X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.h;h=5a4c594df8e3d7055f196ed430cd1fd1f9320aeb;hp=b05d466ecbe05eb3fb3c221a9f5546793f045bf7;hb=9518cc3254972ca174a028487d9fe39241101e93;hpb=588670e8d2ed5735300c5549ef754ceb09f1f461 diff --git a/src/position.h b/src/position.h index b05d466e..5a4c594d 100644 --- a/src/position.h +++ b/src/position.h @@ -1,7 +1,7 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad + Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -52,7 +52,7 @@ struct StateInfo { Key pawnKey, materialKey; Value npMaterial[COLOR_NB]; int castleRights, rule50, pliesFromNull; - Score psqScore; + Score psq; Square epSquare; Key key; @@ -95,6 +95,7 @@ public: Position(const Position& p, Thread* t) { *this = p; thisThread = t; } Position(const std::string& f, bool c960, Thread* t) { set(f, c960, t); } Position& operator=(const Position&); + static void init(); // Text input/output void set(const std::string& fen, bool isChess960, Thread* th); @@ -112,8 +113,8 @@ public: Square king_square(Color c) const; Square ep_square() const; bool is_empty(Square s) const; - const Square* piece_list(Color c, PieceType pt) const; - int piece_count(Color c, PieceType pt) const; + template int count(Color c) const; + template const Square* list(Color c) const; // Castling int can_castle(CastleRight f) const; @@ -154,10 +155,11 @@ public: void do_move(Move m, StateInfo& st); void do_move(Move m, StateInfo& st, const CheckInfo& ci, bool moveIsCheck); void undo_move(Move m); - template void do_null_move(StateInfo& st); + void do_null_move(StateInfo& st); + void undo_null_move(); // Static exchange evaluation - int see(Move m) const; + int see(Move m, int asymmThreshold = 0) const; int see_sign(Move m) const; // Accessing hash keys @@ -168,17 +170,16 @@ public: // Incremental piece-square evaluation Score psq_score() const; - Score psq_delta(Piece p, Square from, Square to) const; Value non_pawn_material(Color c) const; // Other properties of the position Color side_to_move() const; - int startpos_ply_counter() const; + int game_ply() const; bool is_chess960() const; Thread* this_thread() const; int64_t nodes_searched() const; void set_nodes_searched(int64_t n); - template bool is_draw() const; + bool is_draw() const; // Position consistency check, for debugging bool pos_is_ok(int* failedStep = NULL) const; @@ -190,9 +191,9 @@ private: void put_piece(Piece p, Square s); void set_castle_right(Color c, Square rfrom); - // Helper template functions - template void do_castle_move(Move m); - template Bitboard hidden_checkers() const; + // Helper functions + void do_castle(Square kfrom, Square kto, Square rfrom, Square rto); + Bitboard hidden_checkers(Square ksq, Color c) const; // Computing hash keys from scratch (for initialization and debugging) Key compute_key() const; @@ -217,7 +218,7 @@ private: Bitboard castlePath[COLOR_NB][CASTLING_SIDE_NB]; StateInfo startState; int64_t nodes; - int startPosPly; + int gamePly; Color sideToMove; Thread* thisThread; StateInfo* st; @@ -272,12 +273,12 @@ inline Bitboard Position::pieces(Color c, PieceType pt1, PieceType pt2) const { return byColorBB[c] & (byTypeBB[pt1] | byTypeBB[pt2]); } -inline int Position::piece_count(Color c, PieceType pt) const { - return pieceCount[c][pt]; +template inline int Position::count(Color c) const { + return pieceCount[c][Pt]; } -inline const Square* Position::piece_list(Color c, PieceType pt) const { - return pieceList[c][pt]; +template inline const Square* Position::list(Color c) const { + return pieceList[c][Pt]; } inline Square Position::ep_square() const { @@ -330,11 +331,11 @@ inline Bitboard Position::checkers() const { } inline Bitboard Position::discovered_check_candidates() const { - return hidden_checkers(); + return hidden_checkers(king_square(~sideToMove), sideToMove); } inline Bitboard Position::pinned_pieces() const { - return hidden_checkers(); + return hidden_checkers(king_square(sideToMove), ~sideToMove); } inline bool Position::pawn_is_passed(Color c, Square s) const { @@ -345,10 +346,6 @@ inline Key Position::key() const { return st->key; } -inline Key Position::exclusion_key() const { - return st->key ^ Zobrist::exclusion; -} - inline Key Position::pawn_key() const { return st->pawnKey; } @@ -357,12 +354,8 @@ inline Key Position::material_key() const { return st->materialKey; } -inline Score Position::psq_delta(Piece p, Square from, Square to) const { - return pieceSquareTable[p][to] - pieceSquareTable[p][from]; -} - inline Score Position::psq_score() const { - return st->psqScore; + return st->psq; } inline Value Position::non_pawn_material(Color c) const { @@ -375,8 +368,8 @@ inline bool Position::is_passed_pawn_push(Move m) const { && pawn_is_passed(sideToMove, to_sq(m)); } -inline int Position::startpos_ply_counter() const { - return startPosPly + st->pliesFromNull; // HACK +inline int Position::game_ply() const { + return gamePly; } inline bool Position::opposite_bishops() const {