X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.h;h=2e27501c2469f4b862a77467f5a5bcfa7eaf9ba7;hp=a312dec4affa2a8fee6df1d82b84a3b8ecc8c1c2;hb=ec14fb1b331f34221dae74d1a044c59682614c9f;hpb=5603e25a7fb7fca1d5764078046b875b31583fde diff --git a/src/position.h b/src/position.h index a312dec4..2e27501c 100644 --- a/src/position.h +++ b/src/position.h @@ -127,6 +127,11 @@ class Position { friend class EndgameFunctions; public: + enum GamePhase { + MidGame, + EndGame + }; + // Constructors Position() {}; Position(const Position& pos); @@ -138,8 +143,8 @@ public: void print(Move m = MOVE_NONE) const; // Copying - void copy(const Position &pos); - void flipped_copy(const Position &pos); + void copy(const Position& pos); + void flipped_copy(const Position& pos); // The piece on a given square Piece piece_on(Square s) const; @@ -239,18 +244,15 @@ public: // Information about pawns bool pawn_is_passed(Color c, Square s) const; - bool pawn_is_isolated(Color c, Square s) const; - bool pawn_is_doubled(Color c, Square s) const; - - // Open and half-open files - bool file_is_open(File f) const; - bool file_is_half_open(Color c, File f) const; + static bool pawn_is_passed(Bitboard theirPawns, Color c, Square s); + static bool pawn_is_isolated(Bitboard ourPawns, Square s); + static bool pawn_is_doubled(Bitboard ourPawns, Color c, Square s); // Weak squares bool square_is_weak(Square s, Color c) const; // Doing and undoing moves - void setStartState(const StateInfo& st); + void saveState(); void do_move(Move m, StateInfo& st); void do_move(Move m, StateInfo& st, Bitboard dcCandidates); void undo_move(Move m); @@ -261,6 +263,7 @@ public: int see(Square from, Square to) const; int see(Move m) const; int see(Square to) const; + int see_sign(Move m) const; // Accessing hash keys Key get_key() const; @@ -272,7 +275,7 @@ public: Value eg_value() const; Value non_pawn_material(Color c) const; Phase game_phase() const; - Value mg_pst_delta(Move m) const; + template Value pst_delta(Piece piece, Square from, Square to) const; // Game termination checks bool is_mate() const; @@ -307,10 +310,8 @@ private: void allow_ooo(Color c); // Helper functions for doing and undoing moves - void do_capture_move(PieceType capture, Color them, Square to); + void do_capture_move(PieceType capture, Color them, Square to, bool ep); void do_castle_move(Move m); - void do_promotion_move(Move m); - void do_ep_move(Move m); void undo_castle_move(Move m); void undo_promotion_move(Move m); void undo_ep_move(Move m); @@ -328,10 +329,6 @@ private: Key compute_material_key() const; // Computing incremental evaluation scores and material counts - enum GamePhase { - MidGame, - EndGame - }; template Value pst(Color c, PieceType pt, Square s) const; template Value compute_value() const; Value compute_non_pawn_material(Color c) const; @@ -494,10 +491,6 @@ inline Bitboard Position::bishops_and_queens(Color c) const { return bishops_and_queens() & pieces_of_color(c); } -inline Bitboard Position::sliders_of_color(Color c) const { - return sliders() & pieces_of_color(c); -} - inline int Position::piece_count(Color c, PieceType pt) const { return pieceCount[c][pt]; } @@ -538,14 +531,14 @@ inline Bitboard Position::pawn_attacks(Color c, Square s) const { return StepAttackBB[piece_of_color_and_type(c, PAWN)][s]; } -template<> -inline Bitboard Position::piece_attacks(Square s) const { - return StepAttackBB[piece_of_color_and_type(opposite_color(sideToMove), PAWN)][s]; +template // Knight and King +inline Bitboard Position::piece_attacks(Square s) const { + return StepAttackBB[Piece][s]; } template<> -inline Bitboard Position::piece_attacks(Square s) const { - return StepAttackBB[KNIGHT][s]; +inline Bitboard Position::piece_attacks(Square s) const { + return StepAttackBB[piece_of_color_and_type(opposite_color(sideToMove), PAWN)][s]; } template<> @@ -563,11 +556,6 @@ inline Bitboard Position::piece_attacks(Square s) const { return piece_attacks(s) | piece_attacks(s); } -template<> -inline Bitboard Position::piece_attacks(Square s) const { - return StepAttackBB[KING][s]; -} - inline Bitboard Position::checkers() const { return st->checkersBB; } @@ -599,20 +587,16 @@ inline bool Position::pawn_is_passed(Color c, Square s) const { return !(pawns(opposite_color(c)) & passed_pawn_mask(c, s)); } -inline bool Position::pawn_is_isolated(Color c, Square s) const { - return !(pawns(c) & neighboring_files_bb(s)); -} - -inline bool Position::pawn_is_doubled(Color c, Square s) const { - return pawns(c) & squares_behind(c, s); +inline bool Position::pawn_is_passed(Bitboard theirPawns, Color c, Square s) { + return !(theirPawns & passed_pawn_mask(c, s)); } -inline bool Position::file_is_open(File f) const { - return !(pawns() & file_bb(f)); +inline bool Position::pawn_is_isolated(Bitboard ourPawns, Square s) { + return !(ourPawns & neighboring_files_bb(s)); } -inline bool Position::file_is_half_open(Color c, File f) const { - return !(pawns(c) & file_bb(f)); +inline bool Position::pawn_is_doubled(Bitboard ourPawns, Color c, Square s) { + return ourPawns & squares_behind(c, s); } inline bool Position::square_is_weak(Square s, Color c) const { @@ -631,15 +615,16 @@ inline Key Position::get_material_key() const { return st->materialKey; } -template +template inline Value Position::pst(Color c, PieceType pt, Square s) const { - return (Phase == MidGame ? MgPieceSquareTable[piece_of_color_and_type(c, pt)][s] - : EgPieceSquareTable[piece_of_color_and_type(c, pt)][s]); + return (Ph == MidGame ? MgPieceSquareTable[piece_of_color_and_type(c, pt)][s] + : EgPieceSquareTable[piece_of_color_and_type(c, pt)][s]); } -inline Value Position::mg_pst_delta(Move m) const { - return MgPieceSquareTable[piece_on(move_from(m))][move_to(m)] - -MgPieceSquareTable[piece_on(move_from(m))][move_from(m)]; +template +inline Value Position::pst_delta(Piece piece, Square from, Square to) const { + return (Ph == MidGame ? MgPieceSquareTable[piece][to] - MgPieceSquareTable[piece][from] + : EgPieceSquareTable[piece][to] - EgPieceSquareTable[piece][from]); } inline Value Position::mg_value() const { @@ -657,8 +642,8 @@ inline Value Position::non_pawn_material(Color c) const { inline Phase Position::game_phase() const { // Values modified by Joona Kiiski - static const Value MidgameLimit = Value(15713); - static const Value EndgameLimit = Value(4428); + static const Value MidgameLimit = Value(15581); + static const Value EndgameLimit = Value(3998); Value npm = non_pawn_material(WHITE) + non_pawn_material(BLACK);