X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.cpp;h=d5f28218ea8aa53c53846a02516157edc8e0b2ae;hp=2fc73b660d912898b9563f87a127ff682bf6d5e3;hb=f30aa83f8ad46a794e83f030fdab576371c8c825;hpb=95cfc0e3069e2bd573e37c42785a1d7b287295c2 diff --git a/src/position.cpp b/src/position.cpp index 2fc73b66..d5f28218 100644 --- a/src/position.cpp +++ b/src/position.cpp @@ -210,8 +210,8 @@ void Position::from_fen(const std::string& fen) { key = compute_key(); pawnKey = compute_pawn_key(); materialKey = compute_material_key(); - mgValue = compute_mg_value(); - egValue = compute_eg_value(); + mgValue = compute_value(MidGame); + egValue = compute_value(EndGame); npMaterial[WHITE] = compute_non_pawn_material(WHITE); npMaterial[BLACK] = compute_non_pawn_material(BLACK); } @@ -669,60 +669,6 @@ bool Position::move_is_capture(Move m) const { } -/// Position::backup() is called when making a move. All information -/// necessary to restore the position when the move is later unmade -/// is saved to an UndoInfo object. The function Position::restore -/// does the reverse operation: When one does a backup followed by -/// a restore with the same UndoInfo object, the position is restored -/// to the state before backup was called. - -void Position::backup(UndoInfo& u) const { - - for (Color c = WHITE; c <= BLACK; c++) - { - u.pinners[c] = pinners[c]; - u.pinned[c] = pinned[c]; - u.dcCandidates[c] = dcCandidates[c]; - } - u.checkersBB = checkersBB; - u.key = key; - u.pawnKey = pawnKey; - u.materialKey = materialKey; - u.castleRights = castleRights; - u.rule50 = rule50; - u.epSquare = epSquare; - u.lastMove = lastMove; - u.mgValue = mgValue; - u.egValue = egValue; - u.capture = NO_PIECE_TYPE; -} - - -/// Position::restore() is called when unmaking a move. It copies back -/// the information backed up during a previous call to Position::backup. - -void Position::restore(const UndoInfo& u) { - - for (Color c = WHITE; c <= BLACK; c++) - { - pinners[c] = u.pinners[c]; - pinned[c] = u.pinned[c]; - dcCandidates[c] = u.dcCandidates[c]; - } - checkersBB = u.checkersBB; - key = u.key; - pawnKey = u.pawnKey; - materialKey = u.materialKey; - castleRights = u.castleRights; - rule50 = u.rule50; - epSquare = u.epSquare; - lastMove = u.lastMove; - mgValue = u.mgValue; - egValue = u.egValue; - // u.capture is restored in undo_move() -} - - /// Position::update_checkers() is a private method to udpate chekers info template @@ -758,7 +704,8 @@ void Position::do_move(Move m, UndoInfo& u) { // Back up the necessary information to our UndoInfo object (except the // captured piece, which is taken care of later. - backup(u); + u = undoInfoUnion; + u.capture = NO_PIECE_TYPE; // Save the current key to the history[] array, in order to be able to // detect repetition draws. @@ -1219,7 +1166,7 @@ void Position::undo_move(Move m, const UndoInfo &u) { // Restore information from our UndoInfo object (except the captured piece, // which is taken care of later) - restore(u); + undoInfoUnion = u; if (move_is_castle(m)) undo_castle_move(m); @@ -1870,7 +1817,7 @@ Key Position::compute_material_key() const { /// up, and to verify that the scores are correctly updated by do_move /// and undo_move when the program is running in debug mode. -Value Position::compute_mg_value() const { +Value Position::compute_value(GamePhase p) const { Value result = Value(0); Bitboard b; @@ -1884,31 +1831,12 @@ Value Position::compute_mg_value() const { { s = pop_1st_bit(&b); assert(piece_on(s) == piece_of_color_and_type(c, pt)); - result += mg_pst(c, pt, s); + result += (p == MidGame ? mg_pst(c, pt, s) : eg_pst(c, pt, s)); } } - result += (side_to_move() == WHITE)? TempoValueMidgame / 2 : -TempoValueMidgame / 2; - return result; -} - -Value Position::compute_eg_value() const { - - Value result = Value(0); - Bitboard b; - Square s; - for (Color c = WHITE; c <= BLACK; c++) - for (PieceType pt = PAWN; pt <= KING; pt++) - { - b = pieces_of_color_and_type(c, pt); - while(b) - { - s = pop_1st_bit(&b); - assert(piece_on(s) == piece_of_color_and_type(c, pt)); - result += eg_pst(c, pt, s); - } - } - result += (side_to_move() == WHITE)? TempoValueEndgame / 2 : -TempoValueEndgame / 2; + const Value TempoValue = (p == MidGame ? TempoValueMidgame : TempoValueEndgame); + result += (side_to_move() == WHITE)? TempoValue / 2 : -TempoValue / 2; return result; } @@ -2129,8 +2057,8 @@ void Position::flipped_copy(const Position &pos) { materialKey = compute_material_key(); // Incremental scores - mgValue = compute_mg_value(); - egValue = compute_eg_value(); + mgValue = compute_value(MidGame); + egValue = compute_value(EndGame); // Material npMaterial[WHITE] = compute_non_pawn_material(WHITE); @@ -2259,10 +2187,10 @@ bool Position::is_ok(int* failedStep) const { if (failedStep) (*failedStep)++; if (debugIncrementalEval) { - if (mgValue != compute_mg_value()) + if (mgValue != compute_value(MidGame)) return false; - if (egValue != compute_eg_value()) + if (egValue != compute_value(EndGame)) return false; }