X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.cpp;h=391e556879c14081139dddcc721de89cf46b1649;hp=9af2d9d8103a62b43bc19343e78e64f23e586260;hb=f40e481fd63d056cbdad78c2c3fcdad0ff3556d9;hpb=9b1d5bd5343540db412c50ae2944246e3f25d18b diff --git a/src/position.cpp b/src/position.cpp index 9af2d9d8..391e5568 100644 --- a/src/position.cpp +++ b/src/position.cpp @@ -56,7 +56,7 @@ struct PieceLetters : std::map { operator[]('B') = WB; operator[]('b') = BB; operator[]('N') = WN; operator[]('n') = BN; operator[]('P') = WP; operator[]('p') = BP; - operator[](' ') = EMPTY; operator[]('.') = EMPTY_BLACK_SQ; + operator[](' ') = NO_PIECE; operator[]('.') = NO_PIECE_DARK_SQ; } char from_piece(Piece p) const { @@ -400,8 +400,8 @@ void Position::print(Move move) const { char c = (color_of_piece_on(sq) == BLACK ? '=' : ' '); Piece piece = piece_on(sq); - if (piece == EMPTY && same_color_squares(sq, SQ_A1)) - piece = EMPTY_BLACK_SQ; + if (piece == NO_PIECE && square_color(sq) == DARK) + piece = NO_PIECE_DARK_SQ; cout << c << pieceLetters.from_piece(piece) << c << '|'; } @@ -577,7 +577,7 @@ bool Position::pl_move_is_legal(Move m, Bitboard pinned) const { assert(to == ep_square()); assert(piece_on(from) == piece_of_color_and_type(us, PAWN)); assert(piece_on(capsq) == piece_of_color_and_type(them, PAWN)); - assert(piece_on(to) == EMPTY); + assert(piece_on(to) == NO_PIECE); clear_bit(&b, from); clear_bit(&b, capsq); @@ -825,7 +825,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI do_move_bb(&(byTypeBB[0]), move_bb); // HACK: byTypeBB[0] == occupied squares board[to] = board[from]; - board[from] = EMPTY; + board[from] = NO_PIECE; // Update piece lists, note that index[from] is not updated and // becomes stale. This works as long as index[] is accessed just @@ -954,10 +954,10 @@ void Position::do_capture_move(Key& key, PieceType capture, Color them, Square t assert(to == st->epSquare); assert(relative_rank(opposite_color(them), to) == RANK_6); - assert(piece_on(to) == EMPTY); + assert(piece_on(to) == NO_PIECE); assert(piece_on(capsq) == piece_of_color_and_type(them, PAWN)); - board[capsq] = EMPTY; + board[capsq] = NO_PIECE; } st->pawnKey ^= zobrist[them][PAWN][capsq]; } @@ -1051,7 +1051,7 @@ void Position::do_castle_move(Move m) { // Update board array Piece king = piece_of_color_and_type(us, KING); Piece rook = piece_of_color_and_type(us, ROOK); - board[kfrom] = board[rfrom] = EMPTY; + board[kfrom] = board[rfrom] = NO_PIECE; board[kto] = king; board[rto] = rook; @@ -1160,7 +1160,7 @@ void Position::undo_move(Move m) { do_move_bb(&(byTypeBB[0]), move_bb); // HACK: byTypeBB[0] == occupied squares board[from] = piece_of_color_and_type(us, pt); - board[to] = EMPTY; + board[to] = NO_PIECE; // Update piece list index[from] = index[to]; @@ -1248,7 +1248,7 @@ void Position::undo_castle_move(Move m) { set_bit(&(byTypeBB[0]), rfrom); // HACK: byTypeBB[0] == occupied squares // Update board - board[rto] = board[kto] = EMPTY; + board[rto] = board[kto] = NO_PIECE; board[rfrom] = piece_of_color_and_type(us, ROOK); board[kfrom] = piece_of_color_and_type(us, KING); @@ -1392,7 +1392,7 @@ int Position::see(Square from, Square to) const { // Handle en passant moves if (st->epSquare == to && type_of_piece_on(from) == PAWN) { - assert(capture == EMPTY); + assert(capture == NO_PIECE); Square capQq = (side_to_move() == WHITE)? (to - DELTA_N) : (to - DELTA_S); capture = piece_on(capQq); @@ -1505,6 +1505,7 @@ void Position::clear() { st = &startState; memset(st, 0, sizeof(StateInfo)); st->epSquare = SQ_NONE; + startPosPlyCounter = 0; memset(byColorBB, 0, sizeof(Bitboard) * 2); memset(byTypeBB, 0, sizeof(Bitboard) * 8); @@ -1512,7 +1513,7 @@ void Position::clear() { memset(index, 0, sizeof(int) * 64); for (int i = 0; i < 64; i++) - board[i] = EMPTY; + board[i] = NO_PIECE; for (int i = 0; i < 8; i++) for (int j = 0; j < 16; j++) @@ -1539,6 +1540,10 @@ void Position::reset_game_ply() { st->gamePly = 0; } +void Position::inc_startpos_ply_counter() { + + startPosPlyCounter++; +} /// Position::put_piece() puts a piece on the given square of the board, /// updating the board array, bitboards, and piece counts.