X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.cpp;h=ade1c5d23327470838bb566ebb665e0a0096578b;hp=a389e9c05a6e77d3892ae240b644a3ee730062e7;hb=b638f6b0354ea124dc80e5e38189474d34141e2d;hpb=d844a75d2c12e4888443e47cb7b0effd78d81bb8 diff --git a/src/position.cpp b/src/position.cpp index a389e9c0..ade1c5d2 100644 --- a/src/position.cpp +++ b/src/position.cpp @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2009 Marco Costalba + Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -44,8 +44,6 @@ using std::string; //// Variables //// -int Position::castleRightsMask[64]; - Key Position::zobrist[2][8][64]; Key Position::zobEp[64]; Key Position::zobCastle[16]; @@ -87,7 +85,7 @@ Position::Position() {} Position::Position(const Position& pos) { - fast_copy(pos); + memcpy(this, &pos, sizeof(Position)); detach(); // Always detach() in copy c'tor to avoid surprises } @@ -97,19 +95,6 @@ Position::Position(const string& fen) { } -/// Position::fast_copy() creates a partial copy of the given position, -/// only data that changes with a do_move() / undo_move() cycle is copied, -/// in particular for stateInfo are copied only the pointers, so that the -/// actual data remains stored in the parent Position. This is not a problem -/// if the parent Position is known not to be destroyed while we are still alive, -/// as is the common case, see detach() otherwise. - -void Position::fast_copy(const Position& pos) { - - memcpy(this, &pos, sizeof(Position)); -} - - /// Position::detach() copies the content of the current state and castling /// masks inside the position itself. This is needed when the st pointee could /// become stale, as example because the caller is about to going out of scope. @@ -1673,6 +1658,7 @@ Value Position::compute_non_pawn_material(Color c) const { /// Position::is_draw() tests whether the position is drawn by material, /// repetition, or the 50 moves rule. It does not detect stalemates, this /// must be done by the search. +// FIXME: Currently we are not handling 50 move rule correctly when in check bool Position::is_draw() const { @@ -1686,7 +1672,7 @@ bool Position::is_draw() const { return true; // Draw by repetition? - for (int i = 2; i < Min(Min(gamePly, st->rule50), st->pliesFromNull); i += 2) + for (int i = 4; i <= Min(Min(gamePly, st->rule50), st->pliesFromNull); i += 2) if (history[gamePly - i] == st->key) return true;