X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.h;h=2ad9294fc896e0fd2518c9122c846c8fe00a56db;hp=e575c3ef9a7127cec8e95d73f75ee0e12d112e12;hb=c2902112e51b50c8ebcf263825597f437fdf56e7;hpb=3b49aeb4f22569c2b5d5ca830858c4dd584fae7f diff --git a/src/position.h b/src/position.h index e575c3ef..2ad9294f 100644 --- a/src/position.h +++ b/src/position.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -30,7 +30,7 @@ /// The checkInfo struct is initialized at c'tor time and keeps info used /// to detect if a move gives check. class Position; -class Thread; +struct Thread; struct CheckInfo { @@ -122,7 +122,6 @@ public: Square castle_rook_square(Color c, CastlingSide s) const; // Checking - bool in_check() const; Bitboard checkers() const; Bitboard discovered_check_candidates() const; Bitboard pinned_pieces() const; @@ -155,11 +154,14 @@ public: void do_move(Move m, StateInfo& st); void do_move(Move m, StateInfo& st, const CheckInfo& ci, bool moveIsCheck); void undo_move(Move m); - template void do_null_move(StateInfo& st); + void do_null_move(StateInfo& st); + void undo_null_move(); // Static exchange evaluation int see(Move m) const; int see_sign(Move m) const; + int see_asymm(Move m, int asymmThreshold) const; + template int do_see(Move m, int asymmThreshold) const; //FIXME: private!! // Accessing hash keys Key key() const; @@ -174,12 +176,12 @@ public: // Other properties of the position Color side_to_move() const; - int startpos_ply_counter() const; + int game_ply() const; bool is_chess960() const; Thread* this_thread() const; int64_t nodes_searched() const; void set_nodes_searched(int64_t n); - template bool is_draw() const; + template bool is_draw() const; // Position consistency check, for debugging bool pos_is_ok(int* failedStep = NULL) const; @@ -191,8 +193,8 @@ private: void put_piece(Piece p, Square s); void set_castle_right(Color c, Square rfrom); - // Helper template functions - template void do_castle_move(Move m); + // Helper functions + void do_castle(Square kfrom, Square kto, Square rfrom, Square rto); template Bitboard hidden_checkers() const; // Computing hash keys from scratch (for initialization and debugging) @@ -218,7 +220,7 @@ private: Bitboard castlePath[COLOR_NB][CASTLING_SIDE_NB]; StateInfo startState; int64_t nodes; - int startPosPly; + int gamePly; Color sideToMove; Thread* thisThread; StateInfo* st; @@ -330,10 +332,6 @@ inline Bitboard Position::checkers() const { return st->checkersBB; } -inline bool Position::in_check() const { - return st->checkersBB != 0; -} - inline Bitboard Position::discovered_check_candidates() const { return hidden_checkers(); } @@ -380,8 +378,8 @@ inline bool Position::is_passed_pawn_push(Move m) const { && pawn_is_passed(sideToMove, to_sq(m)); } -inline int Position::startpos_ply_counter() const { - return startPosPly + st->pliesFromNull; // HACK +inline int Position::game_ply() const { + return gamePly; } inline bool Position::opposite_bishops() const {