X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.cpp;h=40890acfd3b15e607211e137f889aa0ee3eef4b7;hp=325ffd1114892aa0e4f1598acc74bc877d430adf;hb=d490bb99734bd6e2f8a0a352d2f3f1ba264ece66;hpb=de269ee18e78bc59f30996be71820b7f8af09edc diff --git a/src/position.cpp b/src/position.cpp index 325ffd11..40890acf 100644 --- a/src/position.cpp +++ b/src/position.cpp @@ -2,7 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2015-2017 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -45,7 +45,7 @@ namespace Zobrist { Key psq[PIECE_NB][SQUARE_NB]; Key enpassant[FILE_NB]; Key castling[CASTLING_RIGHT_NB]; - Key side; + Key side, noPawns; } namespace { @@ -86,7 +86,7 @@ PieceType min_attacker(const Bitboard*, Square, Bitboard, Bitboard&, Bitbo /// operator<<(Position) returns an ASCII representation of the position -std::ostream& operator<<(std::ostream& os, Position& pos) { +std::ostream& operator<<(std::ostream& os, const Position& pos) { os << "\n +---+---+---+---+---+---+---+---+\n"; @@ -108,9 +108,12 @@ std::ostream& operator<<(std::ostream& os, Position& pos) { if ( int(Tablebases::MaxCardinality) >= popcount(pos.pieces()) && !pos.can_castle(ANY_CASTLING)) { + StateInfo st; + Position p; + p.set(pos.fen(), pos.is_chess960(), &st, pos.this_thread()); Tablebases::ProbeState s1, s2; - Tablebases::WDLScore wdl = Tablebases::probe_wdl(pos, &s1); - int dtz = Tablebases::probe_dtz(pos, &s2); + Tablebases::WDLScore wdl = Tablebases::probe_wdl(p, &s1); + int dtz = Tablebases::probe_dtz(p, &s2); os << "\nTablebases WDL: " << std::setw(4) << wdl << " (" << s1 << ")" << "\nTablebases DTZ: " << std::setw(4) << dtz << " (" << s2 << ")"; } @@ -145,6 +148,7 @@ void Position::init() { } Zobrist::side = rng.rand(); + Zobrist::noPawns = rng.rand(); } @@ -331,7 +335,8 @@ void Position::set_check_info(StateInfo* si) const { void Position::set_state(StateInfo* si) const { - si->key = si->pawnKey = si->materialKey = 0; + si->key = si->materialKey = 0; + si->pawnKey = Zobrist::noPawns; si->nonPawnMaterial[WHITE] = si->nonPawnMaterial[BLACK] = VALUE_ZERO; si->psq = SCORE_ZERO; si->checkersBB = attackers_to(square(sideToMove)) & pieces(~sideToMove); @@ -372,7 +377,7 @@ void Position::set_state(StateInfo* si) const { /// Position::set() is an overload to initialize the position object with -/// the given endgame code string like "KBPKN". It is manily an helper to +/// the given endgame code string like "KBPKN". It is mainly a helper to /// get the material key out of an endgame code. Position is not playable, /// indeed is even not guaranteed to be legal. @@ -1074,18 +1079,29 @@ bool Position::see_ge(Move m, Value v) const { /// Position::is_draw() tests whether the position is drawn by 50-move rule /// or by repetition. It does not detect stalemates. -bool Position::is_draw() const { +bool Position::is_draw(int ply) const { if (st->rule50 > 99 && (!checkers() || MoveList(*this).size())) return true; - StateInfo* stp = st; - for (int i = 2, e = std::min(st->rule50, st->pliesFromNull); i <= e; i += 2) + int end = std::min(st->rule50, st->pliesFromNull); + + if (end < 4) + return false; + + StateInfo* stp = st->previous->previous; + int cnt = 0; + + for (int i = 4; i <= end; i += 2) { stp = stp->previous->previous; - if (stp->key == st->key) - return true; // Draw at first repetition + // At root position ply is 1, so return a draw score if a position + // repeats once earlier but after or at the root, or repeats twice + // strictly before the root. + if ( stp->key == st->key + && ++cnt + (ply - i > 0) == 2) + return true; } return false;