X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.h;h=3822e3bc5f225ee276724c9e3347b4e5fb772f19;hp=91e0a5b69767ee247a3aa330e290708334ee06ea;hb=a188a047ab79a742e55f157f29e30299baafa7d0;hpb=d316b0277192c3ecca125fbc8a2355aa54ffb3c0 diff --git a/src/position.h b/src/position.h index 91e0a5b6..3822e3bc 100644 --- a/src/position.h +++ b/src/position.h @@ -1,17 +1,18 @@ /* - Glaurung, a UCI chess playing engine. - Copyright (C) 2004-2008 Tord Romstad + Stockfish, a UCI chess playing engine derived from Glaurung 2.1 + Copyright (C) 2004-2008 Tord Romstad (Glaurung author) + Copyright (C) 2008 Marco Costalba - Glaurung is free software: you can redistribute it and/or modify + Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. - - Glaurung is distributed in the hope that it will be useful, + + Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. - + You should have received a copy of the GNU General Public License along with this program. If not, see . */ @@ -24,8 +25,8 @@ #if defined(_MSC_VER) // Forcing value to bool 'true' or 'false' (performance warning) -#pragma warning(disable: 4800) - +#pragma warning(disable: 4800) + #endif //// @@ -47,7 +48,7 @@ //// /// FEN string for the initial position: -const std::string StartPosition = +const std::string StartPosition = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"; /// Maximum number of plies per game (220 should be enough, because the @@ -63,9 +64,9 @@ const int MaxGameLength = 220; /// Castle rights, encoded as bit fields: enum CastleRights { - NO_CASTLES = 0, + NO_CASTLES = 0, WHITE_OO = 1, - BLACK_OO = 2, + BLACK_OO = 2, WHITE_OOO = 4, BLACK_OOO = 8, ALL_CASTLES = 15 @@ -85,13 +86,13 @@ struct UndoInfo { Key key, pawnKey, materialKey; int rule50; Move lastMove; - PieceType capture; Value mgValue, egValue; + PieceType capture; }; /// The position data structure. A position consists of the following data: -/// +/// /// * For each piece type, a bitboard representing the squares occupied /// by pieces of that type. /// * For each color, a bitboard representing the squares occupiecd by @@ -116,17 +117,18 @@ struct UndoInfo { class Position { friend class MaterialInfo; + friend class EndgameFunctions; public: // Constructors Position() {}; - Position(const Position &pos); - Position(const std::string &fen); + Position(const Position& pos); + Position(const std::string& fen); // Text input/output - void from_fen(const std::string &fen); + void from_fen(const std::string& fen); const std::string to_fen() const; - void print() const; + void print(Move m = MOVE_NONE) const; // Copying void copy(const Position &pos); @@ -171,19 +173,14 @@ public: // Number of pieces of each color and type int piece_count(Color c, PieceType pt) const; - int pawn_count(Color c) const; - int knight_count(Color c) const; - int bishop_count(Color c) const; - int rook_count(Color c) const; - int queen_count(Color c) const; - // The en passant square: + // The en passant square Square ep_square() const; // Current king position for each color Square king_square(Color c) const; - // Castling rights. + // Castling rights bool can_castle_kingside(Color c) const; bool can_castle_queenside(Color c) const; bool can_castle(Color c) const; @@ -205,31 +202,24 @@ public: // Checking pieces Bitboard checkers() const; - // Piece lists: + // Piece lists Square piece_list(Color c, PieceType pt, int index) const; - Square pawn_list(Color c, int index) const; - Square knight_list(Color c, int index) const; - Square bishop_list(Color c, int index) const; - Square rook_list(Color c, int index) const; - Square queen_list(Color c, int index) const; // Attack information for a given square bool square_is_attacked(Square s, Color c) const; Bitboard attacks_to(Square s) const; Bitboard attacks_to(Square s, Color c) const; bool is_check() const; - bool piece_attacks_square(Square f, Square t) const; - bool white_pawn_attacks_square(Square f, Square t) const; - bool black_pawn_attacks_square(Square f, Square t) const; - bool knight_attacks_square(Square f, Square t) const; - bool bishop_attacks_square(Square f, Square t) const; - bool rook_attacks_square(Square f, Square t) const; - bool queen_attacks_square(Square f, Square t) const; - bool king_attacks_square(Square f, Square t) const; + bool pawn_attacks_square(Color c, Square f, Square t) const; + + template + Bitboard piece_attacks_square(Square f, Square t) const; // Dispatch at compile-time + + bool piece_attacks_square(Square f, Square t) const; // Dispatch at run-time // Properties of moves - bool move_is_legal(Move m) const; - bool move_is_legal(Move m, Bitboard pinned) const; + bool pl_move_is_legal(Move m) const; + bool pl_move_is_legal(Move m, Bitboard pinned) const; bool move_is_check(Move m) const; bool move_is_check(Move m, Bitboard dcCandidates) const; bool move_is_capture(Move m) const; @@ -263,6 +253,7 @@ public: // Static exchange evaluation int see(Square from, Square to) const; int see(Move m) const; + int see(Square to) const; // Accessing hash keys Key get_key() const; @@ -277,7 +268,7 @@ public: Value mg_pst_delta(Move m) const; // Game termination checks - bool is_mate(); + bool is_mate() const; bool is_draw() const; // Check if one side threatens a mate in one @@ -292,7 +283,7 @@ public: // Reset the gamePly variable to 0 void reset_game_ply(); - + // Position consistency check, for debugging bool is_ok(int* failedStep = NULL) const; @@ -308,6 +299,7 @@ private: void allow_ooo(Color c); // Helper functions for doing and undoing moves + void do_capture_move(Move m, PieceType capture, Color them, Square to); void do_castle_move(Move m); void do_promotion_move(Move m, UndoInfo &u); void do_ep_move(Move m); @@ -316,6 +308,12 @@ private: void undo_ep_move(Move m); void find_checkers(); + template + void update_checkers(Bitboard* pCheckersBB, Square ksq, Square from, Square to, Bitboard dcCandidates); + + template + Bitboard hidden_checks(Color c, Square ksq) const; + // Computing hash keys from scratch (for initialization and debugging) Key compute_key() const; Key compute_pawn_key() const; @@ -337,7 +335,7 @@ private: // Piece counts int pieceCount[2][8]; // [color][pieceType] - + // Piece lists Square pieceList[2][8][16]; // [color][pieceType][index] int index[64]; @@ -498,50 +496,10 @@ inline int Position::piece_count(Color c, PieceType pt) const { return pieceCount[c][pt]; } -inline int Position::pawn_count(Color c) const { - return piece_count(c, PAWN); -} - -inline int Position::knight_count(Color c) const { - return piece_count(c, KNIGHT); -} - -inline int Position::bishop_count(Color c) const { - return piece_count(c, BISHOP); -} - -inline int Position::rook_count(Color c) const { - return piece_count(c, ROOK); -} - -inline int Position::queen_count(Color c) const { - return piece_count(c, QUEEN); -} - inline Square Position::piece_list(Color c, PieceType pt, int index) const { return pieceList[c][pt][index]; } -inline Square Position::pawn_list(Color c, int index) const { - return piece_list(c, PAWN, index); -} - -inline Square Position::knight_list(Color c, int index) const { - return piece_list(c, KNIGHT, index); -} - -inline Square Position::bishop_list(Color c, int index) const { - return piece_list(c, BISHOP, index); -} - -inline Square Position::rook_list(Color c, int index) const { - return piece_list(c, ROOK, index); -} - -inline Square Position::queen_list(Color c, int index) const { - return piece_list(c, QUEEN, index); -} - inline Square Position::ep_square() const { return epSquare; } @@ -574,6 +532,11 @@ inline Bitboard Position::pawn_attacks(Color c, Square s) const { return StepAttackBB[pawn_of_color(c)][s]; } +template<> +inline Bitboard Position::piece_attacks(Square s) const { + return StepAttackBB[pawn_of_color(opposite_color(sideToMove))][s]; +} + template<> inline Bitboard Position::piece_attacks(Square s) const { return StepAttackBB[KNIGHT][s]; @@ -604,35 +567,26 @@ inline Bitboard Position::checkers() const { } inline bool Position::is_check() const { - return checkers() != EmptyBoardBB; -} - -inline bool Position::white_pawn_attacks_square(Square f, Square t) const { - return bit_is_set(pawn_attacks(WHITE, f), t); + return checkersBB != EmptyBoardBB; } -inline bool Position::black_pawn_attacks_square(Square f, Square t) const { - return bit_is_set(pawn_attacks(BLACK, f), t); +inline bool Position::pawn_attacks_square(Color c, Square f, Square t) const { + return bit_is_set(pawn_attacks(c, f), t); } -inline bool Position::knight_attacks_square(Square f, Square t) const { - return bit_is_set(piece_attacks(f), t); +template +Bitboard Position::piece_attacks_square(Square f, Square t) const { + return bit_is_set(piece_attacks(f), t); } -inline bool Position::bishop_attacks_square(Square f, Square t) const { - return bit_is_set(piece_attacks(f), t); -} +inline Bitboard Position::attacks_to(Square s, Color c) const { -inline bool Position::rook_attacks_square(Square f, Square t) const { - return bit_is_set(piece_attacks(f), t); + return attacks_to(s) & pieces_of_color(c); } -inline bool Position::queen_attacks_square(Square f, Square t) const { - return bit_is_set(piece_attacks(f), t); -} +inline bool Position::square_is_attacked(Square s, Color c) const { -inline bool Position::king_attacks_square(Square f, Square t) const { - return bit_is_set(piece_attacks(f), t); + return attacks_to(s, c) != EmptyBoardBB; } inline bool Position::pawn_is_passed(Color c, Square s) const { @@ -658,7 +612,7 @@ inline bool Position::file_is_half_open(Color c, File f) const { inline bool Position::square_is_weak(Square s, Color c) const { return !(pawns(c) & outpost_mask(opposite_color(c), s)); } - + inline Key Position::get_key() const { return key; } @@ -709,7 +663,7 @@ inline Phase Position::game_phase() const { static const Value EndgameLimit = 4 * RookValueMidgame - Value(325); Value npm = non_pawn_material(WHITE) + non_pawn_material(BLACK); - + if (npm >= MidgameLimit) return PHASE_MIDGAME; else if(npm <= EndgameLimit) @@ -753,15 +707,15 @@ inline int Position::rule_50_counter() const { inline bool Position::opposite_colored_bishops() const { - return bishop_count(WHITE) == 1 - && bishop_count(BLACK) == 1 - && square_color(bishop_list(WHITE, 0)) != square_color(bishop_list(BLACK, 0)); + return piece_count(WHITE, BISHOP) == 1 + && piece_count(BLACK, BISHOP) == 1 + && square_color(piece_list(WHITE, BISHOP, 0)) != square_color(piece_list(BLACK, BISHOP, 0)); } inline bool Position::has_pawn_on_7th(Color c) const { return pawns(c) & relative_rank_bb(c, RANK_7); } - + #endif // !defined(POSITION_H_INCLUDED)