X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.h;h=2361132fac4e5596cbb08ca369c7fd7364c0d614;hp=1ee247e944d4b9bdfb0882137e5deb4c93b1959b;hb=e06a117d5e78ec4edc051f2b161d36559f784d37;hpb=881a9dfb0a8fec3b1472791e2d98415e4a9a182a diff --git a/src/position.h b/src/position.h index 1ee247e9..2361132f 100644 --- a/src/position.h +++ b/src/position.h @@ -2,7 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2015-2017 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -90,6 +90,7 @@ public: Square ep_square() const; bool empty(Square s) const; template int count(Color c) const; + template int count() const; template const Square* squares(Color c) const; template Square square(Color c) const; @@ -108,7 +109,7 @@ public: // Attacks to/from a given square Bitboard attackers_to(Square s) const; Bitboard attackers_to(Square s, Bitboard occupied) const; - Bitboard attacks_from(Piece pc, Square s) const; + Bitboard attacks_from(PieceType pt, Square s) const; template Bitboard attacks_from(Square s) const; template Bitboard attacks_from(Square s, Color c) const; Bitboard slider_blockers(Bitboard sliders, Square s, Bitboard& pinners) const; @@ -154,6 +155,7 @@ public: int rule50_count() const; Score psq_score() const; Value non_pawn_material(Color c) const; + Value non_pawn_material() const; // Position consistency check, for debugging bool pos_is_ok(int* failedStep = nullptr) const; @@ -236,6 +238,10 @@ template inline int Position::count(Color c) const { return pieceCount[make_piece(c, Pt)]; } +template inline int Position::count() const { + return pieceCount[make_piece(WHITE, Pt)] + pieceCount[make_piece(BLACK, Pt)]; +} + template inline const Square* Position::squares(Color c) const { return pieceList[make_piece(c, Pt)]; } @@ -267,18 +273,19 @@ inline Square Position::castling_rook_square(CastlingRight cr) const { template inline Bitboard Position::attacks_from(Square s) const { + assert(Pt != PAWN); return Pt == BISHOP || Pt == ROOK ? attacks_bb(s, byTypeBB[ALL_PIECES]) : Pt == QUEEN ? attacks_from(s) | attacks_from(s) - : StepAttacksBB[Pt][s]; + : PseudoAttacks[Pt][s]; } template<> inline Bitboard Position::attacks_from(Square s, Color c) const { - return StepAttacksBB[make_piece(c, PAWN)][s]; + return PawnAttacks[c][s]; } -inline Bitboard Position::attacks_from(Piece pc, Square s) const { - return attacks_bb(pc, s, byTypeBB[ALL_PIECES]); +inline Bitboard Position::attacks_from(PieceType pt, Square s) const { + return attacks_bb(pt, s, byTypeBB[ALL_PIECES]); } inline Bitboard Position::attackers_to(Square s) const { @@ -330,6 +337,10 @@ inline Value Position::non_pawn_material(Color c) const { return st->nonPawnMaterial[c]; } +inline Value Position::non_pawn_material() const { + return st->nonPawnMaterial[WHITE] + st->nonPawnMaterial[BLACK]; +} + inline int Position::game_ply() const { return gamePly; }