X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.cpp;h=b10ea9ea49c787bab1b08670917505cb3cb5023e;hp=9376aa91ad5b06fbf06ca3f27a0b9a79f78e8db6;hb=19540c9ee824abc156d5a12ab353c250a083da4b;hpb=ea5616785e7cc35808d75897282109c51e823caa diff --git a/src/position.cpp b/src/position.cpp index 9376aa91..b10ea9ea 100644 --- a/src/position.cpp +++ b/src/position.cpp @@ -242,14 +242,27 @@ void Position::from_fen(const string& fenStr, bool isChess960) { /// Position::set_castle_right() is an helper function used to set castling /// rights given the corresponding color and the rook starting square. -void Position::set_castle_right(Color c, Square rsq) { +void Position::set_castle_right(Color c, Square rfrom) { - int f = (rsq < king_square(c) ? WHITE_OOO : WHITE_OO) << c; + Square kfrom = king_square(c); + bool kingSide = kfrom < rfrom; + int cr = (kingSide ? WHITE_OO : WHITE_OOO) << c; - st->castleRights |= f; - castleRightsMask[king_square(c)] |= f; - castleRightsMask[rsq] |= f; - castleRookSquare[f] = rsq; + st->castleRights |= cr; + castleRightsMask[kfrom] |= cr; + castleRightsMask[rfrom] |= cr; + castleRookSquare[cr] = rfrom; + + Square kto = relative_square(c, kingSide ? SQ_G1 : SQ_C1); + Square rto = relative_square(c, kingSide ? SQ_F1 : SQ_D1); + + for (Square s = std::min(rfrom, rto); s <= std::max(rfrom, rto); s++) + if (s != kfrom && s != rfrom) + castlePath[cr] |= s; + + for (Square s = std::min(kfrom, kto); s <= std::max(kfrom, kto); s++) + if (s != kfrom && s != rfrom) + castlePath[cr] |= s; } @@ -366,8 +379,7 @@ Bitboard Position::hidden_checkers() const { { b = squares_between(ksq, pop_1st_bit(&pinners)) & occupied_squares(); - // Only one bit set and is an our piece? - if (b && !(b & (b - 1)) && (b & pieces(sideToMove))) + if (b && single_bit(b) && (b & pieces(sideToMove))) result |= b; } return result; @@ -425,9 +437,7 @@ bool Position::move_attacks_square(Move m, Square s) const { assert(!square_is_empty(from)); // Update occupancy as if the piece is moving - occ = occupied_squares(); - occ ^= from; - occ ^= to; + occ = occupied_squares() ^ from ^ to; // The piece moved in 'to' attacks the square 's' ? if (attacks_from(piece, to, occ) & s) @@ -464,17 +474,13 @@ bool Position::pl_move_is_legal(Move m, Bitboard pinned) const { Square to = to_sq(m); Square capsq = to + pawn_push(them); Square ksq = king_square(us); - Bitboard b = occupied_squares(); + Bitboard b = (occupied_squares() ^ from ^ capsq) | to; assert(to == ep_square()); assert(piece_moved(m) == make_piece(us, PAWN)); assert(piece_on(capsq) == make_piece(them, PAWN)); assert(piece_on(to) == NO_PIECE); - b ^= from; - b ^= capsq; - b |= to; - return !(attacks_bb(ksq, b) & pieces(ROOK, QUEEN, them)) && !(attacks_bb(ksq, b) & pieces(BISHOP, QUEEN, them)); } @@ -524,7 +530,7 @@ bool Position::is_pseudo_legal(const Move m) const { return move_is_legal(m); // Is not a promotion, so promotion piece must be empty - if (promotion_piece_type(m) - 2 != NO_PIECE_TYPE) + if (promotion_type(m) - 2 != NO_PIECE_TYPE) return false; // If the from square is not occupied by a piece belonging to the side to @@ -606,28 +612,22 @@ bool Position::is_pseudo_legal(const Move m) const { // same kind of moves are filtered out here. if (in_check()) { - // In case of king moves under check we have to remove king so to catch - // as invalid moves like b1a1 when opposite queen is on c1. - if (type_of(pc) == KING) - { - Bitboard b = occupied_squares(); - b ^= from; - if (attackers_to(to, b) & pieces(~us)) - return false; - } - else + if (type_of(pc) != KING) { - Bitboard target = checkers(); - Square checksq = pop_1st_bit(&target); + Bitboard b = checkers(); + Square checksq = pop_1st_bit(&b); - if (target) // double check ? In this case a king move is required + if (b) // double check ? In this case a king move is required return false; // Our move must be a blocking evasion or a capture of the checking piece - target = squares_between(checksq, king_square(us)) | checkers(); - if (!(target & to)) + if (!((squares_between(checksq, king_square(us)) | checkers()) & to)) return false; } + // In case of king moves under check we have to remove king so to catch + // as invalid moves like b1a1 when opposite queen is on c1. + else if (attackers_to(to, occupied_squares() ^ from) & pieces(~us)) + return false; } return true; @@ -664,15 +664,11 @@ bool Position::move_gives_check(Move m, const CheckInfo& ci) const { return false; Color us = sideToMove; - Bitboard b = occupied_squares(); Square ksq = king_square(~us); // Promotion with check ? if (is_promotion(m)) - { - b ^= from; - return attacks_from(Piece(promotion_piece_type(m)), to, b) & ksq; - } + return attacks_from(Piece(promotion_type(m)), to, occupied_squares() ^ from) & ksq; // En passant capture with check ? We have already handled the case // of direct checks and ordinary discovered check, the only case we @@ -681,32 +677,21 @@ bool Position::move_gives_check(Move m, const CheckInfo& ci) const { if (is_enpassant(m)) { Square capsq = make_square(file_of(to), rank_of(from)); - b ^= from; - b ^= capsq; - b |= to; - return (attacks_bb(ksq, b) & pieces(ROOK, QUEEN, us)) - ||(attacks_bb(ksq, b) & pieces(BISHOP, QUEEN, us)); + Bitboard b = (occupied_squares() ^ from ^ capsq) | to; + + return (attacks_bb< ROOK>(ksq, b) & pieces( ROOK, QUEEN, us)) + | (attacks_bb(ksq, b) & pieces(BISHOP, QUEEN, us)); } // Castling with check ? if (is_castle(m)) { - Square kfrom, kto, rfrom, rto; - kfrom = from; - rfrom = to; + Square kfrom = from; + Square rfrom = to; // 'King captures the rook' notation + Square kto = relative_square(us, rfrom > kfrom ? SQ_G1 : SQ_C1); + Square rto = relative_square(us, rfrom > kfrom ? SQ_F1 : SQ_D1); + Bitboard b = (occupied_squares() ^ kfrom ^ rfrom) | rto | kto; - if (rfrom > kfrom) - { - kto = relative_square(us, SQ_G1); - rto = relative_square(us, SQ_F1); - } else { - kto = relative_square(us, SQ_C1); - rto = relative_square(us, SQ_D1); - } - b ^= kfrom; - b ^= rfrom; - b |= rto; - b |= kto; return attacks_bb(rto, b) & ksq; } @@ -868,7 +853,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI if (pt == PAWN) { // Set en-passant square, only if moved pawn can be captured - if ( (to ^ from) == 16 + if ( (int(to) ^ int(from)) == 16 && (attacks_from(from + pawn_push(us), us) & pieces(PAWN, them))) { st->epSquare = Square((from + to) / 2); @@ -877,7 +862,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI if (is_promotion(m)) { - PieceType promotion = promotion_piece_type(m); + PieceType promotion = promotion_type(m); assert(relative_rank(us, to) == RANK_8); assert(promotion >= KNIGHT && promotion <= QUEEN); @@ -992,7 +977,7 @@ void Position::undo_move(Move m) { if (is_promotion(m)) { - PieceType promotion = promotion_piece_type(m); + PieceType promotion = promotion_type(m); assert(promotion == pt); assert(relative_rank(us, to) == RANK_8); @@ -1534,7 +1519,7 @@ void Position::init() { Bitboard b = cr; while (b) { - Key k = zobCastle[1 << pop_1st_bit(&b)]; + Key k = zobCastle[1ULL << pop_1st_bit(&b)]; zobCastle[cr] ^= k ? k : rk.rand(); } }