X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.h;h=36d8869598292e87b158c96e4c4d4a93dc3d2690;hp=c1f639288ca024b7e3fdaebcf38e76149a99a467;hb=67338e6f322b8f8ec0d897815e16a87937efc9b0;hpb=67686b7684e8cb2f195a648b1042e671e80bc9be diff --git a/src/position.h b/src/position.h index c1f63928..36d88695 100644 --- a/src/position.h +++ b/src/position.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -23,25 +23,20 @@ #include #include "bitboard.h" -#include "move.h" #include "types.h" -/// Maximum number of plies per game (220 should be enough, because the -/// maximum search depth is 100, and during position setup we reset the -/// move counter for every non-reversible move). -const int MaxGameLength = 220; - /// The checkInfo struct is initialized at c'tor time and keeps info used /// to detect if a move gives check. +class Position; struct CheckInfo { - explicit CheckInfo(const Position&); + explicit CheckInfo(const Position&); - Bitboard dcCandidates; - Bitboard pinned; - Bitboard checkSq[8]; + Bitboard dcCandidates; + Bitboard pinned; + Bitboard checkSq[8]; }; @@ -49,14 +44,13 @@ struct CheckInfo { /// object to its previous state when we retract a move. Whenever a move /// is made on the board (by calling Position::do_move), an StateInfo object /// must be passed as a parameter. -class Position; struct StateInfo { Key pawnKey, materialKey; - int castleRights, rule50, gamePly, pliesFromNull; - Square epSquare; - Score value; Value npMaterial[2]; + int castleRights, rule50, pliesFromNull; + Score value; + Square epSquare; Key key; Bitboard checkersBB; @@ -89,16 +83,17 @@ struct StateInfo { class Position { - // No defaul, copy c'tor or assignment allowed, default c'tor will not be - // generated anyhow because of user-defined c'tors. + // No copy c'tor or assignment operator allowed Position(const Position&); Position& operator=(const Position&); public: - Position(const Position& pos, int threadID); - Position(const std::string& fen, bool isChess960, int threadID); + Position() {} + Position(const Position& pos, int th) { copy(pos, th); } + Position(const std::string& fen, bool isChess960, int th); // Text input/output + void copy(const Position& pos, int th); void from_fen(const std::string& fen, bool isChess960); const std::string to_fen() const; void print(Move m = MOVE_NONE) const; @@ -153,13 +148,13 @@ public: template Bitboard attacks_from(Square s, Color c) const; // Properties of moves - bool pl_move_is_legal(Move m, Bitboard pinned) const; - bool move_is_pl(const Move m) const; bool move_gives_check(Move m, const CheckInfo& ci) const; - bool move_is_capture(Move m) const; - bool move_is_capture_or_promotion(Move m) const; - bool move_is_passed_pawn_push(Move m) const; bool move_attacks_square(Move m, Square s) const; + bool pl_move_is_legal(Move m, Bitboard pinned) const; + bool is_pseudo_legal(const Move m) const; + bool is_capture(Move m) const; + bool is_capture_or_promotion(Move m) const; + bool is_passed_pawn_push(Move m) const; // Piece captured with previous moves PieceType captured_piece_type() const; @@ -168,22 +163,20 @@ public: bool pawn_is_passed(Color c, Square s) const; // Doing and undoing moves - void do_setup_move(Move m); void do_move(Move m, StateInfo& st); void do_move(Move m, StateInfo& st, const CheckInfo& ci, bool moveIsCheck); void undo_move(Move m); - void do_null_move(StateInfo& st); - void undo_null_move(); + template void do_null_move(StateInfo& st); // Static exchange evaluation int see(Move m) const; int see_sign(Move m) const; // Accessing hash keys - Key get_key() const; - Key get_exclusion_key() const; - Key get_pawn_key() const; - Key get_material_key() const; + Key key() const; + Key exclusion_key() const; + Key pawn_key() const; + Key material_key() const; // Incremental evaluation Score value() const; @@ -194,7 +187,7 @@ public: bool is_mate() const; template bool is_draw() const; - // Number of plies from starting position + // Plies from start position to the beginning of search int startpos_ply_counter() const; // Other properties of the position @@ -209,8 +202,8 @@ public: void set_nodes_searched(int64_t n); // Position consistency check, for debugging - bool is_ok(int* failedStep = NULL) const; - void flip(); + bool pos_is_ok(int* failedStep = NULL) const; + void flip_me(); // Global initialization static void init(); @@ -219,19 +212,13 @@ private: // Initialization helper functions (used while setting up a position) void clear(); - void detach(); void put_piece(Piece p, Square s); - void set_castle(int f, Square ksq, Square rsq); - void set_castling_rights(char token); + void set_castle_right(Square ksq, Square rsq); bool move_is_legal(const Move m) const; - // Helper functions for doing and undoing moves - void do_capture_move(Key& key, PieceType capture, Color them, Square to, bool ep); - void do_castle_move(Move m); - void undo_castle_move(Move m); - - template - Bitboard hidden_checkers() const; + // Helper template functions + template void do_castle_move(Move m); + template Bitboard hidden_checkers() const; // Computing hash keys from scratch (for initialization and debugging) Key compute_key() const; @@ -249,6 +236,7 @@ private: // Bitboards Bitboard byTypeBB[8]; // [pieceType] Bitboard byColorBB[2]; // [color] + Bitboard occupied; // Piece counts int pieceCount[2][8]; // [color][pieceType] @@ -258,20 +246,19 @@ private: int index[64]; // [square] // Other info - Key history[MaxGameLength]; int castleRightsMask[64]; // [square] Square castleRookSquare[16]; // [castleRight] StateInfo startState; int64_t nodes; + int startPosPly; Color sideToMove; - int fullMoves; int threadID; StateInfo* st; int chess960; // Static variables static Score pieceSquareTable[16][64]; // [piece][square] - static Key zobrist[2][8][64]; // [color][pieceType][square] + static Key zobrist[2][8][64]; // [color][pieceType][square]/[piece count] static Key zobEp[64]; // [square] static Key zobCastle[16]; // [castleRight] static Key zobSideToMove; @@ -291,7 +278,7 @@ inline Piece Position::piece_on(Square s) const { } inline bool Position::square_is_empty(Square s) const { - return piece_on(s) == PIECE_NONE; + return board[s] == NO_PIECE; } inline Color Position::side_to_move() const { @@ -299,11 +286,11 @@ inline Color Position::side_to_move() const { } inline Bitboard Position::occupied_squares() const { - return byTypeBB[0]; + return occupied; } inline Bitboard Position::empty_squares() const { - return ~occupied_squares(); + return ~occupied; } inline Bitboard Position::pieces(Color c) const { @@ -379,31 +366,47 @@ inline Bitboard Position::attacks_from(Square s) const { return attacks_from(s) | attacks_from(s); } +inline Bitboard Position::attacks_from(Piece p, Square s) const { + return attacks_from(p, s, occupied_squares()); +} + +inline Bitboard Position::attackers_to(Square s) const { + return attackers_to(s, occupied_squares()); +} + inline Bitboard Position::checkers() const { return st->checkersBB; } inline bool Position::in_check() const { - return st->checkersBB != EmptyBoardBB; + return st->checkersBB != 0; +} + +inline Bitboard Position::discovered_check_candidates() const { + return hidden_checkers(); +} + +inline Bitboard Position::pinned_pieces() const { + return hidden_checkers(); } inline bool Position::pawn_is_passed(Color c, Square s) const { - return !(pieces(PAWN, opposite_color(c)) & passed_pawn_mask(c, s)); + return !(pieces(PAWN, flip(c)) & passed_pawn_mask(c, s)); } -inline Key Position::get_key() const { +inline Key Position::key() const { return st->key; } -inline Key Position::get_exclusion_key() const { +inline Key Position::exclusion_key() const { return st->key ^ zobExclusion; } -inline Key Position::get_pawn_key() const { +inline Key Position::pawn_key() const { return st->pawnKey; } -inline Key Position::get_material_key() const { +inline Key Position::material_key() const { return st->materialKey; } @@ -423,22 +426,21 @@ inline Value Position::non_pawn_material(Color c) const { return st->npMaterial[c]; } -inline bool Position::move_is_passed_pawn_push(Move m) const { +inline bool Position::is_passed_pawn_push(Move m) const { - Color c = side_to_move(); - return piece_on(move_from(m)) == make_piece(c, PAWN) - && pawn_is_passed(c, move_to(m)); + return board[from_sq(m)] == make_piece(sideToMove, PAWN) + && pawn_is_passed(sideToMove, to_sq(m)); } inline int Position::startpos_ply_counter() const { - return Max(2 * (fullMoves - 1), 0) + int(sideToMove == BLACK); + return startPosPly + st->pliesFromNull; // HACK } inline bool Position::opposite_colored_bishops() const { - return piece_count(WHITE, BISHOP) == 1 - && piece_count(BLACK, BISHOP) == 1 - && opposite_color_squares(piece_list(WHITE, BISHOP)[0], piece_list(BLACK, BISHOP)[0]); + return pieceCount[WHITE][BISHOP] == 1 + && pieceCount[BLACK][BISHOP] == 1 + && opposite_colors(pieceList[WHITE][BISHOP][0], pieceList[BLACK][BISHOP][0]); } inline bool Position::has_pawn_on_7th(Color c) const { @@ -449,17 +451,17 @@ inline bool Position::is_chess960() const { return chess960; } -inline bool Position::move_is_capture_or_promotion(Move m) const { +inline bool Position::is_capture_or_promotion(Move m) const { - assert(move_is_ok(m)); - return move_is_special(m) ? !move_is_castle(m) : !square_is_empty(move_to(m)); + assert(is_ok(m)); + return is_special(m) ? !is_castle(m) : !square_is_empty(to_sq(m)); } -inline bool Position::move_is_capture(Move m) const { +inline bool Position::is_capture(Move m) const { // Note that castle is coded as "king captures the rook" - assert(move_is_ok(m)); - return (!square_is_empty(move_to(m)) && !move_is_castle(m)) || move_is_ep(m); + assert(is_ok(m)); + return (!square_is_empty(to_sq(m)) && !is_castle(m)) || is_enpassant(m); } inline PieceType Position::captured_piece_type() const {