X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.cpp;h=6022518e80b4b2330975c6a673b98bedf3e60d90;hp=f42377de24577ec6f87aded6099b86a159a4b2ab;hb=20023ac9b8c28d8b15308d7bf5be4fad8501535d;hpb=d30994ecd54bf96db88016fb6d92ff2c4614bc2e diff --git a/src/position.cpp b/src/position.cpp index f42377de..6022518e 100644 --- a/src/position.cpp +++ b/src/position.cpp @@ -155,42 +155,11 @@ void Position::init() { } -/// Position::operator=() creates a copy of 'pos' but detaching the state pointer -/// from the source to be self-consistent and not depending on any external data. - -Position& Position::operator=(const Position& pos) { - - std::memcpy(this, &pos, sizeof(Position)); - std::memcpy(&startState, st, sizeof(StateInfo)); - st = &startState; - nodes = 0; - - assert(pos_is_ok()); - - return *this; -} - - -/// Position::clear() erases the position object to a pristine state, with an -/// empty board, white to move, and no castling rights. - -void Position::clear() { - - std::memset(this, 0, sizeof(Position)); - startState.epSquare = SQ_NONE; - st = &startState; - - for (int i = 0; i < PIECE_TYPE_NB; ++i) - for (int j = 0; j < 16; ++j) - pieceList[WHITE][i][j] = pieceList[BLACK][i][j] = SQ_NONE; -} - - /// Position::set() initializes the position object with the given FEN string. /// This function is not very robust - make sure that input FENs are correct, /// this is assumed to be the responsibility of the GUI. -void Position::set(const string& fenStr, bool isChess960, Thread* th) { +Position& Position::set(const string& fenStr, bool isChess960, StateInfo* si, Thread* th) { /* A FEN string defines a particular position using only the ASCII character set. @@ -230,7 +199,11 @@ void Position::set(const string& fenStr, bool isChess960, Thread* th) { Square sq = SQ_A8; std::istringstream ss(fenStr); - clear(); + std::memset(this, 0, sizeof(Position)); + std::memset(si, 0, sizeof(StateInfo)); + std::fill_n(&pieceList[0][0][0], sizeof(pieceList) / sizeof(Square), SQ_NONE); + st = si; + ss >> std::noskipws; // 1. Piece placement @@ -291,6 +264,8 @@ void Position::set(const string& fenStr, bool isChess960, Thread* th) { if (!(attackers_to(st->epSquare) & pieces(sideToMove, PAWN))) st->epSquare = SQ_NONE; } + else + st->epSquare = SQ_NONE; // 5-6. Halfmove clock and fullmove number ss >> std::skipws >> st->rule50 >> gamePly; @@ -304,6 +279,8 @@ void Position::set(const string& fenStr, bool isChess960, Thread* th) { set_state(st); assert(pos_is_ok()); + + return *this; } @@ -443,28 +420,27 @@ Phase Position::game_phase() const { } -/// Position::check_blockers() returns a bitboard of all the pieces with color -/// 'c' that are blocking check on the king with color 'kingColor'. A piece -/// blocks a check if removing that piece from the board would result in a -/// position where the king is in check. A check blocking piece can be either a -/// pinned or a discovered check piece, according if its color 'c' is the same -/// or the opposite of 'kingColor'. +/// Position::slider_blockers() returns a bitboard of all the pieces in 'target' that +/// are blocking attacks on the square 's' from 'sliders'. A piece blocks a slider +/// if removing that piece from the board would result in a position where square 's' +/// is attacked. For example, a king-attack blocking piece can be either a pinned or +/// a discovered check piece, according if its color is the opposite or the same of +/// the color of the slider. -Bitboard Position::check_blockers(Color c, Color kingColor) const { +Bitboard Position::slider_blockers(Bitboard target, Bitboard sliders, Square s) const { Bitboard b, pinners, result = 0; - Square ksq = square(kingColor); - // Pinners are sliders that give check when a pinned piece is removed - pinners = ( (pieces( ROOK, QUEEN) & PseudoAttacks[ROOK ][ksq]) - | (pieces(BISHOP, QUEEN) & PseudoAttacks[BISHOP][ksq])) & pieces(~kingColor); + // Pinners are sliders that attack 's' when a pinned piece is removed + pinners = ( (PseudoAttacks[ROOK ][s] & pieces(QUEEN, ROOK)) + | (PseudoAttacks[BISHOP][s] & pieces(QUEEN, BISHOP))) & sliders; while (pinners) { - b = between_bb(ksq, pop_lsb(&pinners)) & pieces(); + b = between_bb(s, pop_lsb(&pinners)) & pieces(); if (!more_than_one(b)) - result |= b & pieces(c); + result |= b & target; } return result; } @@ -524,8 +500,7 @@ bool Position::legal(Move m, Bitboard pinned) const { // A non-king move is legal if and only if it is not pinned or it // is moving along the ray towards or away from the king. - return !pinned - || !(pinned & from) + return !(pinned & from) || aligned(from, to_sq(m), square(us)); } @@ -618,8 +593,7 @@ bool Position::gives_check(Move m, const CheckInfo& ci) const { return true; // Is there a discovered check? - if ( ci.dcCandidates - && (ci.dcCandidates & from) + if ( (ci.dcCandidates & from) && !aligned(from, to, ci.ksq)) return true; @@ -1108,7 +1082,7 @@ void Position::flip() { std::getline(ss, token); // Half and full moves f += token; - set(f, is_chess960(), this_thread()); + set(f, is_chess960(), st, this_thread()); assert(pos_is_ok()); }