X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.h;h=48e8fbe419baf62ff913f06e2f4a8c44e55bfc7c;hp=634fbc0d42ab680ada6b6569a70adf8d0aec7c5f;hb=4aadd1e401375a8075fbe80edc7060a13a0f7a5d;hpb=bede30e7a658dbb5e013351c86f77c3fd4bc8537 diff --git a/src/position.h b/src/position.h index 634fbc0d..48e8fbe4 100644 --- a/src/position.h +++ b/src/position.h @@ -108,7 +108,6 @@ public: Color side_to_move() const; // Bitboard representation of the position - Bitboard empty_squares() const; Bitboard occupied_squares() const; Bitboard pieces(Color c) const; Bitboard pieces(PieceType pt) const; @@ -185,15 +184,11 @@ public: Value non_pawn_material(Color c) const; Score pst_delta(Piece piece, Square from, Square to) const; - // Game termination checks - bool is_mate() const; + // Other properties of the position template bool is_draw() const; - - // Plies from start position to the beginning of search int startpos_ply_counter() const; - - // Other properties of the position bool opposite_colored_bishops() const; + bool both_color_bishops(Color c) const; bool has_pawn_on_7th(Color c) const; bool is_chess960() const; @@ -215,7 +210,7 @@ private: // Initialization helper functions (used while setting up a position) void clear(); void put_piece(Piece p, Square s); - void set_castle_right(Square ksq, Square rsq); + void set_castle_right(Color c, Square rsq); bool move_is_legal(const Move m) const; // Helper template functions @@ -261,7 +256,7 @@ private: // Static variables static Score pieceSquareTable[16][64]; // [piece][square] static Key zobrist[2][8][64]; // [color][pieceType][square]/[piece count] - static Key zobEp[64]; // [square] + static Key zobEp[8]; // [file] static Key zobCastle[16]; // [castleRight] static Key zobSideToMove; static Key zobExclusion; @@ -295,10 +290,6 @@ inline Bitboard Position::occupied_squares() const { return occupied; } -inline Bitboard Position::empty_squares() const { - return ~occupied; -} - inline Bitboard Position::pieces(Color c) const { return byColorBB[c]; } @@ -347,37 +338,24 @@ inline Square Position::castle_rook_square(CastleRight f) const { return castleRookSquare[f]; } -template<> -inline Bitboard Position::attacks_from(Square s, Color c) const { - return StepAttacksBB[make_piece(c, PAWN)][s]; -} - -template // Knight and King and white pawns +template inline Bitboard Position::attacks_from(Square s) const { - return StepAttacksBB[Piece][s]; + return Pt == BISHOP || Pt == ROOK ? attacks_bb(s, occupied_squares()) + : Pt == QUEEN ? attacks_from(s) | attacks_from(s) + : StepAttacksBB[Pt][s]; } template<> -inline Bitboard Position::attacks_from(Square s) const { - return bishop_attacks_bb(s, occupied_squares()); -} - -template<> -inline Bitboard Position::attacks_from(Square s) const { - return rook_attacks_bb(s, occupied_squares()); -} - -template<> -inline Bitboard Position::attacks_from(Square s) const { - return attacks_from(s) | attacks_from(s); +inline Bitboard Position::attacks_from(Square s, Color c) const { + return StepAttacksBB[make_piece(c, PAWN)][s]; } inline Bitboard Position::attacks_from(Piece p, Square s) const { - return attacks_from(p, s, occupied_squares()); + return attacks_from(p, s, occupied); } inline Bitboard Position::attackers_to(Square s) const { - return attackers_to(s, occupied_squares()); + return attackers_to(s, occupied); } inline Bitboard Position::checkers() const { @@ -397,7 +375,7 @@ inline Bitboard Position::pinned_pieces() const { } inline bool Position::pawn_is_passed(Color c, Square s) const { - return !(pieces(PAWN, flip(c)) & passed_pawn_mask(c, s)); + return !(pieces(PAWN, ~c) & passed_pawn_mask(c, s)); } inline Key Position::key() const { @@ -449,6 +427,12 @@ inline bool Position::opposite_colored_bishops() const { && opposite_colors(pieceList[WHITE][BISHOP][0], pieceList[BLACK][BISHOP][0]); } +inline bool Position::both_color_bishops(Color c) const { + // Assumes that there are only two bishops + return pieceCount[c][BISHOP] >= 2 && + opposite_colors(pieceList[c][BISHOP][0], pieceList[c][BISHOP][1]); +} + inline bool Position::has_pawn_on_7th(Color c) const { return pieces(PAWN, c) & rank_bb(relative_rank(c, RANK_7)); }