X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.h;h=6667de704f3e15508f45b1b1239f46d88d536a9f;hp=baf49705db7a6e00034a9ed9f561f267fda9b9cc;hb=c014444f09ace05e908909d9c5c60127e998b538;hpb=1d1b7df7c6b3496d1a3fe926cadf25d91e1558f6 diff --git a/src/position.h b/src/position.h index baf49705..6667de70 100644 --- a/src/position.h +++ b/src/position.h @@ -24,9 +24,9 @@ #include #include "bitboard.h" +#include "bitcount.h" #include "types.h" - /// The checkInfo struct is initialized at c'tor time and keeps info used /// to detect if a move gives check. class Position; @@ -73,17 +73,19 @@ const size_t StateCopySize64 = offsetof(StateInfo, key) / sizeof(uint64_t) + 1; /// when traversing the search tree. class Position { + + friend std::ostream& operator<<(std::ostream&, const Position&); + public: Position() {} - Position(const Position& p, Thread* t) { *this = p; thisThread = t; } + Position(const Position& pos, Thread* t) { *this = pos; thisThread = t; } Position(const std::string& f, bool c960, Thread* t) { set(f, c960, t); } Position& operator=(const Position&); static void init(); - // Text input/output + // FEN string input/output void set(const std::string& fenStr, bool isChess960, Thread* th); const std::string fen() const; - const std::string pretty(Move m = MOVE_NONE) const; // Position representation Bitboard pieces() const; @@ -98,6 +100,7 @@ public: bool empty(Square s) const; template int count(Color c) const; template const Square* list(Color c) const; + int total_piece_count() const; // Castling int can_castle(Color c) const; @@ -113,7 +116,7 @@ public: // Attacks to/from a given square Bitboard attackers_to(Square s) const; Bitboard attackers_to(Square s, Bitboard occ) const; - Bitboard attacks_from(Piece p, Square s) const; + Bitboard attacks_from(Piece pc, Square s) const; template Bitboard attacks_from(Square s) const; template Bitboard attacks_from(Square s, Color c) const; @@ -146,6 +149,7 @@ public: // Accessing hash keys Key key() const; + Key key_after(Move m) const; Key exclusion_key() const; Key pawn_key() const; Key material_key() const; @@ -156,37 +160,32 @@ public: // Other properties of the position Color side_to_move() const; + Phase game_phase() const; int game_ply() const; bool is_chess960() const; Thread* this_thread() const; uint64_t nodes_searched() const; void set_nodes_searched(uint64_t n); bool is_draw() const; + int rule50_count() const; // Position consistency check, for debugging - bool pos_is_ok(int* failedStep = NULL) const; + bool pos_is_ok(int* step = NULL) const; void flip(); private: // Initialization helpers (used while setting up a position) void clear(); void set_castling_right(Color c, Square rfrom); + void set_state(StateInfo* si) const; // Helper functions - void do_castling(Square kfrom, Square kto, Square rfrom, Square rto); Bitboard check_blockers(Color c, Color kingColor) const; void put_piece(Square s, Color c, PieceType pt); void remove_piece(Square s, Color c, PieceType pt); void move_piece(Square from, Square to, Color c, PieceType pt); - - // Computing hash keys from scratch (for initialization and debugging) - Key compute_key() const; - Key compute_pawn_key() const; - Key compute_material_key() const; - - // Computing incremental evaluation scores and material counts - Score compute_psq_score() const; - Value compute_non_pawn_material(Color c) const; + template + void do_castling(Square from, Square& to, Square& rfrom, Square& rto); // Board and pieces Piece board[SQUARE_NB]; @@ -292,7 +291,7 @@ inline Square Position::castling_rook_square(CastlingRight cr) const { template inline Bitboard Position::attacks_from(Square s) const { - return Pt == BISHOP || Pt == ROOK ? attacks_bb(s, pieces()) + return Pt == BISHOP || Pt == ROOK ? attacks_bb(s, byTypeBB[ALL_PIECES]) : Pt == QUEEN ? attacks_from(s) | attacks_from(s) : StepAttacksBB[Pt][s]; } @@ -302,8 +301,8 @@ inline Bitboard Position::attacks_from(Square s, Color c) const { return StepAttacksBB[make_piece(c, PAWN)][s]; } -inline Bitboard Position::attacks_from(Piece p, Square s) const { - return attacks_bb(p, s, byTypeBB[ALL_PIECES]); +inline Bitboard Position::attacks_from(Piece pc, Square s) const { + return attacks_bb(pc, s, byTypeBB[ALL_PIECES]); } inline Bitboard Position::attackers_to(Square s) const { @@ -355,6 +354,14 @@ inline int Position::game_ply() const { return gamePly; } +inline int Position::rule50_count() const { + return st->rule50; +} + +inline int Position::total_piece_count() const { + return HasPopCnt ? popcount(pieces()) : pieceCount[WHITE][ALL_PIECES]; +} + inline bool Position::opposite_bishops() const { return pieceCount[WHITE][BISHOP] == 1 @@ -405,6 +412,8 @@ inline void Position::put_piece(Square s, Color c, PieceType pt) { byColorBB[c] |= s; index[s] = pieceCount[c][pt]++; pieceList[c][pt][index[s]] = s; + if (!HasPopCnt) + pieceCount[WHITE][ALL_PIECES]++; } inline void Position::move_piece(Square from, Square to, Color c, PieceType pt) { @@ -435,6 +444,8 @@ inline void Position::remove_piece(Square s, Color c, PieceType pt) { index[lastSquare] = index[s]; pieceList[c][pt][index[lastSquare]] = lastSquare; pieceList[c][pt][pieceCount[c][pt]] = SQ_NONE; + if (!HasPopCnt) + pieceCount[WHITE][ALL_PIECES]--; } #endif // #ifndef POSITION_H_INCLUDED