X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.h;h=4514ca4c462cabeb8d14fcb866c42259328fa80c;hp=d92ed1caf4c4067f479407a31c6bc07ceba7206e;hb=3ccdb57d6f8a90fbd31cc4cfcd8be59f04c21d64;hpb=eaed535c5f00ee75185e798dc2fe445a11e396af diff --git a/src/position.h b/src/position.h index d92ed1ca..4514ca4c 100644 --- a/src/position.h +++ b/src/position.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2009 Marco Costalba + Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -70,9 +70,9 @@ struct CheckInfo { CheckInfo(const Position&); - Square ksq; Bitboard dcCandidates; Bitboard checkSq[8]; + Square ksq; }; /// Castle rights, encoded as bit fields @@ -105,8 +105,8 @@ struct StateInfo { Score value; Value npMaterial[2]; - Key key; PieceType capture; + Key key; Bitboard checkersBB; StateInfo* previous; }; @@ -156,7 +156,6 @@ public: void print(Move m = MOVE_NONE) const; // Copying - void fast_copy(const Position& pos); void flipped_copy(const Position& pos); // The piece on a given square @@ -229,9 +228,6 @@ public: // Information about pawns bool pawn_is_passed(Color c, Square s) const; - static bool pawn_is_passed(Bitboard theirPawns, Color c, Square s); - static bool pawn_is_isolated(Bitboard ourPawns, Square s); - static bool pawn_is_doubled(Bitboard ourPawns, Color c, Square s); // Weak squares bool square_is_weak(Square s, Color c) const; @@ -294,7 +290,7 @@ private: void allow_ooo(Color c); // Helper functions for doing and undoing moves - void do_capture_move(Bitboard& key, PieceType capture, Color them, Square to, bool ep); + void do_capture_move(Key& key, PieceType capture, Color them, Square to, bool ep); void do_castle_move(Move m); void undo_castle_move(Move m); void find_checkers(); @@ -329,16 +325,15 @@ private: Color sideToMove; int gamePly; Key history[MaxGameLength]; - File initialKFile, initialKRFile, initialQRFile; + int castleRightsMask[64]; StateInfo startState; + File initialKFile, initialKRFile, initialQRFile; StateInfo* st; // Static variables - static int castleRightsMask[64]; static Key zobrist[2][8][64]; static Key zobEp[64]; static Key zobCastle[16]; - static Key zobMaterial[2][8][16]; static Key zobSideToMove; static Score PieceSquareTable[16][64]; static Key zobExclusion; @@ -413,8 +408,8 @@ inline int Position::piece_count(Color c, PieceType pt) const { return pieceCount[c][pt]; } -inline Square Position::piece_list(Color c, PieceType pt, int index) const { - return pieceList[c][pt][index]; +inline Square Position::piece_list(Color c, PieceType pt, int idx) const { + return pieceList[c][pt][idx]; } inline const Square* Position::piece_list_begin(Color c, PieceType pt) const { @@ -486,20 +481,8 @@ inline bool Position::pawn_is_passed(Color c, Square s) const { return !(pieces(PAWN, opposite_color(c)) & passed_pawn_mask(c, s)); } -inline bool Position::pawn_is_passed(Bitboard theirPawns, Color c, Square s) { - return !(theirPawns & passed_pawn_mask(c, s)); -} - -inline bool Position::pawn_is_isolated(Bitboard ourPawns, Square s) { - return !(ourPawns & neighboring_files_bb(s)); -} - -inline bool Position::pawn_is_doubled(Bitboard ourPawns, Color c, Square s) { - return ourPawns & squares_behind(c, s); -} - inline bool Position::square_is_weak(Square s, Color c) const { - return !(pieces(PAWN, c) & outpost_mask(opposite_color(c), s)); + return !(pieces(PAWN, opposite_color(c)) & attack_span_mask(c, s)); } inline Key Position::get_key() const {