X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.cpp;h=5026ed761f02a96ba9b564b0ee15d814e879cef2;hp=646b61ea154153b26eaf4cb97f30bce408b885b0;hb=5c3ebd1fbfc8cb623dd49aabd03c33a7fcbaf127;hpb=9446dd6da335932b747c0ca2522da9970bb0956e diff --git a/src/position.cpp b/src/position.cpp index 646b61ea..5026ed76 100644 --- a/src/position.cpp +++ b/src/position.cpp @@ -74,23 +74,23 @@ CheckInfo::CheckInfo(const Position& pos) { } -/// Position c'tors. Here we always create a slower but safer copy of -/// the original position or the FEN string, we want the new born Position -/// object do not depend on any external data. Instead if we know what we -/// are doing and we need speed we can create a position with default -/// c'tor Position() and then use just fast_copy(). +/// Position c'tors. Here we always create a copy of the original position +/// or the FEN string, we want the new born Position object do not depend +/// on any external data so we detach state pointer from the source one. -Position::Position() {} +Position::Position(int th) : threadID(th) {} -Position::Position(const Position& pos) { +Position::Position(const Position& pos, int th) { memcpy(this, &pos, sizeof(Position)); detach(); // Always detach() in copy c'tor to avoid surprises + threadID = th; } -Position::Position(const string& fen) { +Position::Position(const string& fen, int th) { from_fen(fen); + threadID = th; } @@ -340,7 +340,7 @@ void Position::print(Move m) const { std::cout << std::endl; if (m != MOVE_NONE) { - Position p(*this); + Position p(*this, thread()); string col = (color_of_piece_on(move_from(m)) == BLACK ? ".." : ""); std::cout << "Move is: " << col << move_to_san(p, m) << std::endl; } @@ -772,7 +772,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI } // Prefetch TT access as soon as we know key is updated - TT.prefetch(key); + prefetch((char*)TT.first_entry(key)); // Move the piece Bitboard move_bb = make_move_bb(from, to); @@ -819,7 +819,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI set_bit(&(byTypeBB[promotion]), to); board[to] = piece_of_color_and_type(us, promotion); - // Update piece counts + // Update piece counts pieceCount[us][promotion]++; pieceCount[us][PAWN]--; @@ -1250,7 +1250,7 @@ void Position::do_null_move(StateInfo& backupSt) { st->key ^= zobEp[st->epSquare]; st->key ^= zobSideToMove; - TT.prefetch(st->key); + prefetch((char*)TT.first_entry(st->key)); sideToMove = opposite_color(sideToMove); st->epSquare = SQ_NONE; @@ -1307,11 +1307,11 @@ int Position::see_sign(Move m) const { Square from = move_from(m); Square to = move_to(m); - // Early return if SEE cannot be negative because capturing piece value - // is not bigger then captured one. - if ( midgame_value_of_piece_on(from) <= midgame_value_of_piece_on(to) - && type_of_piece_on(from) != KING) - return 1; + // Early return if SEE cannot be negative because captured piece value + // is not less then capturing one. Note that king moves always return + // here because king midgame value is set to 0. + if (midgame_value_of_piece_on(to) >= midgame_value_of_piece_on(from)) + return 1; return see(from, to); } @@ -1783,6 +1783,7 @@ void Position::flipped_copy(const Position& pos) { assert(pos.is_ok()); clear(); + threadID = pos.thread(); // Board for (Square s = SQ_A1; s <= SQ_H8; s++)