X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.h;h=5935181b5bf704fe7a41e83ee877756a892a7ff0;hp=b7a33bfada00a2202236802c4093f03f8d923dde;hb=5b7a141065194da0b6640c3b4b27911a67557e21;hpb=23fd3796947a3a8863d4a336c7a30aba65752742 diff --git a/src/position.h b/src/position.h index b7a33bfa..5935181b 100644 --- a/src/position.h +++ b/src/position.h @@ -17,48 +17,21 @@ along with this program. If not, see . */ - #if !defined(POSITION_H_INCLUDED) #define POSITION_H_INCLUDED -// Disable some silly and noisy warning from MSVC compiler -#if defined(_MSC_VER) - -// Forcing value to bool 'true' or 'false' (performance warning) -#pragma warning(disable: 4800) - -// Conditional expression is constant -#pragma warning(disable: 4127) - - -#endif - -//// -//// Includes -//// +#include #include "bitboard.h" -#include "color.h" -#include "direction.h" #include "move.h" -#include "piece.h" -#include "square.h" -#include "value.h" - - -//// -//// Constants -//// +#include "types.h" /// Maximum number of plies per game (220 should be enough, because the /// maximum search depth is 100, and during position setup we reset the /// move counter for every non-reversible move). const int MaxGameLength = 220; - -//// -//// Types -//// +class Position; /// struct checkInfo is initialized at c'tor time and keeps /// info used to detect if a move gives check. @@ -133,9 +106,6 @@ struct StateInfo { class Position { - friend class MaterialInfo; - friend class EndgameFunctions; - Position(); // No default or copy c'tor allowed Position(const Position& pos); @@ -146,17 +116,16 @@ public: }; // Constructors - explicit Position(int threadID); Position(const Position& pos, int threadID); - Position(const std::string& fen, int threadID); + Position(const std::string& fen, bool isChess960, int threadID); // Text input/output - void from_fen(const std::string& fen); + void from_fen(const std::string& fen, bool isChess960); const std::string to_fen() const; void print(Move m = MOVE_NONE) const; // Copying - void flipped_copy(const Position& pos); + void flip(); // The piece on a given square Piece piece_on(Square s) const; @@ -201,7 +170,7 @@ public: // Checking pieces and under check information Bitboard checkers() const; - bool is_check() const; + bool in_check() const; // Piece lists Square piece_list(Color c, PieceType pt, int index) const; @@ -210,16 +179,18 @@ public: // Information about attacks to or from a given square Bitboard attackers_to(Square s) const; Bitboard attacks_from(Piece p, Square s) const; + static Bitboard attacks_from(Piece p, Square s, Bitboard occ); template Bitboard attacks_from(Square s) const; template Bitboard attacks_from(Square s, Color c) const; // Properties of moves bool pl_move_is_legal(Move m, Bitboard pinned) const; bool pl_move_is_evasion(Move m, Bitboard pinned) const; - bool move_is_check(Move m) const; - bool move_is_check(Move m, const CheckInfo& ci) const; + bool move_is_legal(const Move m) const; + bool move_is_legal(const Move m, Bitboard pinned) const; + bool move_gives_check(Move m) const; + bool move_gives_check(Move m, const CheckInfo& ci) const; bool move_is_capture(Move m) const; - bool move_is_capture_or_promotion(Move m) const; bool move_is_passed_pawn_push(Move m) const; bool move_attacks_square(Move m, Square s) const; @@ -233,7 +204,7 @@ public: bool square_is_weak(Square s, Color c) const; // Doing and undoing moves - void detach(); + void do_setup_move(Move m); void do_move(Move m, StateInfo& st); void do_move(Move m, StateInfo& st, const CheckInfo& ci, bool moveIsCheck); void undo_move(Move m); @@ -241,7 +212,6 @@ public: void undo_null_move(); // Static exchange evaluation - int see(Square from, Square to) const; int see(Move m) const; int see_sign(Move m) const; @@ -260,12 +230,7 @@ public: bool is_mate() const; bool is_draw() const; - // Check if side to move could be mated in one - bool has_mate_threat(); - - // Number of plies since the last non-reversible move - int rule_50_counter() const; - + // Number of plies from starting position int startpos_ply_counter() const; // Other properties of the position @@ -276,10 +241,8 @@ public: // Current thread ID searching on the position int thread() const; - // Reset the gamePly variable to 0 - void reset_game_ply(); - - void inc_startpos_ply_counter(); + int64_t nodes_searched() const; + void set_nodes_searched(int64_t n); // Position consistency check, for debugging bool is_ok(int* failedStep = NULL) const; @@ -292,9 +255,10 @@ private: // Initialization helper functions (used while setting up a position) void clear(); + void detach(); void put_piece(Piece p, Square s); - void allow_oo(Color c); - void allow_ooo(Color c); + void do_allow_oo(Color c); + void do_allow_ooo(Color c); bool set_castling_rights(char token); // Helper functions for doing and undoing moves @@ -335,9 +299,10 @@ private: int castleRightsMask[64]; StateInfo startState; File initialKFile, initialKRFile, initialQRFile; - bool isChess960; + bool chess960; int startPosPlyCounter; int threadID; + int64_t nodes; StateInfo* st; // Static variables @@ -348,12 +313,17 @@ private: static Score PieceSquareTable[16][64]; static Key zobExclusion; static const Value seeValues[8]; + static const Value PieceValueMidgame[17]; + static const Value PieceValueEndgame[17]; }; +inline int64_t Position::nodes_searched() const { + return nodes; +} -//// -//// Inline functions -//// +inline void Position::set_nodes_searched(int64_t n) { + nodes = n; +} inline Piece Position::piece_on(Square s) const { return board[s]; @@ -392,7 +362,7 @@ inline Bitboard Position::occupied_squares() const { } inline Bitboard Position::empty_squares() const { - return ~(occupied_squares()); + return ~occupied_squares(); } inline Bitboard Position::pieces_of_color(Color c) const { @@ -457,12 +427,12 @@ inline Square Position::initial_qr_square(Color c) const { template<> inline Bitboard Position::attacks_from(Square s, Color c) const { - return StepAttackBB[piece_of_color_and_type(c, PAWN)][s]; + return StepAttacksBB[make_piece(c, PAWN)][s]; } template // Knight and King and white pawns inline Bitboard Position::attacks_from(Square s) const { - return StepAttackBB[Piece][s]; + return StepAttacksBB[Piece][s]; } template<> @@ -484,7 +454,7 @@ inline Bitboard Position::checkers() const { return st->checkersBB; } -inline bool Position::is_check() const { +inline bool Position::in_check() const { return st->checkersBB != EmptyBoardBB; } @@ -513,7 +483,7 @@ inline Key Position::get_material_key() const { } inline Score Position::pst(Color c, PieceType pt, Square s) { - return PieceSquareTable[piece_of_color_and_type(c, pt)][s]; + return PieceSquareTable[make_piece(c, pt)][s]; } inline Score Position::pst_delta(Piece piece, Square from, Square to) { @@ -531,47 +501,32 @@ inline Value Position::non_pawn_material(Color c) const { inline bool Position::move_is_passed_pawn_push(Move m) const { Color c = side_to_move(); - return piece_on(move_from(m)) == piece_of_color_and_type(c, PAWN) + return piece_on(move_from(m)) == make_piece(c, PAWN) && pawn_is_passed(c, move_to(m)); } -inline int Position::rule_50_counter() const { - - return st->rule50; -} - inline int Position::startpos_ply_counter() const { - return startPosPlyCounter; } inline bool Position::opposite_colored_bishops() const { - return piece_count(WHITE, BISHOP) == 1 - && piece_count(BLACK, BISHOP) == 1 - && !same_color_squares(piece_list(WHITE, BISHOP, 0), piece_list(BLACK, BISHOP, 0)); + return piece_count(WHITE, BISHOP) == 1 && piece_count(BLACK, BISHOP) == 1 + && opposite_color_squares(piece_list(WHITE, BISHOP, 0), piece_list(BLACK, BISHOP, 0)); } inline bool Position::has_pawn_on_7th(Color c) const { - - return pieces(PAWN, c) & relative_rank_bb(c, RANK_7); + return pieces(PAWN, c) & rank_bb(relative_rank(c, RANK_7)); } inline bool Position::is_chess960() const { - - return isChess960; + return chess960; } inline bool Position::move_is_capture(Move m) const { - // Move must not be MOVE_NONE ! - return (m & (3 << 15)) ? !move_is_castle(m) : !square_is_empty(move_to(m)); -} - -inline bool Position::move_is_capture_or_promotion(Move m) const { - - // Move must not be MOVE_NONE ! - return (m & (0x1F << 12)) ? !move_is_castle(m) : !square_is_empty(move_to(m)); + assert (m != MOVE_NONE && m != MOVE_NULL); + return !move_is_special(m) ? !square_is_empty(move_to(m)) : move_is_ep(m); } inline PieceType Position::captured_piece_type() const { @@ -582,4 +537,12 @@ inline int Position::thread() const { return threadID; } +inline void Position::do_allow_oo(Color c) { + st->castleRights |= (1 + int(c)); +} + +inline void Position::do_allow_ooo(Color c) { + st->castleRights |= (4 + 4*int(c)); +} + #endif // !defined(POSITION_H_INCLUDED)