X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.cpp;h=7c5ffdc5f6adcc905a2a98adb2e5b5cd60e1e4bc;hp=9f5816d70b1326919867959e077329cb29215bcc;hb=2ec626ddae9c81af6338f72296df8a1465b5e036;hpb=0fa80c9ba3b766c4d99ea06d4bc52eb33c28ff47 diff --git a/src/position.cpp b/src/position.cpp index 9f5816d7..7c5ffdc5 100644 --- a/src/position.cpp +++ b/src/position.cpp @@ -45,7 +45,7 @@ namespace Zobrist { Key psq[PIECE_NB][SQUARE_NB]; Key enpassant[FILE_NB]; Key castling[CASTLING_RIGHT_NB]; - Key side; + Key side, noPawns; } namespace { @@ -145,6 +145,7 @@ void Position::init() { } Zobrist::side = rng.rand(); + Zobrist::noPawns = rng.rand(); } @@ -176,8 +177,9 @@ Position& Position::set(const string& fenStr, bool isChess960, StateInfo* si, Th 4) En passant target square (in algebraic notation). If there's no en passant target square, this is "-". If a pawn has just made a 2-square move, this - is the position "behind" the pawn. This is recorded regardless of whether - there is a pawn in position to make an en passant capture. + is the position "behind" the pawn. This is recorded only if there is a pawn + in position to make an en passant capture, and if there really is a pawn + that might have advanced two squares. 5) Halfmove clock. This is the number of halfmoves since the last pawn advance or capture. This is used to determine if a draw can be claimed under the @@ -254,7 +256,8 @@ Position& Position::set(const string& fenStr, bool isChess960, StateInfo* si, Th { st->epSquare = make_square(File(col - 'a'), Rank(row - '1')); - if (!(attackers_to(st->epSquare) & pieces(sideToMove, PAWN))) + if ( !(attackers_to(st->epSquare) & pieces(sideToMove, PAWN)) + || !(pieces(~sideToMove, PAWN) & (st->epSquare + pawn_push(~sideToMove)))) st->epSquare = SQ_NONE; } else @@ -329,7 +332,8 @@ void Position::set_check_info(StateInfo* si) const { void Position::set_state(StateInfo* si) const { - si->key = si->pawnKey = si->materialKey = 0; + si->key = si->materialKey = 0; + si->pawnKey = Zobrist::noPawns; si->nonPawnMaterial[WHITE] = si->nonPawnMaterial[BLACK] = VALUE_ZERO; si->psq = SCORE_ZERO; si->checkersBB = attackers_to(square(sideToMove)) & pieces(~sideToMove); @@ -1077,14 +1081,20 @@ bool Position::is_draw() const { if (st->rule50 > 99 && (!checkers() || MoveList(*this).size())) return true; - StateInfo* stp = st; - for (int i = 2, e = std::min(st->rule50, st->pliesFromNull); i <= e; i += 2) - { + int e = std::min(st->rule50, st->pliesFromNull); + + if (e < 4) + return false; + + StateInfo* stp = st->previous->previous; + + do { stp = stp->previous->previous; if (stp->key == st->key) return true; // Draw at first repetition - } + + } while ((e -= 2) >= 4); return false; }