X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.h;h=6378d0ba2ff07a3ce608ab9a9b89c5976d02a607;hp=14ce80996a85f8a65458131fe6de4b2f7997ba6e;hb=b2edac7075ca238326378cb2c5ef09f7cdb2fd9e;hpb=856a5f3aaaf8b9d53599963decacd4476b55c034 diff --git a/src/position.h b/src/position.h index 14ce8099..6378d0ba 100644 --- a/src/position.h +++ b/src/position.h @@ -30,6 +30,13 @@ class Position; struct Thread; +namespace PSQT { + + extern Score psq[COLOR_NB][PIECE_TYPE_NB][SQUARE_NB]; + + void init(); +} + /// CheckInfo struct is initialized at c'tor time and keeps info used to detect /// if a move gives check. @@ -39,7 +46,7 @@ struct CheckInfo { Bitboard dcCandidates; Bitboard pinned; - Bitboard checkSq[PIECE_TYPE_NB]; + Bitboard checkSquares[PIECE_TYPE_NB]; Square ksq; }; @@ -68,11 +75,6 @@ struct StateInfo { }; -/// When making a move the current StateInfo up to 'key' excluded is copied to -/// the new one. Here we calculate the quad words (64 bit) needed to be copied. -const size_t StateCopySize64 = offsetof(StateInfo, key) / sizeof(uint64_t) + 1; - - /// Position class stores information regarding the board representation as /// pieces, side to move, hash keys, castling info, etc. Important methods are /// do_move() and undo_move(), used by the search to update node info when @@ -82,12 +84,11 @@ class Position { friend std::ostream& operator<<(std::ostream&, const Position&); - Position(const Position&); // Disable the default copy constructor - public: static void init(); - Position() {} // To define the global object RootPos + Position() = default; // To define the global object RootPos + Position(const Position&) = delete; Position(const Position& pos, Thread* th) { *this = pos; thisThread = th; } Position(const std::string& f, bool c960, Thread* th) { set(f, c960, th); } Position& operator=(const Position&); // To assign RootPos from UCI @@ -140,12 +141,10 @@ public: // Piece specific bool pawn_passed(Color c, Square s) const; - bool pawn_on_7th(Color c) const; bool opposite_bishops() const; // Doing and undoing moves - void do_move(Move m, StateInfo& st); - void do_move(Move m, StateInfo& st, bool moveIsCheck); + void do_move(Move m, StateInfo& st, bool givesCheck); void undo_move(Move m); void do_null_move(StateInfo& st); void undo_null_move(); @@ -175,7 +174,7 @@ public: Value non_pawn_material(Color c) const; // Position consistency check, for debugging - bool pos_is_ok(int* step = NULL) const; + bool pos_is_ok(int* failedStep = nullptr) const; void flip(); private: @@ -186,11 +185,11 @@ private: // Other helpers Bitboard check_blockers(Color c, Color kingColor) const; - void put_piece(Square s, Color c, PieceType pt); - void remove_piece(Square s, Color c, PieceType pt); - void move_piece(Square from, Square to, Color c, PieceType pt); + void put_piece(Color c, PieceType pt, Square s); + void remove_piece(Color c, PieceType pt, Square s); + void move_piece(Color c, PieceType pt, Square from, Square to); template - void do_castling(Square from, Square& to, Square& rfrom, Square& rto); + void do_castling(Color us, Square from, Square& to, Square& rfrom, Square& rto); // Data members Piece board[SQUARE_NB]; @@ -366,10 +365,6 @@ inline bool Position::opposite_bishops() const { && opposite_colors(pieceList[WHITE][BISHOP][0], pieceList[BLACK][BISHOP][0]); } -inline bool Position::pawn_on_7th(Color c) const { - return pieces(c, PAWN) & rank_bb(relative_rank(c, RANK_7)); -} - inline bool Position::is_chess960() const { return chess960; } @@ -395,7 +390,7 @@ inline Thread* Position::this_thread() const { return thisThread; } -inline void Position::put_piece(Square s, Color c, PieceType pt) { +inline void Position::put_piece(Color c, PieceType pt, Square s) { board[s] = make_piece(c, pt); byTypeBB[ALL_PIECES] |= s; @@ -406,21 +401,7 @@ inline void Position::put_piece(Square s, Color c, PieceType pt) { pieceCount[c][ALL_PIECES]++; } -inline void Position::move_piece(Square from, Square to, Color c, PieceType pt) { - - // index[from] is not updated and becomes stale. This works as long as index[] - // is accessed just by known occupied squares. - Bitboard from_to_bb = SquareBB[from] ^ SquareBB[to]; - byTypeBB[ALL_PIECES] ^= from_to_bb; - byTypeBB[pt] ^= from_to_bb; - byColorBB[c] ^= from_to_bb; - board[from] = NO_PIECE; - board[to] = make_piece(c, pt); - index[to] = index[from]; - pieceList[c][pt][index[to]] = to; -} - -inline void Position::remove_piece(Square s, Color c, PieceType pt) { +inline void Position::remove_piece(Color c, PieceType pt, Square s) { // WARNING: This is not a reversible operation. If we remove a piece in // do_move() and then replace it in undo_move() we will put it at the end of @@ -437,4 +418,18 @@ inline void Position::remove_piece(Square s, Color c, PieceType pt) { pieceCount[c][ALL_PIECES]--; } +inline void Position::move_piece(Color c, PieceType pt, Square from, Square to) { + + // index[from] is not updated and becomes stale. This works as long as index[] + // is accessed just by known occupied squares. + Bitboard from_to_bb = SquareBB[from] ^ SquareBB[to]; + byTypeBB[ALL_PIECES] ^= from_to_bb; + byTypeBB[pt] ^= from_to_bb; + byColorBB[c] ^= from_to_bb; + board[from] = NO_PIECE; + board[to] = make_piece(c, pt); + index[to] = index[from]; + pieceList[c][pt][index[to]] = to; +} + #endif // #ifndef POSITION_H_INCLUDED