawn_key(); - st->materialKey = compute_material_key(); - st->psq = compute_psq_score(); - st->npMaterial[WHITE] = compute_non_pawn_material(WHITE); - st->npMaterial[BLACK] = compute_non_pawn_material(BLACK); + set(f, is_chess960(), this_thread()); assert(pos_is_ok()); }