X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.h;h=4aa0efb60bfb4998de0d33d7148f4ab5bfca5110;hp=8fc62c9894d614af730d9e2d405a9da991362d0d;hb=5cf9e0b254262094efb2bdb9f81d213c515b102e;hpb=db05b1f9f576e80373ca73899df21226fcb4ac8d diff --git a/src/position.h b/src/position.h index 8fc62c98..4aa0efb6 100644 --- a/src/position.h +++ b/src/position.h @@ -51,7 +51,7 @@ struct CheckInfo { struct StateInfo { Key pawnKey, materialKey; Value npMaterial[COLOR_NB]; - int castlingFlags, rule50, pliesFromNull; + int castlingRights, rule50, pliesFromNull; Score psq; Square epSquare; @@ -100,10 +100,10 @@ public: template const Square* list(Color c) const; // Castling - int can_castle(CastlingFlag f) const; int can_castle(Color c) const; - bool castling_impeded(Color c, CastlingSide s) const; - Square castling_rook_square(Color c, CastlingSide s) const; + int can_castle(CastlingRight cr) const; + bool castling_impeded(CastlingRight cr) const; + Square castling_rook_square(CastlingRight cr) const; // Checking Bitboard checkers() const; @@ -141,8 +141,8 @@ public: void undo_null_move(); // Static exchange evaluation - int see(Move m) const; - int see_sign(Move m) const; + Value see(Move m) const; + Value see_sign(Move m) const; // Accessing hash keys Key key() const; @@ -159,8 +159,8 @@ public: int game_ply() const; bool is_chess960() const; Thread* this_thread() const; - int64_t nodes_searched() const; - void set_nodes_searched(int64_t n); + uint64_t nodes_searched() const; + void set_nodes_searched(uint64_t n); bool is_draw() const; // Position consistency check, for debugging @@ -170,7 +170,7 @@ public: private: // Initialization helpers (used while setting up a position) void clear(); - void set_castling_flag(Color c, Square rfrom); + void set_castling_right(Color c, Square rfrom); // Helper functions void do_castling(Square kfrom, Square kto, Square rfrom, Square rto); @@ -197,23 +197,23 @@ private: int index[SQUARE_NB]; // Other info - int castlingFlagsMask[SQUARE_NB]; - Square castlingRookSquare[COLOR_NB][CASTLING_SIDE_NB]; - Bitboard castlingPath[COLOR_NB][CASTLING_SIDE_NB]; + int castlingRightsMask[SQUARE_NB]; + Square castlingRookSquare[CASTLING_RIGHT_NB]; + Bitboard castlingPath[CASTLING_RIGHT_NB]; StateInfo startState; - int64_t nodes; + uint64_t nodes; int gamePly; Color sideToMove; Thread* thisThread; StateInfo* st; - int chess960; + bool chess960; }; -inline int64_t Position::nodes_searched() const { +inline uint64_t Position::nodes_searched() const { return nodes; } -inline void Position::set_nodes_searched(int64_t n) { +inline void Position::set_nodes_searched(uint64_t n) { nodes = n; } @@ -273,26 +273,26 @@ inline Square Position::king_square(Color c) const { return pieceList[c][KING][0]; } -inline int Position::can_castle(CastlingFlag f) const { - return st->castlingFlags & f; +inline int Position::can_castle(CastlingRight cr) const { + return st->castlingRights & cr; } inline int Position::can_castle(Color c) const { - return st->castlingFlags & ((WHITE_OO | WHITE_OOO) << (2 * c)); + return st->castlingRights & ((WHITE_OO | WHITE_OOO) << (2 * c)); } -inline bool Position::castling_impeded(Color c, CastlingSide s) const { - return byTypeBB[ALL_PIECES] & castlingPath[c][s]; +inline bool Position::castling_impeded(CastlingRight cr) const { + return byTypeBB[ALL_PIECES] & castlingPath[cr]; } -inline Square Position::castling_rook_square(Color c, CastlingSide s) const { - return castlingRookSquare[c][s]; +inline Square Position::castling_rook_square(CastlingRight cr) const { + return castlingRookSquare[cr]; } template inline Bitboard Position::attacks_from(Square s) const { - return Pt == BISHOP || Pt == ROOK ? attacks_bb(s, pieces()) + return Pt == BISHOP || Pt == ROOK ? attacks_bb(s, byTypeBB[ALL_PIECES]) : Pt == QUEEN ? attacks_from(s) | attacks_from(s) : StepAttacksBB[Pt][s]; } @@ -403,7 +403,6 @@ inline void Position::put_piece(Square s, Color c, PieceType pt) { byTypeBB[ALL_PIECES] |= s; byTypeBB[pt] |= s; byColorBB[c] |= s; - pieceCount[c][ALL_PIECES]++; index[s] = pieceCount[c][pt]++; pieceList[c][pt][index[s]] = s; } @@ -432,7 +431,6 @@ inline void Position::remove_piece(Square s, Color c, PieceType pt) { byTypeBB[pt] ^= s; byColorBB[c] ^= s; /* board[s] = NO_PIECE; */ // Not needed, will be overwritten by capturing - pieceCount[c][ALL_PIECES]--; Square lastSquare = pieceList[c][pt][--pieceCount[c][pt]]; index[lastSquare] = index[s]; pieceList[c][pt][index[lastSquare]] = lastSquare;