X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.cpp;h=97d2d1fcb88f86825f44d9d07e0b394f8f91fc49;hp=cd2a596572b48e7958e4dc9dcd855d87be27bb6a;hb=b7bc0d4c57371bc1850559e2b9a06568345343a9;hpb=c35c18a7054d55cb1b4a8c9e27eaf0ad7c044bcf diff --git a/src/position.cpp b/src/position.cpp index cd2a5965..97d2d1fc 100644 --- a/src/position.cpp +++ b/src/position.cpp @@ -808,6 +808,46 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI key ^= zobEp[st->epSquare]; } } + + if (pm) // promotion ? + { + PieceType promotion = move_promotion_piece(m); + + assert(promotion >= KNIGHT && promotion <= QUEEN); + + // Insert promoted piece instead of pawn + clear_bit(&(byTypeBB[PAWN]), to); + set_bit(&(byTypeBB[promotion]), to); + board[to] = piece_of_color_and_type(us, promotion); + + // Update piece counts + pieceCount[us][promotion]++; + pieceCount[us][PAWN]--; + + // Update material key + st->materialKey ^= zobrist[us][PAWN][pieceCount[us][PAWN]]; + st->materialKey ^= zobrist[us][promotion][pieceCount[us][promotion]-1]; + + // Update piece lists, move the last pawn at index[to] position + // and shrink the list. Add a new promotion piece to the list. + Square lastPawnSquare = pieceList[us][PAWN][pieceCount[us][PAWN]]; + index[lastPawnSquare] = index[to]; + pieceList[us][PAWN][index[lastPawnSquare]] = lastPawnSquare; + pieceList[us][PAWN][pieceCount[us][PAWN]] = SQ_NONE; + index[to] = pieceCount[us][promotion] - 1; + pieceList[us][promotion][index[to]] = to; + + // Partially revert hash keys update + key ^= zobrist[us][PAWN][to] ^ zobrist[us][promotion][to]; + st->pawnKey ^= zobrist[us][PAWN][to]; + + // Partially revert and update incremental scores + st->value -= pst(us, PAWN, to); + st->value += pst(us, promotion, to); + + // Update material + st->npMaterial[us] += piece_value_midgame(promotion); + } } // Update incremental scores @@ -816,46 +856,6 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI // Set capture piece st->capture = capture; - if (pm) // promotion ? - { - PieceType promotion = move_promotion_piece(m); - - assert(promotion >= KNIGHT && promotion <= QUEEN); - - // Insert promoted piece instead of pawn - clear_bit(&(byTypeBB[PAWN]), to); - set_bit(&(byTypeBB[promotion]), to); - board[to] = piece_of_color_and_type(us, promotion); - - // Update piece counts - pieceCount[us][promotion]++; - pieceCount[us][PAWN]--; - - // Update material key - st->materialKey ^= zobrist[us][PAWN][pieceCount[us][PAWN]]; - st->materialKey ^= zobrist[us][promotion][pieceCount[us][promotion]-1]; - - // Update piece lists, move the last pawn at index[to] position - // and shrink the list. Add a new promotion piece to the list. - Square lastPawnSquare = pieceList[us][PAWN][pieceCount[us][PAWN]]; - index[lastPawnSquare] = index[to]; - pieceList[us][PAWN][index[lastPawnSquare]] = lastPawnSquare; - pieceList[us][PAWN][pieceCount[us][PAWN]] = SQ_NONE; - index[to] = pieceCount[us][promotion] - 1; - pieceList[us][promotion][index[to]] = to; - - // Partially revert hash keys update - key ^= zobrist[us][PAWN][to] ^ zobrist[us][promotion][to]; - st->pawnKey ^= zobrist[us][PAWN][to]; - - // Partially revert and update incremental scores - st->value -= pst(us, PAWN, to); - st->value += pst(us, promotion, to); - - // Update material - st->npMaterial[us] += piece_value_midgame(promotion); - } - // Update the key with the final value st->key = key; @@ -901,17 +901,25 @@ void Position::do_capture_move(Key& key, PieceType capture, Color them, Square t Square capsq = to; - if (ep) // en passant ? + // If the captured piece was a pawn, update pawn hash key, + // otherwise update non-pawn material. + if (capture == PAWN) { - capsq = (them == BLACK)? (to - DELTA_N) : (to - DELTA_S); + if (ep) // en passant ? + { + capsq = (them == BLACK)? (to - DELTA_N) : (to - DELTA_S); - assert(to == st->epSquare); - assert(relative_rank(opposite_color(them), to) == RANK_6); - assert(piece_on(to) == EMPTY); - assert(piece_on(capsq) == piece_of_color_and_type(them, PAWN)); + assert(to == st->epSquare); + assert(relative_rank(opposite_color(them), to) == RANK_6); + assert(piece_on(to) == EMPTY); + assert(piece_on(capsq) == piece_of_color_and_type(them, PAWN)); - board[capsq] = EMPTY; + board[capsq] = EMPTY; + } + st->pawnKey ^= zobrist[them][PAWN][capsq]; } + else + st->npMaterial[them] -= piece_value_midgame(capture); // Remove captured piece clear_bit(&(byColorBB[them]), capsq); @@ -924,13 +932,6 @@ void Position::do_capture_move(Key& key, PieceType capture, Color them, Square t // Update incremental scores st->value -= pst(them, capture, capsq); - // If the captured piece was a pawn, update pawn hash key, - // otherwise update non-pawn material. - if (capture == PAWN) - st->pawnKey ^= zobrist[them][PAWN][capsq]; - else - st->npMaterial[them] -= piece_value_midgame(capture); - // Update piece count pieceCount[them][capture]--;