X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.cpp;h=b9acc645847471f42e4a8101d1d439c2634fdb73;hp=80fa16dd3a5b8c0cd6eb7cb6f18034076c9a9d52;hb=3141490374182551ed26f39ba4e3efb59589f057;hpb=1a8e3f0b2e9e2a5b8a01b645ce1fc5b12e0aec55 diff --git a/src/position.cpp b/src/position.cpp index 80fa16dd..b9acc645 100644 --- a/src/position.cpp +++ b/src/position.cpp @@ -458,7 +458,7 @@ Bitboard Position::attacks_from(Piece p, Square s, Bitboard occ) { bool Position::move_attacks_square(Move m, Square s) const { - assert(move_is_ok(m)); + assert(is_ok(m)); assert(square_is_ok(s)); Bitboard occ, xray; @@ -486,7 +486,7 @@ bool Position::move_attacks_square(Move m, Square s) const { bool Position::pl_move_is_legal(Move m, Bitboard pinned) const { - assert(move_is_ok(m)); + assert(is_ok(m)); assert(pinned == pinned_pieces()); Color us = side_to_move(); @@ -498,7 +498,7 @@ bool Position::pl_move_is_legal(Move m, Bitboard pinned) const { // En passant captures are a tricky special case. Because they are rather // uncommon, we do it simply by testing whether the king is attacked after // the move is made. - if (move_is_ep(m)) + if (is_enpassant(m)) { Color them = flip(us); Square to = move_to(m); @@ -523,7 +523,7 @@ bool Position::pl_move_is_legal(Move m, Bitboard pinned) const { // square is attacked by the opponent. Castling moves are checked // for legality during move generation. if (type_of(piece_on(from)) == KING) - return move_is_castle(m) || !(attackers_to(move_to(m)) & pieces(flip(us))); + return is_castle(m) || !(attackers_to(move_to(m)) & pieces(flip(us))); // A non-king move is legal if and only if it is not pinned or it // is moving along the ray towards or away from the king. @@ -533,7 +533,7 @@ bool Position::pl_move_is_legal(Move m, Bitboard pinned) const { } -/// Position::move_is_legal() takes a move and tests whether the move +/// Position::move_is_legal() takes a random move and tests whether the move /// is legal. This version is not very fast and should be used only /// in non time-critical paths. @@ -547,10 +547,11 @@ bool Position::move_is_legal(const Move m) const { } -/// Fast version of Position::move_is_pl() that takes a move and a bitboard -/// of pinned pieces as input, and tests whether the move is pseudo legal. +/// Position::is_pseudo_legal() takes a random move and tests whether the move +/// is pseudo legal. It is used to validate moves from TT that can be corrupted +/// due to SMP concurrent access or hash position key aliasing. -bool Position::move_is_pl(const Move m) const { +bool Position::is_pseudo_legal(const Move m) const { Color us = sideToMove; Color them = flip(sideToMove); @@ -559,7 +560,7 @@ bool Position::move_is_pl(const Move m) const { Piece pc = piece_on(from); // Use a slower but simpler function for uncommon cases - if (move_is_special(m)) + if (is_special(m)) return move_is_legal(m); // Is not a promotion, so promotion piece must be empty @@ -670,11 +671,11 @@ bool Position::move_is_pl(const Move m) const { } -/// Position::move_gives_check() tests whether a pseudo-legal move is a check +/// Position::move_gives_check() tests whether a pseudo-legal move gives a check bool Position::move_gives_check(Move m, const CheckInfo& ci) const { - assert(move_is_ok(m)); + assert(is_ok(m)); assert(ci.dcCandidates == discovered_check_candidates()); assert(color_of(piece_on(move_from(m))) == side_to_move()); @@ -696,7 +697,7 @@ bool Position::move_gives_check(Move m, const CheckInfo& ci) const { } // Can we skip the ugly special cases ? - if (!move_is_special(m)) + if (!is_special(m)) return false; Color us = side_to_move(); @@ -704,7 +705,7 @@ bool Position::move_gives_check(Move m, const CheckInfo& ci) const { Square ksq = king_square(flip(us)); // Promotion with check ? - if (move_is_promotion(m)) + if (is_promotion(m)) { clear_bit(&b, from); @@ -727,7 +728,7 @@ bool Position::move_gives_check(Move m, const CheckInfo& ci) const { // of direct checks and ordinary discovered check, the only case we // need to handle is the unusual case of a discovered check through // the captured pawn. - if (move_is_ep(m)) + if (is_enpassant(m)) { Square capsq = make_square(file_of(to), rank_of(from)); clear_bit(&b, from); @@ -738,7 +739,7 @@ bool Position::move_gives_check(Move m, const CheckInfo& ci) const { } // Castling with check ? - if (move_is_castle(m)) + if (is_castle(m)) { Square kfrom, kto, rfrom, rto; kfrom = from; @@ -775,7 +776,7 @@ void Position::do_move(Move m, StateInfo& newSt) { void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveIsCheck) { - assert(move_is_ok(m)); + assert(is_ok(m)); assert(&newSt != st); nodes++; @@ -805,7 +806,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI st->rule50++; st->pliesFromNull++; - if (move_is_castle(m)) + if (is_castle(m)) { st->key = key; do_castle_move(m); @@ -816,8 +817,8 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI Color them = flip(us); Square from = move_from(m); Square to = move_to(m); - bool ep = move_is_ep(m); - bool pm = move_is_promotion(m); + bool ep = is_enpassant(m); + bool pm = is_promotion(m); Piece piece = piece_on(from); PieceType pt = type_of(piece); @@ -1044,8 +1045,8 @@ void Position::do_capture_move(Key& key, PieceType capture, Color them, Square t void Position::do_castle_move(Move m) { - assert(move_is_ok(m)); - assert(move_is_castle(m)); + assert(is_ok(m)); + assert(is_castle(m)); Color us = side_to_move(); Color them = flip(us); @@ -1142,11 +1143,11 @@ void Position::do_castle_move(Move m) { void Position::undo_move(Move m) { - assert(move_is_ok(m)); + assert(is_ok(m)); sideToMove = flip(sideToMove); - if (move_is_castle(m)) + if (is_castle(m)) { undo_castle_move(m); return; @@ -1156,8 +1157,8 @@ void Position::undo_move(Move m) { Color them = flip(us); Square from = move_from(m); Square to = move_to(m); - bool ep = move_is_ep(m); - bool pm = move_is_promotion(m); + bool ep = is_enpassant(m); + bool pm = is_promotion(m); PieceType pt = type_of(piece_on(to)); @@ -1245,8 +1246,8 @@ void Position::undo_move(Move m) { void Position::undo_castle_move(Move m) { - assert(move_is_ok(m)); - assert(move_is_castle(m)); + assert(is_ok(m)); + assert(is_castle(m)); // When we have arrived here, some work has already been done by // Position::undo_move. In particular, the side to move has been switched, @@ -1375,7 +1376,7 @@ void Position::undo_null_move() { int Position::see_sign(Move m) const { - assert(move_is_ok(m)); + assert(is_ok(m)); Square from = move_from(m); Square to = move_to(m); @@ -1397,12 +1398,12 @@ int Position::see(Move m) const { PieceType capturedType, pt; Color stm; - assert(move_is_ok(m)); + assert(is_ok(m)); // As castle moves are implemented as capturing the rook, they have // SEE == RookValueMidgame most of the times (unless the rook is under // attack). - if (move_is_castle(m)) + if (is_castle(m)) return 0; from = move_from(m);