X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.h;h=3da25b6f57e4c6e54b8e62af18c84e9717d385ee;hp=200dfdf95562cd246561889a6626ab9d5fce3f24;hb=324ca87affc4959f7017e83437fb06b6e770449c;hpb=bacb645939397c8f4f070e46093ae764df20e34c diff --git a/src/position.h b/src/position.h index 200dfdf9..3da25b6f 100644 --- a/src/position.h +++ b/src/position.h @@ -17,36 +17,22 @@ along with this program. If not, see . */ - #if !defined(POSITION_H_INCLUDED) #define POSITION_H_INCLUDED -//// -//// Includes -//// - #include "bitboard.h" #include "color.h" -#include "direction.h" #include "move.h" #include "piece.h" #include "square.h" #include "value.h" - -//// -//// Constants -//// - /// Maximum number of plies per game (220 should be enough, because the /// maximum search depth is 100, and during position setup we reset the /// move counter for every non-reversible move). const int MaxGameLength = 220; - -//// -//// Types -//// +class Position; /// struct checkInfo is initialized at c'tor time and keeps /// info used to detect if a move gives check. @@ -135,10 +121,10 @@ public: // Constructors Position(const Position& pos, int threadID); - Position(const std::string& fen, int threadID); + Position(const std::string& fen, bool isChess960, int threadID); // Text input/output - void from_fen(const std::string& fen); + void from_fen(const std::string& fen, bool isChess960); const std::string to_fen() const; void print(Move m = MOVE_NONE) const; @@ -197,6 +183,7 @@ public: // Information about attacks to or from a given square Bitboard attackers_to(Square s) const; Bitboard attacks_from(Piece p, Square s) const; + static Bitboard attacks_from(Piece p, Square s, Bitboard occ); template Bitboard attacks_from(Square s) const; template Bitboard attacks_from(Square s, Color c) const; @@ -220,7 +207,7 @@ public: bool square_is_weak(Square s, Color c) const; // Doing and undoing moves - void detach(); + void do_setup_move(Move m); void do_move(Move m, StateInfo& st); void do_move(Move m, StateInfo& st, const CheckInfo& ci, bool moveIsCheck); void undo_move(Move m); @@ -250,9 +237,7 @@ public: // Check if side to move could be mated in one bool has_mate_threat(); - // Number of plies since the last non-reversible move - int rule_50_counter() const; - + // Number of plies from starting position int startpos_ply_counter() const; // Other properties of the position @@ -263,9 +248,6 @@ public: // Current thread ID searching on the position int thread() const; - // Reset the gamePly variable to 0 - void reset_game_ply(); - void inc_startpos_ply_counter(); int64_t nodes_searched() const; void set_nodes_searched(int64_t n); @@ -280,9 +262,10 @@ private: // Initialization helper functions (used while setting up a position) void clear(); + void detach(); void put_piece(Piece p, Square s); - void allow_oo(Color c); - void allow_ooo(Color c); + void do_allow_oo(Color c); + void do_allow_ooo(Color c); bool set_castling_rights(char token); // Helper functions for doing and undoing moves @@ -337,13 +320,10 @@ private: static Score PieceSquareTable[16][64]; static Key zobExclusion; static const Value seeValues[8]; + static const Value PieceValueMidgame[17]; + static const Value PieceValueEndgame[17]; }; - -//// -//// Inline functions -//// - inline int64_t Position::nodes_searched() const { return nodes; } @@ -389,7 +369,7 @@ inline Bitboard Position::occupied_squares() const { } inline Bitboard Position::empty_squares() const { - return ~(occupied_squares()); + return ~occupied_squares(); } inline Bitboard Position::pieces_of_color(Color c) const { @@ -454,12 +434,12 @@ inline Square Position::initial_qr_square(Color c) const { template<> inline Bitboard Position::attacks_from(Square s, Color c) const { - return StepAttackBB[piece_of_color_and_type(c, PAWN)][s]; + return NonSlidingAttacksBB[piece_of_color_and_type(c, PAWN)][s]; } template // Knight and King and white pawns inline Bitboard Position::attacks_from(Square s) const { - return StepAttackBB[Piece][s]; + return NonSlidingAttacksBB[Piece][s]; } template<> @@ -532,30 +512,21 @@ inline bool Position::move_is_passed_pawn_push(Move m) const { && pawn_is_passed(c, move_to(m)); } -inline int Position::rule_50_counter() const { - - return st->rule50; -} - inline int Position::startpos_ply_counter() const { - return startPosPlyCounter; } inline bool Position::opposite_colored_bishops() const { - return piece_count(WHITE, BISHOP) == 1 - && piece_count(BLACK, BISHOP) == 1 - && !same_color_squares(piece_list(WHITE, BISHOP, 0), piece_list(BLACK, BISHOP, 0)); + return piece_count(WHITE, BISHOP) == 1 && piece_count(BLACK, BISHOP) == 1 + && opposite_color_squares(piece_list(WHITE, BISHOP, 0), piece_list(BLACK, BISHOP, 0)); } inline bool Position::has_pawn_on_7th(Color c) const { - - return pieces(PAWN, c) & relative_rank_bb(c, RANK_7); + return pieces(PAWN, c) & rank_bb(relative_rank(c, RANK_7)); } inline bool Position::is_chess960() const { - return isChess960; } @@ -579,4 +550,12 @@ inline int Position::thread() const { return threadID; } +inline void Position::do_allow_oo(Color c) { + st->castleRights |= (1 + int(c)); +} + +inline void Position::do_allow_ooo(Color c) { + st->castleRights |= (4 + 4*int(c)); +} + #endif // !defined(POSITION_H_INCLUDED)