X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.cpp;h=62749a913b75cfaa5e317c43bd8879e7370009f6;hp=72a261d4d09046cfe9617ac5e0a2084c50df984d;hb=e1919384a23fe728422f995369161efa192380db;hpb=699f700162f410519e5510c667aebc9940d4e91e;ds=inline diff --git a/src/position.cpp b/src/position.cpp index 72a261d4..62749a91 100644 --- a/src/position.cpp +++ b/src/position.cpp @@ -92,19 +92,17 @@ CheckInfo::CheckInfo(const Position& pos) { } -/// Position::copy() creates a copy of 'pos'. We want the new born Position +/// Position::operator=() creates a copy of 'pos'. We want the new born Position /// object do not depend on any external data so we detach state pointer from /// the source one. -void Position::copy(const Position& pos, Thread* th) { +Position& Position::operator=(const Position& pos) { memcpy(this, &pos, sizeof(Position)); startState = *st; st = &startState; - thisThread = th; nodes = 0; - - assert(pos_is_ok()); + return *this; } @@ -112,7 +110,7 @@ void Position::copy(const Position& pos, Thread* th) { /// string. This function is not very robust - make sure that input FENs are /// correct (this is assumed to be the responsibility of the GUI). -void Position::from_fen(const string& fenStr, bool isChess960, Thread* th) { +void Position::from_fen(const string& fenStr, bool isChess960) { /* A FEN string defines a particular position using only the ASCII character set. @@ -228,7 +226,6 @@ void Position::from_fen(const string& fenStr, bool isChess960, Thread* th) { st->npMaterial[BLACK] = compute_non_pawn_material(BLACK); st->checkersBB = attackers_to(king_square(sideToMove)) & pieces(~sideToMove); chess960 = isChess960; - thisThread = th; assert(pos_is_ok()); } @@ -331,7 +328,7 @@ void Position::print(Move move) const { if (move) { - Position p(*this, thisThread); + Position p(*this); cout << "\nMove is: " << (sideToMove == BLACK ? ".." : "") << move_to_san(p, move); } @@ -898,8 +895,8 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI } // Prefetch pawn and material hash tables - prefetch((char*)thisThread->pawnTable.entries[st->pawnKey]); - prefetch((char*)thisThread->materialTable.entries[st->materialKey]); + prefetch((char*)Threads.this_thread()->pawnTable.entries[st->pawnKey]); + prefetch((char*)Threads.this_thread()->materialTable.entries[st->materialKey]); // Update incremental scores st->psqScore += psq_delta(piece, from, to); @@ -1541,10 +1538,9 @@ void Position::init() { void Position::flip() { // Make a copy of current position before to start changing - const Position pos(*this, thisThread); + const Position pos(*this); clear(); - thisThread = &pos.this_thread(); // Board for (Square s = SQ_A1; s <= SQ_H8; s++)