X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.h;h=1d6a99bab0f9bfa13314c7a77c7ca6bae4192144;hp=9e476722955a3f012bbf9c6f67a867db41d3078e;hb=77eec9f9cb50e742151273da6e4cd2847fe9ec1f;hpb=37398d945624773287bfa5e56fff9f6adadaec83 diff --git a/src/position.h b/src/position.h index 9e476722..1d6a99ba 100644 --- a/src/position.h +++ b/src/position.h @@ -71,7 +71,7 @@ struct CheckInfo { CheckInfo(const Position&); Square ksq; - Bitboard dc; + Bitboard dcCandidates; Bitboard checkSq[8]; }; @@ -218,7 +218,7 @@ public: bool pl_move_is_legal(Move m, Bitboard pinned) const; bool pl_move_is_evasion(Move m, Bitboard pinned) const; bool move_is_check(Move m) const; - bool move_is_check(Move m, Bitboard dcCandidates) const; + bool move_is_check(Move m, const CheckInfo& ci) const; bool move_is_capture(Move m) const; bool move_is_capture_or_promotion(Move m) const; bool move_is_passed_pawn_push(Move m) const; @@ -236,7 +236,7 @@ public: // Doing and undoing moves void saveState(); void do_move(Move m, StateInfo& st); - void do_move(Move m, StateInfo& st, Bitboard dcCandidates); + void do_move(Move m, StateInfo& st, const CheckInfo& ci, bool moveIsCheck); void undo_move(Move m); void do_null_move(StateInfo& st); void undo_null_move(); @@ -255,7 +255,6 @@ public: // Incremental evaluation Score value() const; Value non_pawn_material(Color c) const; - Phase game_phase() const; Score pst_delta(Piece piece, Square from, Square to) const; // Game termination checks @@ -282,6 +281,9 @@ public: static void init_zobrist(); static void init_piece_square_tables(); + // Public zobs + static Key zobExclusion; + private: // Initialization helper functions (used while setting up a position) @@ -296,9 +298,6 @@ private: void undo_castle_move(Move m); void find_checkers(); - template - void update_checkers(Bitboard* pCheckersBB, Square ksq, Square from, Square to, Bitboard dcCandidates); - template Bitboard hidden_checkers(Color c) const; @@ -529,22 +528,6 @@ inline Value Position::non_pawn_material(Color c) const { return st->npMaterial[c]; } -inline Phase Position::game_phase() const { - - // Values modified by Joona Kiiski - static const Value MidgameLimit = Value(15581); - static const Value EndgameLimit = Value(3998); - - Value npm = non_pawn_material(WHITE) + non_pawn_material(BLACK); - - if (npm >= MidgameLimit) - return PHASE_MIDGAME; - else if(npm <= EndgameLimit) - return PHASE_ENDGAME; - else - return Phase(((npm - EndgameLimit) * 128) / (MidgameLimit - EndgameLimit)); -} - inline bool Position::move_is_passed_pawn_push(Move m) const { Color c = side_to_move();