X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.cpp;h=318f0f2c51ad94fb98c9648aa269f4fd19d4319f;hp=3a0f8b1c90f8bba670b942488b87966092cefd69;hb=676b2c8435502409145491f2f86454f11f99dae8;hpb=c2fc80e5d16339266b5bf6687fa843ff65de3b3e diff --git a/src/position.cpp b/src/position.cpp index 3a0f8b1c..318f0f2c 100644 --- a/src/position.cpp +++ b/src/position.cpp @@ -92,16 +92,15 @@ CheckInfo::CheckInfo(const Position& pos) { } -/// Position::copy() creates a copy of 'pos'. We want the new born Position +/// Position::operator=() creates a copy of 'pos'. We want the new born Position /// object do not depend on any external data so we detach state pointer from /// the source one. -void Position::copy(const Position& pos, Thread* th) { +void Position::operator=(const Position& pos) { memcpy(this, &pos, sizeof(Position)); startState = *st; st = &startState; - thisThread = th; nodes = 0; assert(pos_is_ok()); @@ -331,7 +330,7 @@ void Position::print(Move move) const { if (move) { - Position p(*this, thisThread); + Position p(*this); cout << "\nMove is: " << (sideToMove == BLACK ? ".." : "") << move_to_san(p, move); } @@ -1540,21 +1539,20 @@ void Position::init() { void Position::flip() { - // Make a copy of current position before to start changing - const Position pos(*this, thisThread); + const Position pos(*this); clear(); + + sideToMove = ~pos.side_to_move(); thisThread = pos.this_thread(); + nodes = pos.nodes_searched(); + chess960 = pos.is_chess960(); + startPosPly = pos.startpos_ply_counter(); - // Board for (Square s = SQ_A1; s <= SQ_H8; s++) if (!pos.square_empty(s)) put_piece(Piece(pos.piece_on(s) ^ 8), ~s); - // Side to move - sideToMove = ~pos.side_to_move(); - - // Castling rights if (pos.can_castle(WHITE_OO)) set_castle_right(BLACK, ~pos.castle_rook_square(WHITE_OO)); if (pos.can_castle(WHITE_OOO)) @@ -1564,22 +1562,14 @@ void Position::flip() { if (pos.can_castle(BLACK_OOO)) set_castle_right(WHITE, ~pos.castle_rook_square(BLACK_OOO)); - // En passant square if (pos.st->epSquare != SQ_NONE) st->epSquare = ~pos.st->epSquare; - // Checkers - st->checkersBB = attackers_to(king_square(sideToMove)) & pieces(~sideToMove); - - // Hash keys st->key = compute_key(); st->pawnKey = compute_pawn_key(); st->materialKey = compute_material_key(); - - // Incremental scores st->psqScore = compute_psq_score(); - - // Material + st->checkersBB = attackers_to(king_square(sideToMove)) & pieces(~sideToMove); st->npMaterial[WHITE] = compute_non_pawn_material(WHITE); st->npMaterial[BLACK] = compute_non_pawn_material(BLACK);