X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.cpp;h=ec86f35ce73ebecb16c6394604d150c28e8e53e1;hp=1c1ceed2199eb73c2d4ab4b2620cb34938cbf10d;hb=5603e25a7fb7fca1d5764078046b875b31583fde;hpb=980124c6094f90741a250a40c160efb593244ffb diff --git a/src/position.cpp b/src/position.cpp index 1c1ceed2..ec86f35c 100644 --- a/src/position.cpp +++ b/src/position.cpp @@ -35,6 +35,8 @@ #include "san.h" #include "ucioption.h" +using std::string; + //// //// Variables @@ -63,7 +65,7 @@ Position::Position(const Position& pos) { copy(pos); } -Position::Position(const std::string& fen) { +Position::Position(const string& fen) { from_fen(fen); } @@ -72,9 +74,9 @@ Position::Position(const std::string& fen) { /// string. This function is not very robust - make sure that input FENs are /// correct (this is assumed to be the responsibility of the GUI). -void Position::from_fen(const std::string& fen) { +void Position::from_fen(const string& fen) { - static const std::string pieceLetters = "KQRBNPkqrbnp"; + static const string pieceLetters = "KQRBNPkqrbnp"; static const Piece pieces[] = { WK, WQ, WR, WB, WN, WP, BK, BQ, BR, BB, BN, BP }; clear(); @@ -98,7 +100,7 @@ void Position::from_fen(const std::string& fen) { continue; } size_t idx = pieceLetters.find(fen[i]); - if (idx == std::string::npos) + if (idx == string::npos) { std::cout << "Error in FEN at character " << i << std::endl; return; @@ -211,18 +213,18 @@ void Position::from_fen(const std::string& fen) { st->materialKey = compute_material_key(); st->mgValue = compute_value(); st->egValue = compute_value(); - npMaterial[WHITE] = compute_non_pawn_material(WHITE); - npMaterial[BLACK] = compute_non_pawn_material(BLACK); + st->npMaterial[WHITE] = compute_non_pawn_material(WHITE); + st->npMaterial[BLACK] = compute_non_pawn_material(BLACK); } /// Position::to_fen() converts the position object to a FEN string. This is /// probably only useful for debugging. -const std::string Position::to_fen() const { +const string Position::to_fen() const { - static const std::string pieceLetters = " PNBRQK pnbrqk"; - std::string fen; + static const string pieceLetters = " PNBRQK pnbrqk"; + string fen; int skip; for (Rank rank = RANK_8; rank >= RANK_1; rank--) @@ -272,7 +274,7 @@ const std::string Position::to_fen() const { void Position::print(Move m) const { - static const std::string pieceLetters = " PNBRQK PNBRQK ."; + static const string pieceLetters = " PNBRQK PNBRQK ."; // Check for reentrancy, as example when called from inside // MovePicker that is used also here in move_to_san() @@ -284,7 +286,7 @@ void Position::print(Move m) const { std::cout << std::endl; if (m != MOVE_NONE) { - std::string col = (color_of_piece_on(move_from(m)) == BLACK ? ".." : ""); + string col = (color_of_piece_on(move_from(m)) == BLACK ? ".." : ""); std::cout << "Move is: " << col << move_to_san(*this, m) << std::endl; } for (Rank rank = RANK_8; rank >= RANK_1; rank--) @@ -375,9 +377,7 @@ Bitboard Position::discovered_check_candidates(Color c) const { } /// Position::attacks_to() computes a bitboard containing all pieces which -/// attacks a given square. There are two versions of this function: One -/// which finds attackers of both colors, and one which only finds the -/// attackers for one side. +/// attacks a given square. Bitboard Position::attacks_to(Square s) const { @@ -656,6 +656,7 @@ inline void Position::update_checkers(Bitboard* pCheckersBB, Square ksq, Square const bool Rook = (Piece == QUEEN || Piece == ROOK); const bool Slider = Bishop || Rook; + // Direct checks if ( ( (Bishop && bit_is_set(BishopPseudoAttacks[ksq], to)) || (Rook && bit_is_set(RookPseudoAttacks[ksq], to))) && bit_is_set(piece_attacks(ksq), to)) // slow, try to early skip @@ -666,6 +667,7 @@ inline void Position::update_checkers(Bitboard* pCheckersBB, Square ksq, Square && bit_is_set(piece_attacks(ksq), to)) set_bit(pCheckersBB, to); + // Discovery checks if (Piece != QUEEN && bit_is_set(dcCandidates, from)) { if (Piece != ROOK) @@ -699,6 +701,7 @@ void Position::do_move(Move m, StateInfo& newSt, Bitboard dcCandidates) { int castleRights, rule50; Square epSquare; Value mgValue, egValue; + Value npMaterial[2]; }; memcpy(&newSt, st, sizeof(ReducedStateInfo)); @@ -849,7 +852,7 @@ void Position::do_capture_move(PieceType capture, Color them, Square to) { // Update material if (capture != PAWN) - npMaterial[them] -= piece_value_midgame(capture); + st->npMaterial[them] -= piece_value_midgame(capture); // Update material hash key st->materialKey ^= zobMaterial[them][capture][pieceCount[them][capture]]; @@ -988,7 +991,7 @@ void Position::do_promotion_move(Move m) { st->capture = type_of_piece_on(to); if (st->capture) - do_capture_move(st->capture, them, to); + do_capture_move(st->capture, them, to); // Remove pawn clear_bit(&(byColorBB[us]), from); @@ -1031,7 +1034,7 @@ void Position::do_promotion_move(Move m) { st->egValue += pst(us, promotion, to); // Update material - npMaterial[us] += piece_value_midgame(promotion); + st->npMaterial[us] += piece_value_midgame(promotion); // Clear the en passant square if (st->epSquare != SQ_NONE) @@ -1196,10 +1199,6 @@ void Position::undo_move(Move m) { set_bit(&(byTypeBB[0]), to); board[to] = piece_of_color_and_type(them, st->capture); - // Update material - if (st->capture != PAWN) - npMaterial[them] += piece_value_midgame(st->capture); - // Update piece list pieceList[them][st->capture][pieceCount[them][st->capture]] = to; index[to] = pieceCount[them][st->capture]; @@ -1321,9 +1320,6 @@ void Position::undo_promotion_move(Move m) { set_bit(&(byTypeBB[0]), from); // HACK: byTypeBB[0] == occupied squares board[from] = piece_of_color_and_type(us, PAWN); - // Update material - npMaterial[us] -= piece_value_midgame(promotion); - // Update piece list pieceList[us][PAWN][pieceCount[us][PAWN]] = from; index[from] = pieceCount[us][PAWN]; @@ -1345,11 +1341,6 @@ void Position::undo_promotion_move(Move m) { set_bit(&(byTypeBB[0]), to); // HACK: byTypeBB[0] == occupied squares board[to] = piece_of_color_and_type(them, st->capture); - // Update material. Because the move is a promotion move, we know - // that the captured piece cannot be a pawn. - assert(st->capture != PAWN); - npMaterial[them] += piece_value_midgame(st->capture); - // Update piece list pieceList[them][st->capture][pieceCount[them][st->capture]] = to; index[to] = pieceCount[them][st->capture]; @@ -1402,13 +1393,13 @@ void Position::undo_ep_move(Move m) { set_bit(&(byTypeBB[0]), from); board[from] = piece_of_color_and_type(us, PAWN); - // Update piece list: + // Update piece list pieceList[us][PAWN][index[to]] = from; index[from] = index[to]; pieceList[them][PAWN][pieceCount[them][PAWN]] = capsq; index[capsq] = pieceCount[them][PAWN]; - // Update piece count: + // Update piece count pieceCount[them][PAWN]++; } @@ -1423,10 +1414,9 @@ void Position::do_null_move(StateInfo& backupSt) { // Back up the information necessary to undo the null move to the supplied // StateInfo object. In the case of a null move, the only thing we need to - // remember is the last move made and the en passant square. + // remember is the en passant square. // Note that differently from normal case here backupSt is actually used as // a backup storage not as a new state to be used. - backupSt.lastMove = st->lastMove; backupSt.epSquare = st->epSquare; backupSt.previous = st->previous; st->previous = &backupSt; @@ -1460,7 +1450,6 @@ void Position::undo_null_move() { assert(!is_check()); // Restore information from the our backup StateInfo object - st->lastMove = st->previous->lastMove; st->epSquare = st->previous->epSquare; st->previous = st->previous->previous; @@ -2041,8 +2030,8 @@ void Position::flipped_copy(const Position &pos) { st->egValue = compute_value(); // Material - npMaterial[WHITE] = compute_non_pawn_material(WHITE); - npMaterial[BLACK] = compute_non_pawn_material(BLACK); + st->npMaterial[WHITE] = compute_non_pawn_material(WHITE); + st->npMaterial[BLACK] = compute_non_pawn_material(BLACK); assert(is_ok()); } @@ -2178,10 +2167,10 @@ bool Position::is_ok(int* failedStep) const { if (failedStep) (*failedStep)++; if (debugNonPawnMaterial) { - if (npMaterial[WHITE] != compute_non_pawn_material(WHITE)) + if (st->npMaterial[WHITE] != compute_non_pawn_material(WHITE)) return false; - if (npMaterial[BLACK] != compute_non_pawn_material(BLACK)) + if (st->npMaterial[BLACK] != compute_non_pawn_material(BLACK)) return false; }