X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.cpp;h=382073a7020dc2a1199cc9e5604b1d8d91c85048;hp=a6f70c082cc99cb01d5b970047ab462959af117e;hb=c45818e9f86fea63a6b46d0726cdcfe87516d01b;hpb=52ed0e9563845cb86bd43d637e21a3706b993523 diff --git a/src/position.cpp b/src/position.cpp index a6f70c08..382073a7 100644 --- a/src/position.cpp +++ b/src/position.cpp @@ -399,12 +399,12 @@ Bitboard Position::attacks_to(Square s) const { /// Position::piece_attacks_square() tests whether the piece on square f /// attacks square t. -bool Position::piece_attacks_square(Square f, Square t) const { +bool Position::piece_attacks_square(Piece p, Square f, Square t) const { assert(square_is_ok(f)); assert(square_is_ok(t)); - switch (piece_on(f)) + switch (p) { case WP: return pawn_attacks_square(WHITE, f, t); case BP: return pawn_attacks_square(BLACK, f, t); @@ -420,8 +420,7 @@ bool Position::piece_attacks_square(Square f, Square t) const { /// Position::move_attacks_square() tests whether a move from the current -/// position attacks a given square. Only attacks by the moving piece are -/// considered; the function does not handle X-ray attacks. +/// position attacks a given square. bool Position::move_attacks_square(Move m, Square s) const { @@ -432,18 +431,20 @@ bool Position::move_attacks_square(Move m, Square s) const { assert(square_is_occupied(f)); - switch (piece_on(f)) - { - case WP: return pawn_attacks_square(WHITE, t, s); - case BP: return pawn_attacks_square(BLACK, t, s); - case WN: case BN: return piece_attacks_square(t, s); - case WB: case BB: return piece_attacks_square(t, s); - case WR: case BR: return piece_attacks_square(t, s); - case WQ: case BQ: return piece_attacks_square(t, s); - case WK: case BK: return piece_attacks_square(t, s); - default: break; - } - return false; + if (piece_attacks_square(piece_on(f), t, s)) + return true; + + // Move the piece and scan for X-ray attacks behind it + Bitboard occ = occupied_squares(); + Color us = color_of_piece_on(f); + clear_bit(&occ, f); + set_bit(&occ, t); + Bitboard xray = ( (rook_attacks_bb(s, occ) & rooks_and_queens()) + |(bishop_attacks_bb(s, occ) & bishops_and_queens())) & pieces_of_color(us); + + // If we have attacks we need to verify that are caused by our move + // and are not already existent ones. + return xray && (xray ^ (xray & piece_attacks(s))); } @@ -492,7 +493,7 @@ bool Position::pl_move_is_legal(Move m, Bitboard pinned) const { Square ksq = king_square(us); assert(color_of_piece_on(from) == us); - assert(piece_on(ksq) == king_of_color(us)); + assert(piece_on(ksq) == piece_of_color_and_type(us, KING)); // En passant captures are a tricky special case. Because they are // rather uncommon, we do it simply by testing whether the king is attacked @@ -504,8 +505,8 @@ bool Position::pl_move_is_legal(Move m, Bitboard pinned) const { Bitboard b = occupied_squares(); assert(to == ep_square()); - assert(piece_on(from) == pawn_of_color(us)); - assert(piece_on(capsq) == pawn_of_color(them)); + assert(piece_on(from) == piece_of_color_and_type(us, PAWN)); + assert(piece_on(capsq) == piece_of_color_and_type(them, PAWN)); assert(piece_on(to) == EMPTY); clear_bit(&b, from); @@ -553,7 +554,7 @@ bool Position::move_is_check(Move m, Bitboard dcCandidates) const { Square ksq = king_square(them); assert(color_of_piece_on(from) == us); - assert(piece_on(ksq) == king_of_color(them)); + assert(piece_on(ksq) == piece_of_color_and_type(them, KING)); // Proceed according to the type of the moving piece switch (type_of_piece_on(from)) @@ -939,8 +940,8 @@ void Position::do_castle_move(Move m) { Square rfrom = move_to(m); // HACK: See comment at beginning of function Square kto, rto; - assert(piece_on(kfrom) == king_of_color(us)); - assert(piece_on(rfrom) == rook_of_color(us)); + assert(piece_on(kfrom) == piece_of_color_and_type(us, KING)); + assert(piece_on(rfrom) == piece_of_color_and_type(us, ROOK)); // Find destination squares for king and rook if (rfrom > kfrom) // O-O @@ -970,8 +971,8 @@ void Position::do_castle_move(Move m) { // Update board array board[kfrom] = board[rfrom] = EMPTY; - board[kto] = king_of_color(us); - board[rto] = rook_of_color(us); + board[kto] = piece_of_color_and_type(us, KING); + board[rto] = piece_of_color_and_type(us, ROOK); // Update king square kingSquare[us] = kto; @@ -1038,7 +1039,7 @@ void Position::do_promotion_move(Move m, UndoInfo &u) { to = move_to(m); assert(relative_rank(us, to) == RANK_8); - assert(piece_on(from) == pawn_of_color(us)); + assert(piece_on(from) == piece_of_color_and_type(us, PAWN)); assert(color_of_piece_on(to) == them || square_is_empty(to)); capture = type_of_piece_on(to); @@ -1135,8 +1136,8 @@ void Position::do_ep_move(Move m) { assert(to == epSquare); assert(relative_rank(us, to) == RANK_6); assert(piece_on(to) == EMPTY); - assert(piece_on(from) == pawn_of_color(us)); - assert(piece_on(capsq) == pawn_of_color(them)); + assert(piece_on(from) == piece_of_color_and_type(us, PAWN)); + assert(piece_on(capsq) == piece_of_color_and_type(them, PAWN)); // Remove captured piece clear_bit(&(byColorBB[them]), capsq); @@ -1313,8 +1314,8 @@ void Position::undo_castle_move(Move m) { rto = relative_square(us, SQ_D1); } - assert(piece_on(kto) == king_of_color(us)); - assert(piece_on(rto) == rook_of_color(us)); + assert(piece_on(kto) == piece_of_color_and_type(us, KING)); + assert(piece_on(rto) == piece_of_color_and_type(us, ROOK)); // Remove pieces from destination squares clear_bit(&(byColorBB[us]), kto); @@ -1334,8 +1335,8 @@ void Position::undo_castle_move(Move m) { // Update board board[rto] = board[kto] = EMPTY; - board[rfrom] = rook_of_color(us); - board[kfrom] = king_of_color(us); + board[rfrom] = piece_of_color_and_type(us, ROOK); + board[kfrom] = piece_of_color_and_type(us, KING); // Update king square kingSquare[us] = kfrom; @@ -1386,7 +1387,7 @@ void Position::undo_promotion_move(Move m, const UndoInfo &u) { set_bit(&(byColorBB[us]), from); set_bit(&(byTypeBB[PAWN]), from); set_bit(&(byTypeBB[0]), from); // HACK: byTypeBB[0] == occupied squares - board[from] = pawn_of_color(us); + board[from] = piece_of_color_and_type(us, PAWN); // Update material npMaterial[us] -= piece_value_midgame(promotion); @@ -1451,7 +1452,7 @@ void Position::undo_ep_move(Move m) { assert(to == ep_square()); assert(relative_rank(us, to) == RANK_6); - assert(piece_on(to) == pawn_of_color(us)); + assert(piece_on(to) == piece_of_color_and_type(us, PAWN)); assert(piece_on(from) == EMPTY); assert(piece_on(capsq) == EMPTY); @@ -1459,7 +1460,7 @@ void Position::undo_ep_move(Move m) { set_bit(&(byColorBB[them]), capsq); set_bit(&(byTypeBB[PAWN]), capsq); set_bit(&(byTypeBB[0]), capsq); - board[capsq] = pawn_of_color(them); + board[capsq] = piece_of_color_and_type(them, PAWN); // Remove moving piece from destination square clear_bit(&(byColorBB[us]), to); @@ -1471,7 +1472,7 @@ void Position::undo_ep_move(Move m) { set_bit(&(byColorBB[us]), from); set_bit(&(byTypeBB[PAWN]), from); set_bit(&(byTypeBB[0]), from); - board[from] = pawn_of_color(us); + board[from] = piece_of_color_and_type(us, PAWN); // Update piece list: pieceList[us][PAWN][index[to]] = from;