X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.cpp;h=388f91f34172806157a7f44573a6177b7a94193d;hp=e0e9aa3a9b37b316dc1b55f02b00755a3305c42b;hb=181d34e5a028ab5ff1d55a6f395dd2d13dcc8809;hpb=32dfaa56b03fda5ecd72f11b36130aa25b556ae9 diff --git a/src/position.cpp b/src/position.cpp index e0e9aa3a..388f91f3 100644 --- a/src/position.cpp +++ b/src/position.cpp @@ -703,7 +703,7 @@ void Position::do_move(Move m, StateInfo& newSt, Bitboard dcCandidates) { // pointer to point to the new, ready to be updated, state. struct ReducedStateInfo { Key key, pawnKey, materialKey; - int castleRights, rule50; + int castleRights, rule50, pliesFromNull; Square epSquare; Value mgValue, egValue; Value npMaterial[2]; @@ -724,6 +724,7 @@ void Position::do_move(Move m, StateInfo& newSt, Bitboard dcCandidates) { // Increment the 50 moves rule draw counter. Resetting it to zero in the // case of non-reversible moves is taken care of later. st->rule50++; + st->pliesFromNull++; if (move_is_castle(m)) { @@ -1242,6 +1243,7 @@ void Position::do_null_move(StateInfo& backupSt) { backupSt.mgValue = st->mgValue; backupSt.egValue = st->egValue; backupSt.previous = st->previous; + backupSt.pliesFromNull = st->pliesFromNull; st->previous = &backupSt; // Save the current key to the history[] array, in order to be able to @@ -1258,6 +1260,7 @@ void Position::do_null_move(StateInfo& backupSt) { sideToMove = opposite_color(sideToMove); st->epSquare = SQ_NONE; st->rule50++; + st->pliesFromNull = 0; gamePly++; st->mgValue += (sideToMove == WHITE)? TempoValueMidgame : -TempoValueMidgame; @@ -1279,6 +1282,7 @@ void Position::undo_null_move() { st->mgValue = backupSt->mgValue; st->egValue = backupSt->egValue; st->previous = backupSt->previous; + st->pliesFromNull = backupSt->pliesFromNull; // Update the necessary information sideToMove = opposite_color(sideToMove); @@ -1484,8 +1488,8 @@ void Position::clear() { for (int i = 0; i < 64; i++) board[i] = EMPTY; - for (int i = 0; i < 7; i++) - for (int j = 0; j < 8; j++) + for (int i = 0; i < 8; i++) + for (int j = 0; j < 16; j++) pieceList[0][i][j] = pieceList[1][i][j] = SQ_NONE; sideToMove = WHITE; @@ -1683,7 +1687,7 @@ bool Position::is_draw() const { return true; // Draw by repetition? - for (int i = 2; i < Min(gamePly, st->rule50); i += 2) + for (int i = 2; i < Min(Min(gamePly, st->rule50), st->pliesFromNull); i += 2) if (history[gamePly - i] == st->key) return true;