X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.h;h=2b44ef329f33dca4e3eb7bda87533f2b67d5ad40;hp=9830619eac80eb11b4c7ef7ba6131a77d4bd5247;hb=0c1f119069bf915b85126159d4865c4bcc532239;hpb=057d710fc2f23b63b574122f2609e03f58d2e494 diff --git a/src/position.h b/src/position.h index 9830619e..2b44ef32 100644 --- a/src/position.h +++ b/src/position.h @@ -2,7 +2,7 @@ Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2015-2017 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -76,6 +76,7 @@ public: // FEN string input/output Position& set(const std::string& fenStr, bool isChess960, StateInfo* si, Thread* th); + Position& set(const std::string& code, Color c, StateInfo* si); const std::string fen() const; // Position representation @@ -89,6 +90,7 @@ public: Square ep_square() const; bool empty(Square s) const; template int count(Color c) const; + template int count() const; template const Square* squares(Color c) const; template Square square(Color c) const; @@ -107,7 +109,7 @@ public: // Attacks to/from a given square Bitboard attackers_to(Square s) const; Bitboard attackers_to(Square s, Bitboard occupied) const; - Bitboard attacks_from(Piece pc, Square s) const; + Bitboard attacks_from(PieceType pt, Square s) const; template Bitboard attacks_from(Square s) const; template Bitboard attacks_from(Square s, Color c) const; Bitboard slider_blockers(Bitboard sliders, Square s, Bitboard& pinners) const; @@ -127,14 +129,14 @@ public: bool opposite_bishops() const; // Doing and undoing moves - void do_move(Move m, StateInfo& st, bool givesCheck); + void do_move(Move m, StateInfo& newSt); + void do_move(Move m, StateInfo& newSt, bool givesCheck); void undo_move(Move m); - void do_null_move(StateInfo& st); + void do_null_move(StateInfo& newSt); void undo_null_move(); // Static Exchange Evaluation - Value see(Move m) const; - Value see_sign(Move m) const; + bool see_ge(Move m, Value value = VALUE_ZERO) const; // Accessing hash keys Key key() const; @@ -149,11 +151,11 @@ public: bool is_chess960() const; Thread* this_thread() const; uint64_t nodes_searched() const; - void set_nodes_searched(uint64_t n); - bool is_draw() const; + bool is_draw(int ply) const; int rule50_count() const; Score psq_score() const; Value non_pawn_material(Color c) const; + Value non_pawn_material() const; // Position consistency check, for debugging bool pos_is_ok(int* failedStep = nullptr) const; @@ -236,6 +238,10 @@ template inline int Position::count(Color c) const { return pieceCount[make_piece(c, Pt)]; } +template inline int Position::count() const { + return pieceCount[make_piece(WHITE, Pt)] + pieceCount[make_piece(BLACK, Pt)]; +} + template inline const Square* Position::squares(Color c) const { return pieceList[make_piece(c, Pt)]; } @@ -267,18 +273,19 @@ inline Square Position::castling_rook_square(CastlingRight cr) const { template inline Bitboard Position::attacks_from(Square s) const { + assert(Pt != PAWN); return Pt == BISHOP || Pt == ROOK ? attacks_bb(s, byTypeBB[ALL_PIECES]) : Pt == QUEEN ? attacks_from(s) | attacks_from(s) - : StepAttacksBB[Pt][s]; + : PseudoAttacks[Pt][s]; } template<> inline Bitboard Position::attacks_from(Square s, Color c) const { - return StepAttacksBB[make_piece(c, PAWN)][s]; + return PawnAttacks[c][s]; } -inline Bitboard Position::attacks_from(Piece pc, Square s) const { - return attacks_bb(pc, s, byTypeBB[ALL_PIECES]); +inline Bitboard Position::attacks_from(PieceType pt, Square s) const { + return attacks_bb(pt, s, byTypeBB[ALL_PIECES]); } inline Bitboard Position::attackers_to(Square s) const { @@ -330,6 +337,10 @@ inline Value Position::non_pawn_material(Color c) const { return st->nonPawnMaterial[c]; } +inline Value Position::non_pawn_material() const { + return st->nonPawnMaterial[WHITE] + st->nonPawnMaterial[BLACK]; +} + inline int Position::game_ply() const { return gamePly; } @@ -342,10 +353,6 @@ inline uint64_t Position::nodes_searched() const { return nodes; } -inline void Position::set_nodes_searched(uint64_t n) { - nodes = n; -} - inline bool Position::opposite_bishops() const { return pieceCount[W_BISHOP] == 1 && pieceCount[B_BISHOP] == 1 @@ -417,4 +424,8 @@ inline void Position::move_piece(Piece pc, Square from, Square to) { pieceList[pc][index[to]] = to; } +inline void Position::do_move(Move m, StateInfo& newSt) { + do_move(m, newSt, gives_check(m)); +} + #endif // #ifndef POSITION_H_INCLUDED