X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.cpp;h=cd91b07fe773e5b9ba766d4055a36867c72b5c5f;hp=9b5ab9234e8c506eb1e50446ba32faead5e37e7e;hb=e082112cfeb6a40ca592a15983cdedb0210daf3a;hpb=8fb45caadef67fb2ccc27857c15ade987d9f5e2f diff --git a/src/position.cpp b/src/position.cpp index 9b5ab923..cd91b07f 100644 --- a/src/position.cpp +++ b/src/position.cpp @@ -34,10 +34,6 @@ using std::string; -Value PieceValue[PHASE_NB][PIECE_NB] = { -{ VALUE_ZERO, PawnValueMg, KnightValueMg, BishopValueMg, RookValueMg, QueenValueMg }, -{ VALUE_ZERO, PawnValueEg, KnightValueEg, BishopValueEg, RookValueEg, QueenValueEg } }; - namespace Zobrist { Key psq[COLOR_NB][PIECE_TYPE_NB][SQUARE_NB]; @@ -159,42 +155,11 @@ void Position::init() { } -/// Position::operator=() creates a copy of 'pos' but detaching the state pointer -/// from the source to be self-consistent and not depending on any external data. - -Position& Position::operator=(const Position& pos) { - - std::memcpy(this, &pos, sizeof(Position)); - std::memcpy(&startState, st, sizeof(StateInfo)); - st = &startState; - nodes = 0; - - assert(pos_is_ok()); - - return *this; -} - - -/// Position::clear() erases the position object to a pristine state, with an -/// empty board, white to move, and no castling rights. - -void Position::clear() { - - std::memset(this, 0, sizeof(Position)); - startState.epSquare = SQ_NONE; - st = &startState; - - for (int i = 0; i < PIECE_TYPE_NB; ++i) - for (int j = 0; j < 16; ++j) - pieceList[WHITE][i][j] = pieceList[BLACK][i][j] = SQ_NONE; -} - - /// Position::set() initializes the position object with the given FEN string. /// This function is not very robust - make sure that input FENs are correct, /// this is assumed to be the responsibility of the GUI. -void Position::set(const string& fenStr, bool isChess960, Thread* th) { +Position& Position::set(const string& fenStr, bool isChess960, StateInfo* si, Thread* th) { /* A FEN string defines a particular position using only the ASCII character set. @@ -234,7 +199,11 @@ void Position::set(const string& fenStr, bool isChess960, Thread* th) { Square sq = SQ_A8; std::istringstream ss(fenStr); - clear(); + std::memset(this, 0, sizeof(Position)); + std::memset(si, 0, sizeof(StateInfo)); + std::fill_n(&pieceList[0][0][0], sizeof(pieceList) / sizeof(Square), SQ_NONE); + st = si; + ss >> std::noskipws; // 1. Piece placement @@ -295,6 +264,8 @@ void Position::set(const string& fenStr, bool isChess960, Thread* th) { if (!(attackers_to(st->epSquare) & pieces(sideToMove, PAWN))) st->epSquare = SQ_NONE; } + else + st->epSquare = SQ_NONE; // 5-6. Halfmove clock and fullmove number ss >> std::skipws >> st->rule50 >> gamePly; @@ -308,6 +279,8 @@ void Position::set(const string& fenStr, bool isChess960, Thread* th) { set_state(st); assert(pos_is_ok()); + + return *this; } @@ -528,8 +501,7 @@ bool Position::legal(Move m, Bitboard pinned) const { // A non-king move is legal if and only if it is not pinned or it // is moving along the ray towards or away from the king. - return !pinned - || !(pinned & from) + return !(pinned & from) || aligned(from, to_sq(m), square(us)); } @@ -622,8 +594,7 @@ bool Position::gives_check(Move m, const CheckInfo& ci) const { return true; // Is there a discovered check? - if ( ci.dcCandidates - && (ci.dcCandidates & from) + if ( (ci.dcCandidates & from) && !aligned(from, to, ci.ksq)) return true; @@ -1112,7 +1083,7 @@ void Position::flip() { std::getline(ss, token); // Half and full moves f += token; - set(f, is_chess960(), this_thread()); + set(f, is_chess960(), st, this_thread()); assert(pos_is_ok()); }