X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.cpp;h=4d3f32a4d984d3b8edc5c92a3aff05d808098078;hp=c26ab1b6884abe0c17066dac51ada332f900033c;hb=90ec4a403ae326b85dfa68afd5fd7ed47d5bc651;hpb=3361ad42420e578362dcafb94b639738609bf7d7 diff --git a/src/position.cpp b/src/position.cpp index c26ab1b6..4d3f32a4 100644 --- a/src/position.cpp +++ b/src/position.cpp @@ -25,6 +25,7 @@ #include "bitcount.h" #include "movegen.h" +#include "notation.h" #include "position.h" #include "psqtab.h" #include "rkiss.h" @@ -89,7 +90,7 @@ CheckInfo::CheckInfo(const Position& pos) { /// object do not depend on any external data so we detach state pointer from /// the source one. -void Position::operator=(const Position& pos) { +Position& Position::operator=(const Position& pos) { memcpy(this, &pos, sizeof(Position)); startState = *st; @@ -97,6 +98,8 @@ void Position::operator=(const Position& pos) { nodes = 0; assert(pos_is_ok()); + + return *this; } @@ -187,7 +190,7 @@ void Position::from_fen(const string& fenStr, bool isChess960, Thread* th) { for (rsq = relative_square(c, SQ_A1); type_of(piece_on(rsq)) != ROOK; rsq++) {} else if (token >= 'A' && token <= 'H') - rsq = make_square(File(token - 'A'), relative_rank(c, RANK_1)); + rsq = File(token - 'A') | relative_rank(c, RANK_1); else continue; @@ -199,7 +202,7 @@ void Position::from_fen(const string& fenStr, bool isChess960, Thread* th) { if ( ((fen >> col) && (col >= 'a' && col <= 'h')) && ((fen >> row) && (row == '3' || row == '6'))) { - st->epSquare = make_square(File(col - 'a'), Rank(row - '1')); + st->epSquare = File(col - 'a') | Rank(row - '1'); if (!(attackers_to(st->epSquare) & pieces(sideToMove, PAWN))) st->epSquare = SQ_NONE; @@ -268,7 +271,7 @@ const string Position::to_fen() const { for (File file = FILE_A; file <= FILE_H; file++) { - sq = make_square(file, rank); + sq = file | rank; if (is_empty(sq)) emptyCnt++; @@ -357,7 +360,7 @@ Bitboard Position::hidden_checkers() const { while (pinners) { - b = between_bb(ksq, pop_1st_bit(&pinners)) & pieces(); + b = between_bb(ksq, pop_lsb(&pinners)) & pieces(); if (b && !more_than_one(b) && (b & pieces(sideToMove))) result |= b; @@ -448,7 +451,7 @@ bool Position::pl_move_is_legal(Move m, Bitboard pinned) const { // En passant captures are a tricky special case. Because they are rather // uncommon, we do it simply by testing whether the king is attacked after // the move is made. - if (is_enpassant(m)) + if (type_of(m) == ENPASSANT) { Color them = ~us; Square to = to_sq(m); @@ -469,7 +472,7 @@ bool Position::pl_move_is_legal(Move m, Bitboard pinned) const { // square is attacked by the opponent. Castling moves are checked // for legality during move generation. if (type_of(piece_on(from)) == KING) - return is_castle(m) || !(attackers_to(to_sq(m)) & pieces(~us)); + return type_of(m) == CASTLE || !(attackers_to(to_sq(m)) & pieces(~us)); // A non-king move is legal if and only if it is not pinned or it // is moving along the ray towards or away from the king. @@ -485,7 +488,7 @@ bool Position::pl_move_is_legal(Move m, Bitboard pinned) const { bool Position::move_is_legal(const Move m) const { - for (MoveList ml(*this); !ml.end(); ++ml) + for (MoveList ml(*this); !ml.end(); ++ml) if (ml.move() == m) return true; @@ -506,7 +509,7 @@ bool Position::is_pseudo_legal(const Move m) const { Piece pc = piece_moved(m); // Use a slower but simpler function for uncommon cases - if (is_special(m)) + if (type_of(m) != NORMAL) return move_is_legal(m); // Is not a promotion, so promotion piece must be empty @@ -595,7 +598,7 @@ bool Position::is_pseudo_legal(const Move m) const { if (type_of(pc) != KING) { Bitboard b = checkers(); - Square checksq = pop_1st_bit(&b); + Square checksq = pop_lsb(&b); if (b) // double check ? In this case a king move is required return false; @@ -640,23 +643,23 @@ bool Position::move_gives_check(Move m, const CheckInfo& ci) const { } // Can we skip the ugly special cases ? - if (!is_special(m)) + if (type_of(m) == NORMAL) return false; Color us = sideToMove; Square ksq = king_square(~us); // Promotion with check ? - if (is_promotion(m)) + if (type_of(m) == PROMOTION) return attacks_from(Piece(promotion_type(m)), to, pieces() ^ from) & ksq; // En passant capture with check ? We have already handled the case // of direct checks and ordinary discovered check, the only case we // need to handle is the unusual case of a discovered check through // the captured pawn. - if (is_enpassant(m)) + if (type_of(m) == ENPASSANT) { - Square capsq = make_square(file_of(to), rank_of(from)); + Square capsq = file_of(to) | rank_of(from); Bitboard b = (pieces() ^ from ^ capsq) | to; return (attacks_bb< ROOK>(ksq, b) & pieces(us, QUEEN, ROOK)) @@ -664,7 +667,7 @@ bool Position::move_gives_check(Move m, const CheckInfo& ci) const { } // Castling with check ? - if (is_castle(m)) + if (type_of(m) == CASTLE) { Square kfrom = from; Square rfrom = to; // 'King captures the rook' notation @@ -713,7 +716,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI st->rule50++; st->pliesFromNull++; - if (is_castle(m)) + if (type_of(m) == CASTLE) { st->key = k; do_castle_move(m); @@ -726,7 +729,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI Square to = to_sq(m); Piece piece = piece_on(from); PieceType pt = type_of(piece); - PieceType capture = is_enpassant(m) ? PAWN : type_of(piece_on(to)); + PieceType capture = type_of(m) == ENPASSANT ? PAWN : type_of(piece_on(to)); assert(color_of(piece) == us); assert(color_of(piece_on(to)) != us); @@ -740,7 +743,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI // update non-pawn material. if (capture == PAWN) { - if (is_enpassant(m)) + if (type_of(m) == ENPASSANT) { capsq += pawn_push(them); @@ -832,7 +835,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI k ^= zobEp[file_of(st->epSquare)]; } - if (is_promotion(m)) + if (type_of(m) == PROMOTION) { PieceType promotion = promotion_type(m); @@ -892,7 +895,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI if (moveIsCheck) { - if (is_special(m)) + if (type_of(m) != NORMAL) st->checkersBB = attackers_to(king_square(them)) & pieces(us); else { @@ -927,7 +930,7 @@ void Position::undo_move(Move m) { sideToMove = ~sideToMove; - if (is_castle(m)) + if (type_of(m) == CASTLE) { do_castle_move(m); return; @@ -945,7 +948,7 @@ void Position::undo_move(Move m) { assert(color_of(piece) == us); assert(capture != KING); - if (is_promotion(m)) + if (type_of(m) == PROMOTION) { PieceType promotion = promotion_type(m); @@ -988,7 +991,7 @@ void Position::undo_move(Move m) { { Square capsq = to; - if (is_enpassant(m)) + if (type_of(m) == ENPASSANT) { capsq -= pawn_push(us); @@ -1025,7 +1028,7 @@ template void Position::do_castle_move(Move m) { assert(is_ok(m)); - assert(is_castle(m)); + assert(type_of(m) == CASTLE); Square kto, kfrom, rfrom, rto, kAfter, rAfter; @@ -1188,7 +1191,7 @@ int Position::see(Move m) const { // As castle moves are implemented as capturing the rook, they have // SEE == RookValueMidgame most of the times (unless the rook is under // attack). - if (is_castle(m)) + if (type_of(m) == CASTLE) return 0; from = from_sq(m); @@ -1197,7 +1200,7 @@ int Position::see(Move m) const { occ = pieces(); // Handle en passant moves - if (is_enpassant(m)) + if (type_of(m) == ENPASSANT) { Square capQq = to - pawn_push(sideToMove); @@ -1321,7 +1324,7 @@ Key Position::compute_key() const { for (Bitboard b = pieces(); b; ) { - Square s = pop_1st_bit(&b); + Square s = pop_lsb(&b); k ^= zobrist[color_of(piece_on(s))][type_of(piece_on(s))][s]; } @@ -1347,7 +1350,7 @@ Key Position::compute_pawn_key() const { for (Bitboard b = pieces(PAWN); b; ) { - Square s = pop_1st_bit(&b); + Square s = pop_lsb(&b); k ^= zobrist[color_of(piece_on(s))][PAWN][s]; } @@ -1384,7 +1387,7 @@ Score Position::compute_psq_score() const { for (Bitboard b = pieces(); b; ) { - Square s = pop_1st_bit(&b); + Square s = pop_lsb(&b); score += pieceSquareTable[piece_on(s)][s]; } @@ -1420,7 +1423,7 @@ bool Position::is_draw() const { return true; // Draw by the 50 moves rule? - if (st->rule50 > 99 && (!in_check() || MoveList(*this).size())) + if (st->rule50 > 99 && (!in_check() || MoveList(*this).size())) return true; // Draw by repetition? @@ -1475,7 +1478,7 @@ void Position::init() { Bitboard b = cr; while (b) { - Key k = zobCastle[1ULL << pop_1st_bit(&b)]; + Key k = zobCastle[1ULL << pop_lsb(&b)]; zobCastle[cr] ^= k ? k : rk.rand(); } }