X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.h;h=222cd92c9f464a382e40de7093f80f77d675db6e;hp=3da25b6f57e4c6e54b8e62af18c84e9717d385ee;hb=b41b590457d2b57ad6405527e7364531af814440;hpb=324ca87affc4959f7017e83437fb06b6e770449c diff --git a/src/position.h b/src/position.h index 3da25b6f..222cd92c 100644 --- a/src/position.h +++ b/src/position.h @@ -21,11 +21,8 @@ #define POSITION_H_INCLUDED #include "bitboard.h" -#include "color.h" #include "move.h" -#include "piece.h" -#include "square.h" -#include "value.h" +#include "types.h" /// Maximum number of plies per game (220 should be enough, because the /// maximum search depth is 100, and during position setup we reset the @@ -107,9 +104,6 @@ struct StateInfo { class Position { - friend class MaterialInfo; - friend class EndgameFunctions; - Position(); // No default or copy c'tor allowed Position(const Position& pos); @@ -190,6 +184,8 @@ public: // Properties of moves bool pl_move_is_legal(Move m, Bitboard pinned) const; bool pl_move_is_evasion(Move m, Bitboard pinned) const; + bool move_is_legal(const Move m) const; + bool move_is_legal(const Move m, Bitboard pinned) const; bool move_is_check(Move m) const; bool move_is_check(Move m, const CheckInfo& ci) const; bool move_is_capture(Move m) const; @@ -234,9 +230,6 @@ public: bool is_mate() const; bool is_draw() const; - // Check if side to move could be mated in one - bool has_mate_threat(); - // Number of plies from starting position int startpos_ply_counter() const; @@ -306,7 +299,7 @@ private: int castleRightsMask[64]; StateInfo startState; File initialKFile, initialKRFile, initialQRFile; - bool isChess960; + bool chess960; int startPosPlyCounter; int threadID; int64_t nodes; @@ -434,12 +427,12 @@ inline Square Position::initial_qr_square(Color c) const { template<> inline Bitboard Position::attacks_from(Square s, Color c) const { - return NonSlidingAttacksBB[piece_of_color_and_type(c, PAWN)][s]; + return StepAttacksBB[make_piece(c, PAWN)][s]; } template // Knight and King and white pawns inline Bitboard Position::attacks_from(Square s) const { - return NonSlidingAttacksBB[Piece][s]; + return StepAttacksBB[Piece][s]; } template<> @@ -490,7 +483,7 @@ inline Key Position::get_material_key() const { } inline Score Position::pst(Color c, PieceType pt, Square s) { - return PieceSquareTable[piece_of_color_and_type(c, pt)][s]; + return PieceSquareTable[make_piece(c, pt)][s]; } inline Score Position::pst_delta(Piece piece, Square from, Square to) { @@ -508,7 +501,7 @@ inline Value Position::non_pawn_material(Color c) const { inline bool Position::move_is_passed_pawn_push(Move m) const { Color c = side_to_move(); - return piece_on(move_from(m)) == piece_of_color_and_type(c, PAWN) + return piece_on(move_from(m)) == make_piece(c, PAWN) && pawn_is_passed(c, move_to(m)); } @@ -527,7 +520,7 @@ inline bool Position::has_pawn_on_7th(Color c) const { } inline bool Position::is_chess960() const { - return isChess960; + return chess960; } inline bool Position::move_is_capture(Move m) const {