X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.cpp;h=1179f6f98a8aa61733cb81df7cdecae906c4a042;hp=480a92ec9cfcd1a7e3850aea8fbc94f61c570ece;hb=bbb24625764619e5886ce0250739a4c9bfdb4d33;hpb=5b1316f7bbb259b87cecc276e4a1ce78b1a0e51b diff --git a/src/position.cpp b/src/position.cpp index 480a92ec..1179f6f9 100644 --- a/src/position.cpp +++ b/src/position.cpp @@ -555,12 +555,12 @@ bool Position::move_is_check(Move m, Bitboard dcCandidates) const { && (direction_between_squares(from, ksq) != direction_between_squares(to, ksq))) return true; - if (move_promotion(m)) // Promotion with check? + if (move_is_promotion(m)) // Promotion with check? { Bitboard b = occupied_squares(); clear_bit(&b, from); - switch (move_promotion(m)) + switch (move_promotion_piece(m)) { case KNIGHT: return bit_is_set(piece_attacks(to), ksq); @@ -721,7 +721,7 @@ void Position::do_move(Move m, StateInfo& newSt, Bitboard dcCandidates) { if (move_is_castle(m)) do_castle_move(m); - else if (move_promotion(m)) + else if (move_is_promotion(m)) do_promotion_move(m); else if (move_is_ep(m)) do_ep_move(m); @@ -735,7 +735,8 @@ void Position::do_move(Move m, StateInfo& newSt, Bitboard dcCandidates) { assert(color_of_piece_on(from) == us); assert(color_of_piece_on(to) == them || piece_on(to) == EMPTY); - PieceType piece = type_of_piece_on(from); + Piece piece = piece_on(from); + PieceType pt = type_of_piece(piece); st->capture = type_of_piece_on(to); @@ -745,23 +746,21 @@ void Position::do_move(Move m, StateInfo& newSt, Bitboard dcCandidates) { // Move the piece Bitboard move_bb = make_move_bb(from, to); do_move_bb(&(byColorBB[us]), move_bb); - do_move_bb(&(byTypeBB[piece]), move_bb); + do_move_bb(&(byTypeBB[pt]), move_bb); do_move_bb(&(byTypeBB[0]), move_bb); // HACK: byTypeBB[0] == occupied squares board[to] = board[from]; board[from] = EMPTY; // Update hash key - st->key ^= zobrist[us][piece][from] ^ zobrist[us][piece][to]; + st->key ^= zobrist[us][pt][from] ^ zobrist[us][pt][to]; // Update incremental scores - st->mgValue -= pst(us, piece, from); - st->mgValue += pst(us, piece, to); - st->egValue -= pst(us, piece, from); - st->egValue += pst(us, piece, to); + st->mgValue += pst_delta(piece, from, to); + st->egValue += pst_delta(piece, from, to); // If the moving piece was a king, update the king square - if (piece == KING) + if (pt == KING) kingSquare[us] = to; // Reset en passant square @@ -772,7 +771,7 @@ void Position::do_move(Move m, StateInfo& newSt, Bitboard dcCandidates) { } // If the moving piece was a pawn do some special extra work - if (piece == PAWN) + if (pt == PAWN) { // Reset rule 50 draw counter st->rule50 = 0; @@ -793,19 +792,22 @@ void Position::do_move(Move m, StateInfo& newSt, Bitboard dcCandidates) { } // Update piece lists - pieceList[us][piece][index[from]] = to; + pieceList[us][pt][index[from]] = to; index[to] = index[from]; - // Update castle rights - st->key ^= zobCastle[st->castleRights]; - st->castleRights &= castleRightsMask[from]; - st->castleRights &= castleRightsMask[to]; - st->key ^= zobCastle[st->castleRights]; + // Update castle rights, try to shortcut a common case + if ((castleRightsMask[from] & castleRightsMask[to]) != ALL_CASTLES) + { + st->key ^= zobCastle[st->castleRights]; + st->castleRights &= castleRightsMask[from]; + st->castleRights &= castleRightsMask[to]; + st->key ^= zobCastle[st->castleRights]; + } // Update checkers bitboard, piece must be already moved st->checkersBB = EmptyBoardBB; Square ksq = king_square(them); - switch (piece) + switch (pt) { case PAWN: update_checkers(&(st->checkersBB), ksq, from, to, dcCandidates); break; case KNIGHT: update_checkers(&(st->checkersBB), ksq, from, to, dcCandidates); break; @@ -920,9 +922,11 @@ void Position::do_castle_move(Move m) { set_bit(&(byTypeBB[0]), rto); // HACK: byTypeBB[0] == occupied squares // Update board array + Piece king = piece_of_color_and_type(us, KING); + Piece rook = piece_of_color_and_type(us, ROOK); board[kfrom] = board[rfrom] = EMPTY; - board[kto] = piece_of_color_and_type(us, KING); - board[rto] = piece_of_color_and_type(us, ROOK); + board[kto] = king; + board[rto] = rook; // Update king square kingSquare[us] = kto; @@ -935,14 +939,10 @@ void Position::do_castle_move(Move m) { index[rto] = tmp; // Update incremental scores - st->mgValue -= pst(us, KING, kfrom); - st->mgValue += pst(us, KING, kto); - st->egValue -= pst(us, KING, kfrom); - st->egValue += pst(us, KING, kto); - st->mgValue -= pst(us, ROOK, rfrom); - st->mgValue += pst(us, ROOK, rto); - st->egValue -= pst(us, ROOK, rfrom); - st->egValue += pst(us, ROOK, rto); + st->mgValue += pst_delta(king, kfrom, kto); + st->egValue += pst_delta(king, kfrom, kto); + st->mgValue += pst_delta(rook, rfrom, rto); + st->egValue += pst_delta(rook, rfrom, rto); // Update hash key st->key ^= zobrist[us][KING][kfrom] ^ zobrist[us][KING][kto]; @@ -979,7 +979,7 @@ void Position::do_promotion_move(Move m) { assert(is_ok()); assert(move_is_ok(m)); - assert(move_promotion(m)); + assert(move_is_promotion(m)); us = side_to_move(); them = opposite_color(us); @@ -1002,7 +1002,7 @@ void Position::do_promotion_move(Move m) { board[from] = EMPTY; // Insert promoted piece - promotion = move_promotion(m); + promotion = move_promotion_piece(m); assert(promotion >= KNIGHT && promotion <= QUEEN); set_bit(&(byColorBB[us]), to); set_bit(&(byTypeBB[promotion]), to); @@ -1118,12 +1118,11 @@ void Position::do_ep_move(Move m) { st->pawnKey ^= zobrist[them][PAWN][capsq]; // Update incremental scores + Piece pawn = piece_of_color_and_type(us, PAWN); + st->mgValue += pst_delta(pawn, from, to); + st->egValue += pst_delta(pawn, from, to); st->mgValue -= pst(them, PAWN, capsq); - st->mgValue -= pst(us, PAWN, from); - st->mgValue += pst(us, PAWN, to); st->egValue -= pst(them, PAWN, capsq); - st->egValue -= pst(us, PAWN, from); - st->egValue += pst(us, PAWN, to); // Reset en passant square st->epSquare = SQ_NONE; @@ -1149,7 +1148,7 @@ void Position::undo_move(Move m) { if (move_is_castle(m)) undo_castle_move(m); - else if (move_promotion(m)) + else if (move_is_promotion(m)) undo_promotion_move(m); else if (move_is_ep(m)) undo_ep_move(m); @@ -1287,7 +1286,7 @@ void Position::undo_promotion_move(Move m) { PieceType promotion; assert(move_is_ok(m)); - assert(move_promotion(m)); + assert(move_is_promotion(m)); // When we have arrived here, some work has already been done by // Position::undo_move. In particular, the side to move has been switched, @@ -1301,7 +1300,7 @@ void Position::undo_promotion_move(Move m) { assert(piece_on(from) == EMPTY); // Remove promoted piece - promotion = move_promotion(m); + promotion = move_promotion_piece(m); assert(piece_on(to)==piece_of_color_and_type(us, promotion)); assert(promotion >= KNIGHT && promotion <= QUEEN); clear_bit(&(byColorBB[us]), to); @@ -1594,7 +1593,7 @@ int Position::see(Square from, Square to) const { if (pt == KING && stmAttackers) { assert(n < 32); - swapList[n++] = 100; + swapList[n++] = QueenValueMidgame*10; break; } } while (stmAttackers);