X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.cpp;h=4e9a6dc7b02388ddae1c8224a9bfd8eeedea2368;hp=e30629186fdb65ec9321c1fbb72c064cba268814;hb=f05d059b17c8c0614517608c1e1f585dc95597e9;hpb=06a5b602dc32e5dcbb00f32968f1c18004ec93a2;ds=sidebyside diff --git a/src/position.cpp b/src/position.cpp index e3062918..4e9a6dc7 100644 --- a/src/position.cpp +++ b/src/position.cpp @@ -703,7 +703,7 @@ void Position::do_move(Move m, StateInfo& newSt, Bitboard dcCandidates) { // pointer to point to the new, ready to be updated, state. struct ReducedStateInfo { Key key, pawnKey, materialKey; - int castleRights, rule50; + int castleRights, rule50, pliesFromNull; Square epSquare; Value mgValue, egValue; Value npMaterial[2]; @@ -724,6 +724,7 @@ void Position::do_move(Move m, StateInfo& newSt, Bitboard dcCandidates) { // Increment the 50 moves rule draw counter. Resetting it to zero in the // case of non-reversible moves is taken care of later. st->rule50++; + st->pliesFromNull++; if (move_is_castle(m)) { @@ -1238,11 +1239,11 @@ void Position::do_null_move(StateInfo& backupSt) { // Note that differently from normal case here backupSt is actually used as // a backup storage not as a new state to be used. backupSt.key = st->key; - backupSt.rule50 = st->rule50; backupSt.epSquare = st->epSquare; backupSt.mgValue = st->mgValue; backupSt.egValue = st->egValue; backupSt.previous = st->previous; + backupSt.pliesFromNull = st->pliesFromNull; st->previous = &backupSt; // Save the current key to the history[] array, in order to be able to @@ -1258,7 +1259,8 @@ void Position::do_null_move(StateInfo& backupSt) { sideToMove = opposite_color(sideToMove); st->epSquare = SQ_NONE; - st->rule50 = 0; + st->rule50++; + st->pliesFromNull = 0; gamePly++; st->mgValue += (sideToMove == WHITE)? TempoValueMidgame : -TempoValueMidgame; @@ -1276,14 +1278,15 @@ void Position::undo_null_move() { // Restore information from the our backup StateInfo object StateInfo* backupSt = st->previous; st->key = backupSt->key; - st->rule50 = backupSt->rule50; st->epSquare = backupSt->epSquare; st->mgValue = backupSt->mgValue; st->egValue = backupSt->egValue; st->previous = backupSt->previous; + st->pliesFromNull = backupSt->pliesFromNull; // Update the necessary information sideToMove = opposite_color(sideToMove); + st->rule50--; gamePly--; } @@ -1684,7 +1687,7 @@ bool Position::is_draw() const { return true; // Draw by repetition? - for (int i = 2; i < Min(gamePly, st->rule50); i += 2) + for (int i = 2; i < Min(Min(gamePly, st->rule50), st->pliesFromNull); i += 2) if (history[gamePly - i] == st->key) return true;