X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.cpp;h=c8132d5e513d2a1b2d4aa6a711f96e1440b0b5f7;hp=391e556879c14081139dddcc721de89cf46b1649;hb=252537fd9c8cb60f765ea390d2464a42adeafc0a;hpb=c0616d773dcb967dad755de74c36937fc5753b63 diff --git a/src/position.cpp b/src/position.cpp index 391e5568..c8132d5e 100644 --- a/src/position.cpp +++ b/src/position.cpp @@ -56,7 +56,7 @@ struct PieceLetters : std::map { operator[]('B') = WB; operator[]('b') = BB; operator[]('N') = WN; operator[]('n') = BN; operator[]('P') = WP; operator[]('p') = BP; - operator[](' ') = NO_PIECE; operator[]('.') = NO_PIECE_DARK_SQ; + operator[](' ') = PIECE_NONE; operator[]('.') = PIECE_NONE_DARK_SQ; } char from_piece(Piece p) const { @@ -344,7 +344,7 @@ const string Position::to_fen() const { fen.erase(--fen.end()); fen += (sideToMove == WHITE ? " w " : " b "); - if (st->castleRights != NO_CASTLES) + if (st->castleRights != CASTLES_NONE) { const bool Chess960 = initialKFile != FILE_E || initialQRFile != FILE_A @@ -400,8 +400,8 @@ void Position::print(Move move) const { char c = (color_of_piece_on(sq) == BLACK ? '=' : ' '); Piece piece = piece_on(sq); - if (piece == NO_PIECE && square_color(sq) == DARK) - piece = NO_PIECE_DARK_SQ; + if (piece == PIECE_NONE && square_color(sq) == DARK) + piece = PIECE_NONE_DARK_SQ; cout << c << pieceLetters.from_piece(piece) << c << '|'; } @@ -577,7 +577,7 @@ bool Position::pl_move_is_legal(Move m, Bitboard pinned) const { assert(to == ep_square()); assert(piece_on(from) == piece_of_color_and_type(us, PAWN)); assert(piece_on(capsq) == piece_of_color_and_type(them, PAWN)); - assert(piece_on(to) == NO_PIECE); + assert(piece_on(to) == PIECE_NONE); clear_bit(&b, from); clear_bit(&b, capsq); @@ -825,7 +825,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI do_move_bb(&(byTypeBB[0]), move_bb); // HACK: byTypeBB[0] == occupied squares board[to] = board[from]; - board[from] = NO_PIECE; + board[from] = PIECE_NONE; // Update piece lists, note that index[from] is not updated and // becomes stale. This works as long as index[] is accessed just @@ -897,7 +897,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI st->value += pst_delta(piece, from, to); // Set capture piece - st->capture = capture; + st->capturedType = capture; // Update the key with the final value st->key = key; @@ -954,10 +954,10 @@ void Position::do_capture_move(Key& key, PieceType capture, Color them, Square t assert(to == st->epSquare); assert(relative_rank(opposite_color(them), to) == RANK_6); - assert(piece_on(to) == NO_PIECE); + assert(piece_on(to) == PIECE_NONE); assert(piece_on(capsq) == piece_of_color_and_type(them, PAWN)); - board[capsq] = NO_PIECE; + board[capsq] = PIECE_NONE; } st->pawnKey ^= zobrist[them][PAWN][capsq]; } @@ -1012,7 +1012,7 @@ void Position::do_castle_move(Move m) { Color them = opposite_color(us); // Reset capture field - st->capture = NO_PIECE_TYPE; + st->capturedType = PIECE_TYPE_NONE; // Find source squares for king and rook Square kfrom = move_from(m); @@ -1051,7 +1051,7 @@ void Position::do_castle_move(Move m) { // Update board array Piece king = piece_of_color_and_type(us, KING); Piece rook = piece_of_color_and_type(us, ROOK); - board[kfrom] = board[rfrom] = NO_PIECE; + board[kfrom] = board[rfrom] = PIECE_NONE; board[kto] = king; board[rto] = rook; @@ -1160,35 +1160,35 @@ void Position::undo_move(Move m) { do_move_bb(&(byTypeBB[0]), move_bb); // HACK: byTypeBB[0] == occupied squares board[from] = piece_of_color_and_type(us, pt); - board[to] = NO_PIECE; + board[to] = PIECE_NONE; // Update piece list index[from] = index[to]; pieceList[us][pt][index[from]] = from; - if (st->capture) + if (st->capturedType) { Square capsq = to; if (ep) capsq = (us == WHITE)? (to - DELTA_N) : (to - DELTA_S); - assert(st->capture != KING); + assert(st->capturedType != KING); assert(!ep || square_is_empty(capsq)); // Restore the captured piece set_bit(&(byColorBB[them]), capsq); - set_bit(&(byTypeBB[st->capture]), capsq); + set_bit(&(byTypeBB[st->capturedType]), capsq); set_bit(&(byTypeBB[0]), capsq); - board[capsq] = piece_of_color_and_type(them, st->capture); + board[capsq] = piece_of_color_and_type(them, st->capturedType); // Update piece count - pieceCount[them][st->capture]++; + pieceCount[them][st->capturedType]++; // Update piece list, add a new captured piece in capsq square - index[capsq] = pieceCount[them][st->capture] - 1; - pieceList[them][st->capture][index[capsq]] = capsq; + index[capsq] = pieceCount[them][st->capturedType] - 1; + pieceList[them][st->capturedType][index[capsq]] = capsq; } // Finally point our state pointer back to the previous state @@ -1248,7 +1248,7 @@ void Position::undo_castle_move(Move m) { set_bit(&(byTypeBB[0]), rfrom); // HACK: byTypeBB[0] == occupied squares // Update board - board[rto] = board[kto] = NO_PIECE; + board[rto] = board[kto] = PIECE_NONE; board[rfrom] = piece_of_color_and_type(us, ROOK); board[kfrom] = piece_of_color_and_type(us, KING); @@ -1392,7 +1392,7 @@ int Position::see(Square from, Square to) const { // Handle en passant moves if (st->epSquare == to && type_of_piece_on(from) == PAWN) { - assert(capture == NO_PIECE); + assert(capture == PIECE_NONE); Square capQq = (side_to_move() == WHITE)? (to - DELTA_N) : (to - DELTA_S); capture = piece_on(capQq); @@ -1513,7 +1513,7 @@ void Position::clear() { memset(index, 0, sizeof(int) * 64); for (int i = 0; i < 64; i++) - board[i] = NO_PIECE; + board[i] = PIECE_NONE; for (int i = 0; i < 8; i++) for (int j = 0; j < 16; j++) @@ -1733,82 +1733,79 @@ bool Position::is_draw() const { bool Position::is_mate() const { MoveStack moves[256]; - return is_check() && (generate_moves(*this, moves, false) == moves); + return is_check() && (generate_moves(*this, moves) == moves); } -/// Position::has_mate_threat() tests whether a given color has a mate in one -/// from the current position. +/// Position::has_mate_threat() tests whether the side to move is under +/// a threat of being mated in one from the current position. -bool Position::has_mate_threat(Color c) { +bool Position::has_mate_threat() { + MoveStack mlist[256], *last, *cur; StateInfo st1, st2; - Color stm = side_to_move(); + bool mateFound = false; + // If we are under check it's up to evasions to do the job if (is_check()) return false; - // If the input color is not equal to the side to move, do a null move - if (c != stm) - do_null_move(st1); + // First pass the move to our opponent doing a null move + do_null_move(st1); - MoveStack mlist[120]; - bool result = false; - Bitboard pinned = pinned_pieces(sideToMove); - - // Generate pseudo-legal non-capture and capture check moves - MoveStack* last = generate_non_capture_checks(*this, mlist); + // Then generate pseudo-legal moves that give check + last = generate_non_capture_checks(*this, mlist); last = generate_captures(*this, last); - // Loop through the moves, and see if one of them is mate - for (MoveStack* cur = mlist; cur != last; cur++) + // Loop through the moves, and see if one of them gives mate + Bitboard pinned = pinned_pieces(sideToMove); + CheckInfo ci(*this); + for (cur = mlist; cur != last && !mateFound; cur++) { Move move = cur->move; - if (!pl_move_is_legal(move, pinned)) + if ( !pl_move_is_legal(move, pinned) + || !move_is_check(move, ci)) continue; - do_move(move, st2); + do_move(move, st2, ci, true); + if (is_mate()) - result = true; + mateFound = true; undo_move(move); } - // Undo null move, if necessary - if (c != stm) - undo_null_move(); - - return result; + undo_null_move(); + return mateFound; } -/// Position::init_zobrist() is a static member function which initializes the -/// various arrays used to compute hash keys. +/// Position::init_zobrist() is a static member function which initializes at +/// startup the various arrays used to compute hash keys. void Position::init_zobrist() { - for (int i = 0; i < 2; i++) - for (int j = 0; j < 8; j++) - for (int k = 0; k < 64; k++) - zobrist[i][j][k] = Key(genrand_int64()); + int i,j, k; - for (int i = 0; i < 64; i++) + for (i = 0; i < 2; i++) for (j = 0; j < 8; j++) for (k = 0; k < 64; k++) + zobrist[i][j][k] = Key(genrand_int64()); + + for (i = 0; i < 64; i++) zobEp[i] = Key(genrand_int64()); - for (int i = 0; i < 16; i++) - zobCastle[i] = genrand_int64(); + for (i = 0; i < 16; i++) + zobCastle[i] = Key(genrand_int64()); - zobSideToMove = genrand_int64(); - zobExclusion = genrand_int64(); + zobSideToMove = Key(genrand_int64()); + zobExclusion = Key(genrand_int64()); } /// Position::init_piece_square_tables() initializes the piece square tables. -/// This is a two-step operation: -/// First, the white halves of the tables are -/// copied from the MgPST[][] and EgPST[][] arrays. -/// Second, the black halves of the tables are initialized by mirroring -/// and changing the sign of the corresponding white scores. +/// This is a two-step operation: First, the white halves of the tables are +/// copied from the MgPST[][] and EgPST[][] arrays. Second, the black halves +/// of the tables are initialized by mirroring and changing the sign of the +/// corresponding white scores. void Position::init_piece_square_tables() {