X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.cpp;h=84892d094a60fd3d770b1af0ba2546724ef7b8a9;hp=00e673b2bd662b1e1c03523de1be4250bebf5e90;hb=82ad9ce9cfb0eff33f1d781f329f7c5dc0b277eb;hpb=fd4585ef077085f643e15e5854a7b1f865c3bb90 diff --git a/src/position.cpp b/src/position.cpp index 00e673b2..84892d09 100644 --- a/src/position.cpp +++ b/src/position.cpp @@ -2,7 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -18,7 +18,6 @@ along with this program. If not, see . */ -#include #include #include // For offsetof() #include // For std::memset, std::memcmp @@ -36,10 +35,6 @@ using std::string; -namespace PSQT { - extern Score psq[PIECE_NB][SQUARE_NB]; -} - namespace Zobrist { Key psq[PIECE_NB][SQUARE_NB]; @@ -172,6 +167,8 @@ void Position::init() { Zobrist::noPawns = rng.rand(); // Prepare the cuckoo tables + std::memset(cuckoo, 0, sizeof(cuckoo)); + std::memset(cuckooMove, 0, sizeof(cuckooMove)); int count = 0; for (Piece pc : Pieces) for (Square s1 = SQ_A1; s1 <= SQ_H8; ++s1) @@ -185,7 +182,7 @@ void Position::init() { { std::swap(cuckoo[i], key); std::swap(cuckooMove[i], move); - if (move == 0) // Arrived at empty slot ? + if (move == MOVE_NONE) // Arrived at empty slot? break; i = (i == H1(key)) ? H2(key) : H1(key); // Push victim to alternative slot } @@ -381,7 +378,6 @@ void Position::set_state(StateInfo* si) const { si->key = si->materialKey = 0; si->pawnKey = Zobrist::noPawns; si->nonPawnMaterial[WHITE] = si->nonPawnMaterial[BLACK] = VALUE_ZERO; - si->psq = SCORE_ZERO; si->checkersBB = attackers_to(square(sideToMove)) & pieces(~sideToMove); set_check_info(si); @@ -391,7 +387,6 @@ void Position::set_state(StateInfo* si) const { Square s = pop_lsb(&b); Piece pc = piece_on(s); si->key ^= Zobrist::psq[pc][s]; - si->psq += PSQT::psq[pc][s]; } if (si->epSquare != SQ_NONE) @@ -469,18 +464,18 @@ const string Position::fen() const { ss << (sideToMove == WHITE ? " w " : " b "); if (can_castle(WHITE_OO)) - ss << (chess960 ? char('A' + file_of(castling_rook_square(WHITE | KING_SIDE))) : 'K'); + ss << (chess960 ? char('A' + file_of(castling_rook_square(WHITE_OO ))) : 'K'); if (can_castle(WHITE_OOO)) - ss << (chess960 ? char('A' + file_of(castling_rook_square(WHITE | QUEEN_SIDE))) : 'Q'); + ss << (chess960 ? char('A' + file_of(castling_rook_square(WHITE_OOO))) : 'Q'); if (can_castle(BLACK_OO)) - ss << (chess960 ? char('a' + file_of(castling_rook_square(BLACK | KING_SIDE))) : 'k'); + ss << (chess960 ? char('a' + file_of(castling_rook_square(BLACK_OO ))) : 'k'); if (can_castle(BLACK_OOO)) - ss << (chess960 ? char('a' + file_of(castling_rook_square(BLACK | QUEEN_SIDE))) : 'q'); + ss << (chess960 ? char('a' + file_of(castling_rook_square(BLACK_OOO))) : 'q'); - if (!can_castle(WHITE) && !can_castle(BLACK)) + if (!can_castle(ANY_CASTLING)) ss << '-'; ss << (ep_square() == SQ_NONE ? " - " : " " + UCI::square(ep_square()) + " ") @@ -502,14 +497,15 @@ Bitboard Position::slider_blockers(Bitboard sliders, Square s, Bitboard& pinners Bitboard blockers = 0; pinners = 0; - // Snipers are sliders that attack 's' when a piece is removed + // Snipers are sliders that attack 's' when a piece and other snipers are removed Bitboard snipers = ( (PseudoAttacks[ ROOK][s] & pieces(QUEEN, ROOK)) | (PseudoAttacks[BISHOP][s] & pieces(QUEEN, BISHOP))) & sliders; + Bitboard occupancy = pieces() & ~snipers; while (snipers) { Square sniperSq = pop_lsb(&snipers); - Bitboard b = between_bb(s, sniperSq) & pieces(); + Bitboard b = between_bb(s, sniperSq) & occupancy; if (b && !more_than_one(b)) { @@ -544,6 +540,7 @@ bool Position::legal(Move m) const { Color us = sideToMove; Square from = from_sq(m); + Square to = to_sq(m); assert(color_of(moved_piece(m)) == us); assert(piece_on(square(us)) == make_piece(us, KING)); @@ -554,7 +551,6 @@ bool Position::legal(Move m) const { if (type_of(m) == ENPASSANT) { Square ksq = square(us); - Square to = to_sq(m); Square capsq = to - pawn_push(us); Bitboard occupied = (pieces() ^ from ^ capsq) | to; @@ -567,16 +563,35 @@ bool Position::legal(Move m) const { && !(attacks_bb(ksq, occupied) & pieces(~us, QUEEN, BISHOP)); } - // If the moving piece is a king, check whether the destination - // square is attacked by the opponent. Castling moves are checked - // for legality during move generation. + // Castling moves generation does not check if the castling path is clear of + // enemy attacks, it is delayed at a later time: now! + if (type_of(m) == CASTLING) + { + // After castling, the rook and king final positions are the same in + // Chess960 as they would be in standard chess. + to = relative_square(us, to > from ? SQ_G1 : SQ_C1); + Direction step = to > from ? WEST : EAST; + + for (Square s = to; s != from; s += step) + if (attackers_to(s) & pieces(~us)) + return false; + + // In case of Chess960, verify that when moving the castling rook we do + // not discover some hidden checker. + // For instance an enemy queen in SQ_A1 when castling rook is in SQ_B1. + return !chess960 + || !(attacks_bb(to, pieces() ^ to_sq(m)) & pieces(~us, ROOK, QUEEN)); + } + + // If the moving piece is a king, check whether the destination square is + // attacked by the opponent. if (type_of(piece_on(from)) == KING) - return type_of(m) == CASTLING || !(attackers_to(to_sq(m)) & pieces(~us)); + return !(attackers_to(to) & pieces(~us)); // A non-king move is legal if and only if it is not pinned or it // is moving along the ray towards or away from the king. return !(blockers_for_king(us) & from) - || aligned(from, to_sq(m), square(us)); + || aligned(from, to, square(us)); } @@ -613,7 +628,7 @@ bool Position::pseudo_legal(const Move m) const { { // We have already handled promotion moves, so destination // cannot be on the 8th/1st rank. - if (rank_of(to) == relative_rank(us, RANK_8)) + if ((Rank8BB | Rank1BB) & to) return false; if ( !(attacks_from(from, us) & pieces(~us) & to) // Not a capture @@ -752,7 +767,6 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) { Square rfrom, rto; do_castling(us, from, to, rfrom, rto); - st->psq += PSQT::psq[captured][rto] - PSQT::psq[captured][rfrom]; k ^= Zobrist::psq[captured][rfrom] ^ Zobrist::psq[captured][rto]; captured = NO_PIECE; } @@ -791,9 +805,6 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) { st->materialKey ^= Zobrist::psq[captured][pieceCount[captured]]; prefetch(thisThread->materialTable[st->materialKey]); - // Update incremental scores - st->psq -= PSQT::psq[captured][capsq]; - // Reset rule 50 counter st->rule50 = 0; } @@ -847,9 +858,6 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) { st->materialKey ^= Zobrist::psq[promotion][pieceCount[promotion]-1] ^ Zobrist::psq[pc][pieceCount[pc]]; - // Update incremental score - st->psq += PSQT::psq[promotion][to] - PSQT::psq[pc][to]; - // Update material st->nonPawnMaterial[us] += PieceValue[MG][promotion]; } @@ -862,9 +870,6 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) { st->rule50 = 0; } - // Update incremental scores - st->psq += PSQT::psq[pc][to] - PSQT::psq[pc][from]; - // Set capture piece st->capturedPiece = captured; @@ -1071,8 +1076,8 @@ bool Position::see_ge(Move m, Value threshold) const { stmAttackers = attackers & pieces(stm); // Don't allow pinned pieces to attack (except the king) as long as - // all pinners are on their original square. - if (!(st->pinners[~stm] & ~occupied)) + // any pinners are on their original square. + if (st->pinners[~stm] & occupied) stmAttackers &= ~st->blockersForKing[stm]; // If stm has no more attackers then give up: stm loses @@ -1153,7 +1158,7 @@ bool Position::has_repeated() const { if (end < i) return false; - StateInfo* stp = st->previous->previous; + StateInfo* stp = stc->previous->previous; do { stp = stp->previous->previous; @@ -1193,14 +1198,15 @@ bool Position::has_game_cycle(int ply) const { || (j = H2(moveKey), cuckoo[j] == moveKey)) { Move move = cuckooMove[j]; - Square from = from_sq(move); - Square to = to_sq(move); + Square s1 = from_sq(move); + Square s2 = to_sq(move); - if (!(between_bb(from, to) & pieces())) + if (!(between_bb(s1, s2) & pieces())) { - // Take care to reverse the move in the no-progress case (opponent to move) - if (empty(from)) - move = make_move(to, from); + // In the cuckoo table, both moves Rc1c5 and Rc5c1 are stored in the same + // location. We select the legal one by reversing the move variable if necessary. + if (empty(s1)) + move = make_move(s2, s1); if (ply > i) return true;