X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.cpp;h=c40b1199bd823f0f6f9268bff8ba70e42304fd21;hp=4cb7e3063be940f54e919607a760d949b1130317;hb=1d18647e738951a7e94530fef231f4b4e13b1786;hpb=a71209868bdd8361d0607acf7725f70e9d1f2019 diff --git a/src/position.cpp b/src/position.cpp index 4cb7e306..c40b1199 100644 --- a/src/position.cpp +++ b/src/position.cpp @@ -98,7 +98,7 @@ CheckInfo::CheckInfo(const Position& pos) { Color them = ~pos.side_to_move(); ksq = pos.king_square(them); - pinned = pos.pinned_pieces(); + pinned = pos.pinned_pieces(pos.side_to_move()); dcCandidates = pos.discovered_check_candidates(); checkSq[PAWN] = pos.attacks_from(ksq, them); @@ -128,7 +128,7 @@ void Position::init() { for (File f = FILE_A; f <= FILE_H; ++f) Zobrist::enpassant[f] = rk.rand(); - for (int cr = CASTLES_NONE; cr <= ALL_CASTLES; cr++) + for (int cr = CASTLES_NONE; cr <= ALL_CASTLES; ++cr) { Bitboard b = cr; while (b) @@ -340,12 +340,12 @@ const string Position::fen() const { { Square sq = file | rank; - if (is_empty(sq)) + if (empty(sq)) { int emptyCnt = 1; - for ( ; file < FILE_H && is_empty(++sq); ++file) - emptyCnt++; + for ( ; file < FILE_H && empty(++sq); ++file) + ++emptyCnt; ss << emptyCnt; } @@ -422,7 +422,7 @@ const string Position::pretty(Move move) const { /// pieces, according to the call parameters. Pinned pieces protect our king, /// discovery check pieces attack the enemy king. -Bitboard Position::hidden_checkers(Square ksq, Color c) const { +Bitboard Position::hidden_checkers(Square ksq, Color c, Color toMove) const { Bitboard b, pinners, result = 0; @@ -435,7 +435,7 @@ Bitboard Position::hidden_checkers(Square ksq, Color c) const { b = between_bb(ksq, pop_lsb(&pinners)) & pieces(); if (!more_than_one(b)) - result |= b & pieces(sideToMove); + result |= b & pieces(toMove); } return result; } @@ -472,17 +472,17 @@ Bitboard Position::attacks_from(Piece p, Square s, Bitboard occ) { } -/// Position::pl_move_is_legal() tests whether a pseudo-legal move is legal +/// Position::legal() tests whether a pseudo-legal move is legal -bool Position::pl_move_is_legal(Move m, Bitboard pinned) const { +bool Position::legal(Move m, Bitboard pinned) const { assert(is_ok(m)); - assert(pinned == pinned_pieces()); + assert(pinned == pinned_pieces(sideToMove)); Color us = sideToMove; Square from = from_sq(m); - assert(color_of(piece_moved(m)) == us); + assert(color_of(moved_piece(m)) == us); assert(piece_on(king_square(us)) == make_piece(us, KING)); // En passant captures are a tricky special case. Because they are rather @@ -497,7 +497,7 @@ bool Position::pl_move_is_legal(Move m, Bitboard pinned) const { Bitboard b = (pieces() ^ from ^ capsq) | to; assert(to == ep_square()); - assert(piece_moved(m) == make_piece(us, PAWN)); + assert(moved_piece(m) == make_piece(us, PAWN)); assert(piece_on(capsq) == make_piece(them, PAWN)); assert(piece_on(to) == NO_PIECE); @@ -515,20 +515,20 @@ bool Position::pl_move_is_legal(Move m, Bitboard pinned) const { // is moving along the ray towards or away from the king. return !pinned || !(pinned & from) - || squares_aligned(from, to_sq(m), king_square(us)); + || aligned(from, to_sq(m), king_square(us)); } -/// Position::is_pseudo_legal() takes a random move and tests whether the move -/// is pseudo legal. It is used to validate moves from TT that can be corrupted +/// Position::pseudo_legal() takes a random move and tests whether the move is +/// pseudo legal. It is used to validate moves from TT that can be corrupted /// due to SMP concurrent access or hash position key aliasing. -bool Position::is_pseudo_legal(const Move m) const { +bool Position::pseudo_legal(const Move m) const { Color us = sideToMove; Square from = from_sq(m); Square to = to_sq(m); - Piece pc = piece_moved(m); + Piece pc = moved_piece(m); // Use a slower but simpler function for uncommon cases if (type_of(m) != NORMAL) @@ -581,7 +581,7 @@ bool Position::is_pseudo_legal(const Move m) const { case DELTA_N: case DELTA_S: // Pawn push. The destination square must be empty. - if (!is_empty(to)) + if (!empty(to)) return false; break; @@ -590,8 +590,8 @@ bool Position::is_pseudo_legal(const Move m) const { // rank, and both the destination square and the square between the // source and destination squares must be empty. if ( rank_of(to) != RANK_4 - || !is_empty(to) - || !is_empty(from + DELTA_N)) + || !empty(to) + || !empty(from + DELTA_N)) return false; break; @@ -600,8 +600,8 @@ bool Position::is_pseudo_legal(const Move m) const { // rank, and both the destination square and the square between the // source and destination squares must be empty. if ( rank_of(to) != RANK_5 - || !is_empty(to) - || !is_empty(from + DELTA_S)) + || !empty(to) + || !empty(from + DELTA_S)) return false; break; @@ -639,11 +639,11 @@ bool Position::is_pseudo_legal(const Move m) const { /// Position::move_gives_check() tests whether a pseudo-legal move gives a check -bool Position::move_gives_check(Move m, const CheckInfo& ci) const { +bool Position::gives_check(Move m, const CheckInfo& ci) const { assert(is_ok(m)); assert(ci.dcCandidates == discovered_check_candidates()); - assert(color_of(piece_moved(m)) == sideToMove); + assert(color_of(moved_piece(m)) == sideToMove); Square from = from_sq(m); Square to = to_sq(m); @@ -658,7 +658,7 @@ bool Position::move_gives_check(Move m, const CheckInfo& ci) const { { // For pawn and king moves we need to verify also direction if ( (pt != PAWN && pt != KING) - || !squares_aligned(from, to, king_square(~sideToMove))) + || !aligned(from, to, king_square(~sideToMove))) return true; } @@ -710,7 +710,7 @@ bool Position::move_gives_check(Move m, const CheckInfo& ci) const { void Position::do_move(Move m, StateInfo& newSt) { CheckInfo ci(*this); - do_move(m, newSt, ci, move_gives_check(m, ci)); + do_move(m, newSt, ci, gives_check(m, ci)); } void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveIsCheck) { @@ -718,7 +718,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI assert(is_ok(m)); assert(&newSt != st); - nodes++; + ++nodes; Key k = st->key; // Copy some fields of old state to our new StateInfo object except the ones @@ -734,9 +734,9 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI // Increment ply counters.In particular rule50 will be later reset it to zero // in case of a capture or a pawn move. - gamePly++; - st->rule50++; - st->pliesFromNull++; + ++gamePly; + ++st->rule50; + ++st->pliesFromNull; Color us = sideToMove; Color them = ~us; @@ -744,11 +744,11 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI Square to = to_sq(m); Piece pc = piece_on(from); PieceType pt = type_of(pc); - PieceType capture = type_of(m) == ENPASSANT ? PAWN : type_of(piece_on(to)); + PieceType captured = type_of(m) == ENPASSANT ? PAWN : type_of(piece_on(to)); assert(color_of(pc) == us); assert(piece_on(to) == NO_PIECE || color_of(piece_on(to)) == them || type_of(m) == CASTLE); - assert(capture != KING); + assert(captured != KING); if (type_of(m) == CASTLE) { @@ -758,7 +758,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI Square rfrom = to; // Castle is encoded as "king captures friendly rook" Square rto = relative_square(us, kingSide ? SQ_F1 : SQ_D1); to = relative_square(us, kingSide ? SQ_G1 : SQ_C1); - capture = NO_PIECE_TYPE; + captured = NO_PIECE_TYPE; do_castle(from, to, rfrom, rto); @@ -766,13 +766,13 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI k ^= Zobrist::psq[us][ROOK][rfrom] ^ Zobrist::psq[us][ROOK][rto]; } - if (capture) + if (captured) { Square capsq = to; // If the captured piece is a pawn, update pawn hash key, otherwise // update non-pawn material. - if (capture == PAWN) + if (captured == PAWN) { if (type_of(m) == ENPASSANT) { @@ -790,18 +790,18 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI st->pawnKey ^= Zobrist::psq[them][PAWN][capsq]; } else - st->npMaterial[them] -= PieceValue[MG][capture]; + st->npMaterial[them] -= PieceValue[MG][captured]; // Update board and piece lists - remove_piece(capsq, them, capture); + remove_piece(capsq, them, captured); // Update material hash key and prefetch access to materialTable - k ^= Zobrist::psq[them][capture][capsq]; - st->materialKey ^= Zobrist::psq[them][capture][pieceCount[them][capture]]; + k ^= Zobrist::psq[them][captured][capsq]; + st->materialKey ^= Zobrist::psq[them][captured][pieceCount[them][captured]]; prefetch((char*)thisThread->materialTable[st->materialKey]); // Update incremental scores - st->psq -= psq[them][capture][capsq]; + st->psq -= psq[them][captured][capsq]; // Reset rule 50 counter st->rule50 = 0; @@ -878,7 +878,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI st->psq += psq[us][pt][to] - psq[us][pt][from]; // Set capture piece - st->capturedType = capture; + st->capturedType = captured; // Update the key with the final value st->key = k; @@ -928,10 +928,10 @@ void Position::undo_move(Move m) { Square from = from_sq(m); Square to = to_sq(m); PieceType pt = type_of(piece_on(to)); - PieceType capture = st->capturedType; + PieceType captured = st->capturedType; - assert(is_empty(from) || type_of(m) == CASTLE); - assert(capture != KING); + assert(empty(from) || type_of(m) == CASTLE); + assert(captured != KING); if (type_of(m) == PROMOTION) { @@ -952,14 +952,14 @@ void Position::undo_move(Move m) { Square rfrom = to; // Castle is encoded as "king captures friendly rook" Square rto = relative_square(us, kingSide ? SQ_F1 : SQ_D1); to = relative_square(us, kingSide ? SQ_G1 : SQ_C1); - capture = NO_PIECE_TYPE; + captured = NO_PIECE_TYPE; pt = KING; do_castle(to, from, rto, rfrom); } else move_piece(to, from, us, pt); // Put the piece back at the source square - if (capture) + if (captured) { Square capsq = to; @@ -973,12 +973,12 @@ void Position::undo_move(Move m) { assert(piece_on(capsq) == NO_PIECE); } - put_piece(capsq, them, capture); // Restore the captured piece + put_piece(capsq, them, captured); // Restore the captured piece } // Finally point our state pointer back to the previous state st = st->previous; - gamePly--; + --gamePly; assert(pos_is_ok()); } @@ -1019,7 +1019,7 @@ void Position::do_null_move(StateInfo& newSt) { st->key ^= Zobrist::side; prefetch((char*)TT.first_entry(st->key)); - st->rule50++; + ++st->rule50; st->pliesFromNull = 0; sideToMove = ~sideToMove; @@ -1049,7 +1049,7 @@ int Position::see_sign(Move m) const { // Early return if SEE cannot be negative because captured piece value // is not less then capturing one. Note that king moves always return // here because king midgame value is set to 0. - if (PieceValue[MG][piece_moved(m)] <= PieceValue[MG][piece_on(to_sq(m))]) + if (PieceValue[MG][moved_piece(m)] <= PieceValue[MG][piece_on(to_sq(m))]) return 1; return see(m); @@ -1067,7 +1067,7 @@ int Position::see(Move m, int asymmThreshold) const { from = from_sq(m); to = to_sq(m); - swapList[0] = PieceValue[MG][type_of(piece_on(to))]; + swapList[0] = PieceValue[MG][piece_on(to)]; stm = color_of(piece_on(from)); occupied = pieces() ^ from; @@ -1106,7 +1106,7 @@ int Position::see(Move m, int asymmThreshold) const { // Add the new entry to the swap list swapList[slIndex] = -swapList[slIndex - 1] + PieceValue[MG][captured]; - slIndex++; + ++slIndex; // Locate and remove the next least valuable attacker captured = min_attacker(byTypeBB, to, stmAttackers, occupied, attackers); @@ -1134,7 +1134,7 @@ int Position::see(Move m, int asymmThreshold) const { // Having built the swap list, we negamax through it to find the best // achievable score from the point of view of the side to move. while (--slIndex) - swapList[slIndex-1] = std::min(-swapList[slIndex], swapList[slIndex-1]); + swapList[slIndex - 1] = std::min(-swapList[slIndex], swapList[slIndex - 1]); return swapList[0]; } @@ -1150,7 +1150,7 @@ void Position::clear() { st = &startState; for (int i = 0; i < PIECE_TYPE_NB; ++i) - for (int j = 0; j < 16; j++) + for (int j = 0; j < 16; ++j) pieceList[WHITE][i][j] = pieceList[BLACK][i][j] = SQ_NONE; } @@ -1368,7 +1368,7 @@ bool Position::pos_is_ok(int* failedStep) const { for (Square s = SQ_A1; s <= SQ_H8; ++s) if (type_of(piece_on(s)) == KING) - kingCount[color_of(piece_on(s))]++; + ++kingCount[color_of(piece_on(s))]; if (kingCount[0] != 1 || kingCount[1] != 1) return false;